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 blasters or heat lances!? for reavers

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wreck2564
Slave
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Join date : 2013-10-11

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PostSubject: blasters or heat lances!? for reavers   blasters or heat lances!? for reavers I_icon_minitimeSun Nov 10 2013, 05:31

So looking at both and trying to decide what's better for the reaver squads... Ap1 is good... Any info would be great! Thanks

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Delvian
Hellion
Delvian

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Join date : 2012-12-16

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PostSubject: Re: blasters or heat lances!? for reavers   blasters or heat lances!? for reavers I_icon_minitimeSun Nov 10 2013, 17:24

Heat Lances have more killing power because of the AP1 (4+ to blow it up on the vehicle damage table). Also a slightly better chance of penetrating provided you are in half range. For example, against armour 12 or higher, you'de need a 7+ with 2 dice (so 50% chance). On the same target, you'de need a 5+ with a single dice if you were using a blaster (33% chance).

For those reasons I take the heat lances. But it does mean you need to play the Reavers aggressively, as they need to get up close and are therefore susceptible to return fire. With their speed and cover save, it's good enough for me, and adds a different dimension to anti-tank.
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Vasara
Incognito assault marine
Vasara

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Join date : 2012-08-22
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PostSubject: Re: blasters or heat lances!? for reavers   blasters or heat lances!? for reavers I_icon_minitimeSun Nov 10 2013, 18:14

My opinion is to take Blasters. Yes Heat Lances destroy enemy vehicles more easy, but that's the only advantage they got. Blasters alloy you to stay more afar from your enemy. 18" +2D6 is so much better than 9" +2D6 when trying to evade counter assault after shooting something. In case of a Landraider or other 250pts+ point tank it might be worth it but against chimera, Razorback or even an Annihilations barge its not worth it. The reason is Revers are not cheap. the full unit of 9 costs 234 with heat lances. Add in Arena champion with Venom blade for better morale and cc threat and you get close to 250pts unit. The cost of a Land raider. Shooting also leaves you with 4+ cover save from jink so you should think very carefully before making the decision to shoot in stead of bladevaning. If taking special weapons (and you should for duality) I'd recommend Blasters because added range. They are also better against a lot of MC:s and instagib suits, wraiths etc.

ps. Conqueror of Cities is a ridiculously good warlord trait for Reaver unit. One model touches ruins and the whole bunch is in 2+ cover after turbo boost.

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Mushkilla
Arena Champion
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Location : Toroid Arena

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PostSubject: Re: blasters or heat lances!? for reavers   blasters or heat lances!? for reavers I_icon_minitimeSun Nov 10 2013, 18:23

Depends how you run them.

Blasters are safer, and leave you less exposed to assault rapid fire when you roll badly on your 2d6 assault move. That being said they are not the most reliable of antitank weapons, but the reavers mobility lets them target side and rear armour. It's also worth noting that they have a larger threat range (30") when coming in from reserve. They also cause instant death on T4 models (Crisis suits, Broadsides, Wraiths, Nobs, Khorne Dogs, Screamers, etc), in addition instant death means they ignore FNP on T4 models. They wound T5-6 on 2s (Riptides, Marine Bikers, Nob Bikers, Daemon Princes, etc). They wound T7-T8 on 3-4s (Talos, Great Unclean One, Wraith Knights, Wraith Lords).

Heat lances on the other hand are very reliable AT within 9" (though in practice due to not wanting your special weapons at the front of your squad due to wound allocation this is more like 7-8"). Melta and AP1 make heatlances a real terror weapon, you can really use this fear to control your opponents movement. Move a squad of reavers within 18-21" of a tank and that tank will almost defiantly move away from them next turn. This "damage without doing damage" can be a very powerful tool, as the reavers can easily go after another target if the tank moved out of range. The downside to heatlances is they can often leave you exposed especially if you fail to destroy your target, or there are flamer infantry in transports near by, a bad 2d6 assault move and you can easily get assaulted, rapid fired or flamed.

In conclusion heatlances are a specialised anti tank weapons that need to be used aggressively, whereas  blasters are a less risky option that can engage a larger variety of targets effectively. Both have their place.

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Vasara
Incognito assault marine
Vasara

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PostSubject: Re: blasters or heat lances!? for reavers   blasters or heat lances!? for reavers I_icon_minitimeSun Nov 10 2013, 18:32

One thing I or everyone else forgot to mention is that Heat lances are cheaper than Blasters and sometimes points are very tight.

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Nappen
Kabalite Warrior
Nappen

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Join date : 2012-09-22

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PostSubject: Re: blasters or heat lances!? for reavers   blasters or heat lances!? for reavers I_icon_minitimeSun Nov 17 2013, 17:22

The main thing I find with my reavers and anti-tank is that I can get behind the tank with a turbo boost into cover. That forces it to either turn and face me so its front armor is towards my bikes or try and get out of range. (and I try to bladevane something in route just to draw even more attention to them).

Either way it severly limits the options. If it sits still you move in and blast the rear armor. Blasters and HL can do that. I tend to take HL because of the cost and the fear they seem to cause. Even though the blasters are more versital and probably more dangerous overall, HL just scare people. Two or three units of bikes with lances running around the table can just throw off any plan just by the ability to move 48" in a single turn.

But...I HAVE fallen prey to a flamer I didn't notice more than once...
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Nighthawk
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PostSubject: Re: blasters or heat lances!? for reavers   blasters or heat lances!? for reavers I_icon_minitimeMon Nov 18 2013, 17:03

I'm going to go with "What Vasara and Nappen said".  I always say that psychological warfare is a big help when fighting as DE, and Reavers with Heat Lances are a big part of that.  It's a good thing too, because I always tend to roll "1's" when I finally get around to shooting the damned things. Smile

I'd also like to add that I used all my Reaver's blasters to kit-bash blasterborn, so I sort of had to go with heat lances. Smile

Edit: Also I'd like to add that I use Wracks and Warriors in Raiders instead of Wyches and Warriors in Venoms. That means I have a bit of extra darklight in my army already, but nothing really dedicated to anti-tank. Reavers with HL fulfills that role if it's really needed (but I find that I rarely need dedicated AT in my meta). Then again it's been a couple months since I last played, and Tau and Eldar had yet to creep too much into the meta 2 months ago, which may have changed by now. I'll find out this weekend at a tournament, and may have to eat my words. Smile
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PostSubject: Re: blasters or heat lances!? for reavers   blasters or heat lances!? for reavers I_icon_minitime

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