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 DE Kill Team

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BetrayTheWorld
In Exile
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Posts : 2665
Join date : 2013-04-04

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PostSubject: DE Kill Team   DE Kill Team I_icon_minitimeSun Jun 01 2014, 02:47

Limited to 200 points. What do you guys think of this list:

1 Kabalite Trueborn - Splinter Cannon - Specialist (Sniper)
1 Kabalite Trueborn - Splinter Cannon - Specialist (Fleshbane)
1 Kabalite Trueborn - Blaster
1 Kabalite Trueborn - Blaster
1 Reaver Jetbike - Cluster Caltrops - Specialist (Ignores Cover)
1 Reaver Jetbike - Arena Champion w/Venom Blade (Leader)
1 Reaver Jetbike

Total: 199 points
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Brom
Wych
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Posts : 755
Join date : 2013-03-28

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PostSubject: Re: DE Kill Team   DE Kill Team I_icon_minitimeSun Jun 01 2014, 15:45

Looks pretty good although the blasters will run into problems with range. Making those into more bodies or a venom would probably be better.
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BetrayTheWorld
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PostSubject: Re: DE Kill Team   DE Kill Team I_icon_minitimeSun Jun 01 2014, 16:15

Brom wrote:
Looks pretty good although the blasters will run into problems with range. Making those into more bodies or a venom would probably be better.

Yeah, I know they're only 18" range, but currently they're my only real counter for 2+ armor and vehicles in this list.
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Brom
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PostSubject: Re: DE Kill Team   DE Kill Team I_icon_minitimeMon Jun 02 2014, 02:48

Sorry for the short reply, was on my phone earlier. Fair enough I see your reasoning I just shy away from short ranged weapons without ablative wounds to cushion them.

Also 2+ saves arent allowed in KT just fyi and fleshbane is only in CC not ranged now (unless your using the older rules which I prefer too).
However you can use rending on splinter cannons, preferred enemy too. Splitfire is another nice one on a 6 shot weapon so id suggest any of those instead just depending on what you want to tailor to.

Then I would consider putting a blaster/heat lance on a bike and/or changing the blasterborn into lanceborn and giving one of those tank hunter/PE.
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PostSubject: Re: DE Kill Team   DE Kill Team I_icon_minitime

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