This popped up recently via a discussion in one of my local gaming groups. It is not necessarily a totally new concept, but it is getting some airplay. Two guys at Torrent of Fire are proposing a different approach to countering the various popular powerbuilds, and other changes resulting from Stronghold and Escalation. We have already had a fair amount of discussion along these lines, especially here in "GW releases it, players police it!"
, but I thought I would throw this out in a new thread as it seems like a worthwhile idea, and something that doesn't necessarily apply just to tournaments.
[Torrent of Fire] "Better Mission Design: A More Proactive Direction for Tournament Fairness"https://www.thedarkcity.net/t8333-gw-releases-it-players-police-it
The basic concept is designing new, or modified, missions that give both players a fair chance of winning by being able to play to their own army's strengths, rather than simply trying to react to the other guy's powerbuild. And to do so throughout the entire game instead of just at the end. So it comes down to who is the better player with their army, instead of who has the better army?
It does not focus on banning certain units or fortifications, or limiting their number, etc. It avoids that approach altogether.
Two early examples are an an objective-based game and a KP-based game. In the objective one, each player might be given a choice at the start of the game whether or not their primary victory points will be based on who is holding the objectives at the end of the game, or on who holds them at the end of each turn?
In the KP game, you might get a choice for your primary victory points being based on the number of units you kill, vs. the number of points what you kill is worth.
The ToF guys are looking to gather a pool of experienced TO's to create a catalogue of tested missions based on this concept, and they are putting out ideas to be playtested. I am certainly no power-gamer, but I like to play whatever I feel like rather than whatever I should in order to win, so long as I have an enjoyable game. I have also run one tournament and helped with a couple of others. It definitely seems to be a good idea to me and other local players and TO's like the sound of it.
So, what do you think?