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 Glass Cannon Power level over 9000

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ravengoescaw
Heamonculi
ravengoescaw

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Join date : 2012-09-27
Location : Corvallis, OR

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PostSubject: Glass Cannon Power level over 9000   Glass Cannon Power level over 9000 I_icon_minitimeTue Jul 15 2014, 03:36

Okay I am looking for ideas for an army D.E. or a Slaanesh Daemon with D.E. allies list 1500 points that is all and only about tabling, I after playing a few 7th ed games realized the most fun I had playing the game was my nid parasite of mortex ripper swarm, and sky slasher swarm army, which was this concept. Win by tabling or be tabled, there really is no other option. I would like to do this again with models I actually like the look of. Any and all help is much appreciated.

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BetrayTheWorld
In Exile
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Join date : 2013-04-04

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PostSubject: Re: Glass Cannon Power level over 9000   Glass Cannon Power level over 9000 I_icon_minitimeTue Jul 15 2014, 04:18

HQ:
Baron Sathonyx - 100

Troops:
6 Units of 15 haywyches - 1080 (Did he just say 90 wyches?!?! Yes he did.)

Fast Attack:
Beastpack (4 beastmasters, 14 Khymerae, 2 Razorwing Flocks) 330

Well, not so much a "tabling" list as a "take up the entire table" list.

The strategy: Ignore fliers. Ignore bullets. March forward to glory. For mother russia...er...

But seriously, if I had the models, I'd try this just for kicks. Put the beastpack out front, and march them forward, with the wyches bringing up the rear. Use the wyches to hold down objectives and basically make as little of the field accessible to your opponent as possible. Spread them out the full 2 inches everywhere to cut off the ability to move without engaging your wyches in CC. When they engage your wyches in CC, tarpit while another unit of wyches holds down objectives. The idea of this list is to use your 111 models to control the map by limiting access. Your beastpack would want to prioritize any models with blast templates that they could potentially hurt. Wyches just creep across the map capping targets and attempting to eventually suffocate the enemy with nowhere to go. You know, horde tactics. But, with wyches. Very Happy

P.S. This is mostly a joke list, but with the amount of anti-tank firepower people normally bring in armies, which would basically be wasted on wyches, I think this army would actually stand a decent chance against a LOT of lists.
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egorey
The Duck of Death
egorey

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Join date : 2013-02-25

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PostSubject: Re: Glass Cannon Power level over 9000   Glass Cannon Power level over 9000 I_icon_minitimeThu Jul 17 2014, 04:48

I actually quite like the look of this list. I would be using Vect with the Baron though as fearless is essential to that beast pack. And Vect can trail. He will still get into cc turn two. You move him forward and he is mid pack then back of pack. If you have to drop some wyches then so be it.

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BetrayTheWorld
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PostSubject: Re: Glass Cannon Power level over 9000   Glass Cannon Power level over 9000 I_icon_minitimeThu Jul 17 2014, 05:18

Good call on bringing Vect. He brings enough to the table to be worth dropping a few wyches. Very Happy
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egorey
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egorey

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PostSubject: Re: Glass Cannon Power level over 9000   Glass Cannon Power level over 9000 I_icon_minitimeThu Jul 17 2014, 14:18

The other approach for a hammer in a footslogging list Betray using your wyche template would be this

Lelith Hesperax
Jain Zar
14 Wyches, Haywire, Hexatrix, Venom Blade, PGL
- 568 -

2x 15 Wyches, Haywire, Hexatrix, Venom Blade, PGL
2x 15 Guardian Defenders, Scatterlaser
- 720 -

2x Talos, TL Liquifier, TL Splinter Cannon
- 210 -

Total: 1500

The list is replete with both AT and AI. There is no AA at all really. However you are flooding the table with five scoring units and two MCs. If you spread out those seventy-eight models will take up a good amount of space. This makes it difficult for your opponent's flyers to maneuver and also prioritizing is not as simplistic as it seems. You want to kill the Taloi in the middle of the Wyches as they advance. You want to kill Jain Zar and Lilith but Zar has EW and can tank wounds like a champion and you don't mind losing a few ablative wyches.

Now Zar's unit is both bait nad hammer. You don't mind if it is targeted a bit as it surely will be. The threat comes from everywhere. The guardians have battle focus and firepower. The wyches have haywire and assault capabilities too and the MCs are just plain dangerous to everything. PGLs are both assault and defensive grenades - this is important to remember as well. This leaves your opponent with the only option to fire at your army as they will not want to be engaged in combat.

By turn two or three the list will begin engaging the enemy. There is no escape. Your opponent must hope he has done enough damage by then to mitigate the effects of combined assaults. So when advancing you use every trick that you have at your disposal. LoS blocking terrain, cover, fleet, spreading out and battle focus - you will lose a few models probably. But you should have more than enough left to deal some hefty damage on arrival.

When you go up in points you can add warp spiders, war walkers, small beastpack or crimson hunter to make the task even harder and assault both head on, from reserves (DS otr flyer) and from the sides (outflanking walkers). The options are all there.

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Paper is overpowered. Scissors is fine.
Signed,
Rock.
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PostSubject: Re: Glass Cannon Power level over 9000   Glass Cannon Power level over 9000 I_icon_minitime

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