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 7th edition Jink rule and why it's awesome!

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Panic_Puppet
Wych
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Posts : 506
Join date : 2012-12-30

7th edition Jink rule and why it's awesome! - Page 4 Empty
PostSubject: Re: 7th edition Jink rule and why it's awesome!   7th edition Jink rule and why it's awesome! - Page 4 I_icon_minitimeSat May 31 2014, 12:46

@Mushkilla wrote:
@lelith wrote:
I love your idea of deepstriking warriors (with full BS & RF), but my dice always betrays me whenever I try the deepstrike  Sad 

It's actually panic_puppets who came up with it, not me. Smile

And I -almost- feel bad about it! Almost... Razz

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7th edition Jink rule and why it's awesome! - Page 4 TDxlYzL
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darthken239
Kabalite Warrior
darthken239

Posts : 170
Join date : 2013-04-17

7th edition Jink rule and why it's awesome! - Page 4 Empty
PostSubject: Re: 7th edition Jink rule and why it's awesome!   7th edition Jink rule and why it's awesome! - Page 4 I_icon_minitimeMon Jun 09 2014, 12:29

ive only managed a quick glance at the set up rules, but I saw that if you win the dice off you can choose to deploy first, then make your opponent have the first turn.

If true thats even better, force him to set up in cover, then make him move, chances are any vehicles he has will have to move over 6" to get LOS to a decent target
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django_unchained
Kabalite Warrior
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Posts : 198
Join date : 2014-01-09

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PostSubject: Re: 7th edition Jink rule and why it's awesome!   7th edition Jink rule and why it's awesome! - Page 4 I_icon_minitimeWed Jun 11 2014, 20:18

I played a full on coven list with 4 venoms and 3 ravagers with a beast star as support, can I tell you that raiders are awesome now?! They get across safe and those grotesques and wracks chew stuff up so easily!
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PostSubject: Re: 7th edition Jink rule and why it's awesome!   7th edition Jink rule and why it's awesome! - Page 4 I_icon_minitime

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