- @Dragontree wrote:
- Basically I have a lot of combos of these things made up, but my main question beyond general target priority for his army is:
Can I make my incubi work against him with a PGL archon, or will he have a f-ton of ap3 stuff? They are my favourite converted models but I have yet to take them yet as they just seem really really difficult to utilise beyond slaughtering a single squad then being blown to kingdom.
Any advice welcomed
Okay, well, to answer your second question first - I consider PGL Archon to be obligatory to make any Incubi squad work.
Also, since you know you're fighting Sisters and Marines, yeah, the Incubi are a decent choice, especially if he fields some Centurions or Termies, both of which work pretty well with Imp. Fists.
Now, back to the first question (which really had a couple of questions) But basically you were asking 'what are Imp Fists' and 'what should target priority be?'
The Fists (the finest and most starwartly loyal of the founding chapters, don't listen to the Ultraasmurf propaganda) are basically Marines who love them some bolters and blowing stuff up. In short, when firing a bolter they get to re-roll all results of '1' to hit...yeah, so they are actually more accurate with bolters than any other chapter, having, functionally, almost 50% less misses. Pretty huge, that. Second off, any Devestator (standard or Centurion) will get Tank Hunter and also bonuses to blowing up buildings. That is also pretty solid.
As far as target priority...wow, that's such a huge field to consider with two codices and also your army list.
I would say that top priority for you is anything good at blasting apart groups of models and possibly ignoring cover. Therefore;
Thunderfire Cannon - Fists might have this, it would eat most of your units alive, but is thankfully pretty easy to kill with a bit of focused fire.
Exorcist - A Sister's tank will look like a killer organ or a tank with missile pods on it. It is a very good thing to kill early.
Devestators - if the Fists have some of these with missiles it could be a bad day for you, heck, even plasma, that might almost be worse with their tank hunter rule.
I would call those three things the biggest immediate worries I would ave if I saw them on the board. After that I'd start prioritizing based on situation and the board layout. Definitely other long range high impact shooting would be good to get rid of. Your army actually probably is more scared of flamers than melta (sisters will probably have plenty of both) so I'd tend to target immolaters and the like over...whatever their melta tanks are called, or things like that. Stuff that removes cover saves will eat up most of your army really easily.