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Mushkilla
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PostSubject: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeMon Sep 08 2014, 09:15

I thought you might like this.

Requires:

1 Wall of martyrs bunker, upgrade it to have a comms relay and an escape hatch (comes to 100pts).
1 Haemonculus with a web way portal.
1 Unit of wracks/warriors to man comms relay.
+ Horde of nasty stuff to come out of the portal

Steps:

1. Deploy the bunker at the edge of your deployment zone, place the escape hatch 12" away which should just about be the middle of the board.

2. Turn 1 desembark the haemonculus from the the escape hatch 6" into your opponents half and deploy the webway portal (you could use two haemonculi for a larger spread).

3. Turn 2 use the comms relay to make all your reserves come on.

4. Profit!

For added bonus points convert the bunker into a Haemonculus workshop. Enjoy! Very Happy

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Count Adhemar
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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeMon Sep 08 2014, 09:42

I've been pondering something similar myself as every time I try to deploy a portal using a Haem in a transport it just gets shot to hell and back first turn. Only drawback I can think of is if the enemy scouts/infiltrates up to the escape hatch and blocks it.

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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeMon Sep 08 2014, 09:54

My friend devised this plan about a month ago, using a bunker, but yes the idea is pretty deadly. However, fast moving enemy units will surround/land on top of it denying it's use. Near flawless when going first, 50/50 if going 2nd.

Anyway, don't need to place the hatch the full 12" out so can plan according to enemy deployment

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Archon Rievect
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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeMon Sep 08 2014, 16:30

Huh! I like this idea,I need to look into this ,thank you for posting this sneaky tactic, pure DEldar evil,sneaky backstabbing possibility for sure....wonder how many of my friends are even aware of this.... Wink
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Mushkilla
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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeMon Sep 08 2014, 17:14

@Count Adhemar wrote:
I've been pondering something similar myself as every time I try to deploy a portal using a Haem in a transport it just gets shot to hell and back first turn. Only drawback I can think of is if the enemy scouts/infiltrates up to the escape hatch and blocks it.

An interesting work around for that would be to have an assault unit in the bunker, you can assault out of fortifications (not out of the escape hatch), so anything blocking the escape hatch would be within 12" of the bunker and therefore relatively easy to assault. Doesn't help with the portal but at least it doesn't make blocking the exit a no brainer as fast mobile units are not normally in ample supply.

The bunker is a medium building so can hold 20 models, having a squad of 20 warriors appear in rapid fire range could be another interesting alternate strategy.

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aurynn
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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeMon Sep 08 2014, 21:14

I am not as experienced as some of you guys, but I think that you are overestimating the concept... Haemi in raider with warriors and WWP can deliver it only 6'' less and IF they are targetted by enough shooting to kill the Haemi then cheers!!! And cannot be blocked too... Please correct me if I am wrong.
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Count Adhemar
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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeMon Sep 08 2014, 22:12

@aurynn wrote:
I am not as experienced as some of you guys, but I think that you are overestimating the concept... Haemi in  raider with warriors and WWP can deliver it only 6'' less and IF they are targetted by enough shooting to kill the Haemi then cheers!!! And cannot be blocked too... Please correct me if I am wrong.

Doesn't need to kill the Haem, just stop the transport from moving and leave the WWP inside your own deployment zone.

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Izaeus
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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeTue Sep 09 2014, 02:48

Edit: Found where to get the rules, didn't have any of the 6th edition books so couldn't find it.
And how would you convert one for a haemy workshop?
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aurynn
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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeTue Sep 09 2014, 07:01

@Count Adhemar wrote:
@aurynn wrote:
I am not as experienced as some of you guys, but I think that you are overestimating the concept... Haemi in  raider with warriors and WWP can deliver it only 6'' less and IF they are targetted by enough shooting to kill the Haemi then cheers!!! And cannot be blocked too... Please correct me if I am wrong.

Doesn't need to kill the Haem, just stop the transport from moving and leave the WWP inside your own deployment zone.

Well considering that it can be blocked the same way as the hatch, save for Scourges, Bikes and Hellions who have good movement, I dont think that being closer to the enemy is that good. Not that I consider WWP a viable choice currently. :-)
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Count Adhemar
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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeTue Sep 09 2014, 09:13

@aurynn wrote:
@Count Adhemar wrote:
@aurynn wrote:
I am not as experienced as some of you guys, but I think that you are overestimating the concept... Haemi in  raider with warriors and WWP can deliver it only 6'' less and IF they are targetted by enough shooting to kill the Haemi then cheers!!! And cannot be blocked too... Please correct me if I am wrong.

Doesn't need to kill the Haem, just stop the transport from moving and leave the WWP inside your own deployment zone.

Well considering that it can be blocked the same way as the hatch, save for Scourges, Bikes and Hellions who have good movement, I dont think that being closer to the enemy is that good. Not that I consider WWP a viable choice currently. :-)

I think, for the purposes of this discussion, we can assume that you actually want the portal closer to the enemy. Otherwise you wouldn't be bothering with a bunker and escape hatch.

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aurynn
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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeTue Sep 09 2014, 09:42

Okay. Who knows, perhaps the new dex will make use of this brilliant. I hope they will change a WWP into something more useful.
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Count Adhemar
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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeTue Sep 09 2014, 09:52

@aurynn wrote:
Okay. Who knows, perhaps the new dex will make use of this brilliant. I hope they will change a WWP into something more useful.

To be honest, they couldn't make it much worse so I'm hopeful! Very Happy

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Mandor
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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeTue Sep 09 2014, 11:17

@Count Adhemar wrote:
@aurynn wrote:
Okay. Who knows, perhaps the new dex will make use of this brilliant. I hope they will change a WWP into something more useful.

To be honest, they couldn't make it much worse so I'm hopeful! Very Happy

They can remove it entirely...
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@miral
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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeTue Sep 09 2014, 11:34

I doubt they do that. A possibility to manipulate reserves and being able to charge out of it would make it a very competitive tool. Just if, that would be awesome. It's already not so bad that you wouldnt play it at all, even though only in fun games most of the time...
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aurynn
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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeTue Sep 09 2014, 13:06

Well as someone who plays often against SM, I have to say that I would love some reserves shenanigans... A friend of mine plays 1 pod with a Dread with Multimelta and HFlamer... OFC I can run away from it, but it does limit my deployment and running far enough usually means that I have to boost. :-( Chucking wyches his way means that I wont be chucking them on the LR coming right at me. Shooting it means I am not shooting anything else and there is the drop pod with that no-scatter device, waiting to guide two speeders with Multimeltas and HFlamers right into my deployment zone. Sigh... I would just love to have something like this... :-)
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Squidmaster
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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeTue Sep 09 2014, 13:47

@Count Adhemar wrote:
@aurynn wrote:
Okay. Who knows, perhaps the new dex will make use of this brilliant. I hope they will change a WWP into something more useful.

To be honest, they couldn't make it much worse so I'm hopeful! Very Happy


Sure they could.

How about: useable only by the unit the portal is in. Instead of opening, you give it to a chaarcter, and then that character and a unit they're with use it to deploy, like Deep Strike.

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@miral
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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeTue Sep 09 2014, 15:48

@Squidmaster wrote:

How about: useable only by the unit the portal is in. Instead of opening, you give it to a chaarcter, and then that character and a unit they're with use it to deploy, like Deep Strike.

If it would be a scatter-free cheap deep-strike device, that's actually not that bad. . .
that is what it is now, it is just too expensive for let's say only one unit of reavers or hellions. And what else (expect Taloi maybe) do you really want to come out of it now?

Also blocking some part of the table with it is fun!
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BetrayTheWorld
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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeTue Sep 09 2014, 17:43

@aurynn wrote:
Well as someone who plays often against SM, I have to say that I would love some reserves shenanigans... A friend of mine plays 1 pod with a Dread with Multimelta and HFlamer... OFC I can run away from it, but it does limit my deployment and running far enough usually means that I have to boost. :-( Chucking wyches his way means that I wont be chucking them on the LR coming right at me. Shooting it means I am not shooting anything else and there is the drop pod with that no-scatter device, waiting to guide two speeders with Multimeltas and HFlamers right into my deployment zone. Sigh... I would just love to have something like this... :-)

Sounds like you need more wyches in your life.
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@miral
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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeTue Sep 09 2014, 17:56

Boosting away for one turn souds like a DE against SM game to me ...
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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeTue Sep 09 2014, 18:52

You know if it were just drop pods and I boosted away, I would be kewl with that, but my next battle will  be drop-poded contemptor, LR crusader, LR achilles, Fire Raptor and some sweets in between. Full of TL Meltas and TL HFlamers... Spending 1 round boosting means that I will just dont have enough firepower to bring them down.

@BetrayTheWorld
Was thinking of running full wych troops, but thats spamming. And I loathe spamming... Not enough space in Elite to take HWG Trueborn... sigh... :-) I will manage somehow, but I dont expect to win. :-(
It makes me so sad that we dont get some FW love...
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@miral
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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeTue Sep 09 2014, 19:03

@aurynn wrote:
You know if it were just drop pods and I boosted away, I would be kewl with that, but my next battle will  be drop-poded contemptor, LR crusader, LR achilles, Fire Raptor and some sweets in between. Full of TL Meltas and TL HFlamers... Spending 1 round boosting means that I will just dont have enough firepower to bring them down.

I have to admit: I don't like that kind of games. Also not: scouting-Rhino-rush

If the WWP just popped up somewhere in the backfield I would probably be ok with no charging, but as you have to open it yourself it is just a weird (that's to like) impractical(that not) substitute for transports
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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeTue Sep 09 2014, 19:49

@Mushkilla wrote:
I thought you might like this.

Requires:

1 Wall of martyrs bunker, upgrade it to have a comms relay and an escape hatch (comes to 100pts).
1 Haemonculus with a web way portal.
1 Unit of wracks/warriors to man comms relay.
+ Horde of nasty stuff to come out of the portal

Steps:

1. Deploy the bunker at the edge of your deployment zone, place the escape hatch 12" away which should just about be the middle of the board.

2. Turn 1 desembark the haemonculus from the the escape hatch 6" into your opponents half and deploy the webway portal (you could use two haemonculi for a larger spread).

3. Turn 2 use the comms relay to make all your reserves come on.

4. Profit!

For added bonus points convert the bunker into a Haemonculus workshop. Enjoy! Very Happy

Has anyone ever told you that your tabletop tactics are a tad impolite? Razz

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Mushkilla
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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeTue Sep 09 2014, 20:08

@Panic_Puppet wrote:
Has anyone ever told you that your tabletop tactics are a tad impolite? Razz

Not something I would use personally, but it has potential with almost any army. The bunker can hold up to 20 models so you can pretty much use it to make any blob appear in your opponents half. Great for rapid fire nasties, anything that blocks the hatch just leaves itself in the open an exposed to your shooting.

I just felt it was particularly fitting for us as we struggle to get that portal into position fast enough for it to be useful. Of course I'm hoping the new codex will fix this.

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lelith
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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeWed Sep 10 2014, 06:11

Wow, it's a brilliant idea! I'm gonna buy the bunker and test it soon. Thanks Mush!



@Mushkilla wrote:

The bunker is a medium building so can hold 20 models, having a squad of 20 warriors appear in rapid fire range could be another interesting alternate strategy.

Btw, as I know, the 'wildfire' rule alloys only four men to shoot, doesn't it? For the firepower, I'd rather choose four scourges or two units of two cannonborns (possible with Duke) instead of 20 warriors.


EDIT: Oh, I misunderstood your tactics, Mush. Sorry and just skip this please Embarassed

@aurynn wrote:
I dont think that being closer to the enemy is that good. Not that I consider WWP a viable choice currently. :-)

My Taloi, Cronoi, and allied Wraithguards will love it! Laughing

Please refrain from duoble posting. Use the edit function instead. ///Vasara

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aurynn
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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitimeWed Sep 10 2014, 08:16

IF the portal/hatch doesnt get bubblewraped... :-) That is what I meant with being closer to the enemy. Both Hatch and WWP has to be placed out of reach of his wrapping abilities, which may be far enough for any meaningful strategy from Hatch/WWP. But I am not experienced in running assault/closerange lists so just brainstorming. Anyway, we agreed that this is a theoretical thread exploring possibilities, so hey! :-)
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PostSubject: Re: The Web Way Portals & The Escape Hatch    The Web Way Portals & The Escape Hatch  I_icon_minitime

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