Here's hoping it all works out. Smile I'll probably say if certain things don't work or are difficult to work into the story, my only slight concern is for that the imperial force might get overrun too quickly and only be able to play a few missions.
NARRATIVE: The Backstory.
This story begins with an ambitious archon, Khirareq of The Destroyers. Her kabal's recent raids against the Tau empire have been met with heavy resistance, as the upstart young race has begun to consolidate its worlds on the fringes of the galactic east. Heavy fortifications and tightly bound defences have taken their toll on the raiding parties. Whilst the devastation and suffering inflicted upon the Tau has been considerable it has not been enough to counterbalance the losses the elder have taken, or the woeful intake of slaves in their recent raids.
Potential challengers for Khirareq's title have started to gather within the kabal, the atmosphere is tense inside the fortress and the ever prevalent assassination attempts have increased in frequency, their instigators being swiftly added to the gruesome collection of statues at the foot of the archon's throne. The recent events have drawn many eyes from beyond the spire's walls, old rivals and cunning archons from the lower tiers circle like vultures, paying close attention to Khirareq waiting for her control to slip.
Aware of the many eyes fixed upon her, Khirareq decided to enact a rash gambit, summoning her chief Haemonculus she used the twisted and ancient creature's blasphemous knowledge to engineer a scheme. A plan to bring down an Imperial Hive world, enslave much of its noble houses and thus reassert her grip on the Kabal...
Battle 1: Narrative
With her already weakened kabal there was no chance that Khirareq could lay waste to a hive world, a direct assault would be a moronic and feeble attempt at best and downright suicidal at worst. However with the massive density of the population diseases were already common-place and spread rapidly throughout the lower tiers of the cities. Though the main focus would be the planet's primary hive (Sakry), there was no reason not to inflict as much unnecessary terror and suffering on the lesser race as they desired.
Consulting her chief Haemonculus for some virus or toxin to unleash on the human cattle of the world, Khirareq learns of the Curse of Unbelief and the devastation wrought on Imperial worlds by it. Here was the weapon for her plans, a virulent plague that would sow agony and fear throughout the population. As friends and family would rise from their graves to fight the living, a perfect distraction to weaken the defences and break the resolve of those left alive. After all, why should any of the true heirs of the Eldar race fear to use even the weapons of gods for their desires?
Khirareq then tasks the haemonculus with retrieving as many samples of the plague as possible...Battle 1: Battle
So this is based on what used to be an Imperial world overrun by the zombie plague (Curse of Unbelief). I stole a fair few ideas from the old DE slave capturing mission, if you were wondering.
DE must steal as many of the 5 objectives as they can and then escape with them. Chaos have to kill as many DE as they can to stop the escaping. DE all arrive on turn one from a 12" strip on a random board edge, chaos start with a small presence with other units in reserve to arrive as the game continues. Once carrying an objective a unit's speed is not limited but the DE must exit through the point they came on from. Each sample will increase the affliction on the Imperial world, so incentive to grab as much as possible
Goal: Sample collecting.
1. Zombies infestation happens
2. Additional Zombie squads
3. Zombie units have the endless horde rule
4. Additional Zombie squads
5. Vile savants and Daemonic invasion
DE 1000pts ish
HQ: Hammy Ancient Liq DG vb 120
Elite: Grot x4 Ab liq 160
Raider (dis) 60
Troops: Warriors x10 SC 100
Raider (dis) FF SR 70
Warriors x10 SC 100
Raider (dis) SR FF 70
Fast Attack: Reavers x3 CC 86
Reavers x3 CC 86
Scourges x5 SCx2 130
On Table: Plague Zombies x30 130
Plague Zombies x10 50
Plague Zombies x10 50
Plague Zombies x10 50
Plague Marines x8 Plasma 207
HQ: Chaos Lord MoN 80
Elites: Terminator x3 Reaper Autocannon 120
Fast Attack: Blightdrones x3 126
Blightdrones x3 126
Hvy Support: Land Raider Achilles 300
Deployment: The Chaos deploy 30 zombies to hold objectives 1 and 4, The plague marines stand in the top left corner from where the rest of the chaos reserves would be arriving and each squad of 10 zombies holds 2,3,5. Weird blue bit bit (bottom centre) DE Webway gate.
- Turn 1:
- Turn 2:
- Turn 3:
- Turn 4:
- Turn 5:
4a. Please refrain from double posting. You may "bump" a post every 48hrs if you feel you are not getting responses. Double posts in project logs are acceptable. /Your friendly mod Vas