| Reaver racing | |
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Norrin Hellion

Posts : 63 Join date : 2013-10-26 Location : Montréal
 | Subject: Reaver racing Mon Dec 09 2013, 00:58 | |
| I would love for someone to make a Reaver racing video game. With trick manoevres, deadly, 3D courses, weapon and bike upgrades, possibly make it an online game, or at least a LAN game. That would be simply amazing. That is all. | |
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Nappen Kabalite Warrior

Posts : 249 Join date : 2012-09-22
 | Subject: Re: Reaver racing Mon Dec 09 2013, 02:36 | |
| I like it...put it on the wii and have the mario characters driving  | |
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Gru6y Slave

Posts : 17 Join date : 2012-10-02
 | Subject: Re: Reaver racing Mon Dec 09 2013, 14:02 | |
| I really like the idea! But only if it was breakneck fast (wipeout fast), bloody and really unforgiving. That would be an awesome game, which would be played by around... 10 people  | |
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Sky Serpent Adrenalight Junkie

Posts : 2431 Join date : 2011-02-26 Location : Dais Of Administration
 | Subject: Re: Reaver racing Mon Dec 09 2013, 17:20 | |
| I've thought a lot about making a game which would run using the Vassal engine.
You'd have an image of the track, the bikes and then would all have your actions for the turn. You'd submit your actions to the GM who would then work out what happens etc.
Player A might streak 5 spaces ahead, Player B might swipe left (using two APs) and then 3 ahead and Player C breaks (using 2) and shoots (using 3). It'd be hideously complicated but something I might look at doing.
If anyone is up for it let me know. _________________ Sky Serpent - Drukhari 40k My Facebook blog, follow for battle reports, tactics, painting and conversions | |
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Enociac Hellion

Posts : 42 Join date : 2012-01-05
 | Subject: Re: Reaver racing Mon Dec 09 2013, 20:21 | |
| I would play this! I love reavers! | |
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GrenAcid Sybarite

Posts : 257 Join date : 2011-06-02 Location : Poland
 | Subject: Re: Reaver racing Mon Dec 09 2013, 23:30 | |
| @Sky "You'd have an image of the track, the bikes and then would all have your actions for the turn. You'd submit your actions to the GM who would then work out what happens etc."
This could be fun but to find someone acting as a GM will be pain in the ass. You could use dice as an random thing used to be GM....A player is going 5 spaces ahead, Player B might swipe left 2ap and ram player A and then 3 ahead. Give player A some roll to avoid...ect some interactions player vs player with no GM(who will be hard to find) and we have cool game. Ad some character customization/Exp for matches and I would go in Mordheim style game(not with bands...but perhaps some teams 1-5 models).
Sorry for grammar ect...I tend to get lost if I write more. _________________ ....shhh, it's okay, it's just me....
Archon of All-seeing Eye Cabal.
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Sky Serpent Adrenalight Junkie

Posts : 2431 Join date : 2011-02-26 Location : Dais Of Administration
 | Subject: Re: Reaver racing Tue Dec 10 2013, 00:46 | |
| It'd be internet based and everyone would have a day or less to put their turns in etc, would be a bit like chess by mail. _________________ Sky Serpent - Drukhari 40k My Facebook blog, follow for battle reports, tactics, painting and conversions | |
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Nappen Kabalite Warrior

Posts : 249 Join date : 2012-09-22
 | Subject: Re: Reaver racing Tue Dec 10 2013, 02:32 | |
| Really, I was thinking about a twisted metal: Black kind of vibe, except with reavers... | |
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