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 Haemonculus 2k Army: Advice for a new DE player

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Freytag93
Slave
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Join date : 2013-10-13

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PostSubject: Haemonculus 2k Army: Advice for a new DE player   Haemonculus 2k Army: Advice for a new DE player I_icon_minitimeSun Oct 13 2013, 03:12

Hey Dark City. I've been considering starting a DE army for a while and decided that I should register here. I've played CSM and Tau over the past 3 years, so I have plenty of experience with 40k. For my DE army, I want to try something completely different from my normal Tau lists and have an almost completely CC army. I'm also trying to keep the army mostly fluffy, but I am willing to make some sacrifices in return for a better chance at winning.

Note: This list is not being made for tourneys. I understand that it is lacking in anti-air and that DE are very hard to win with. I am looking for an army that I will have fun converting and playing, while also having a decent chance at beating semi-competitive lists.

Here's the list:
HQ
Haemonculus Ancient (x2)
- Huskblade, splinter pistol, liquifier gun
Haemonculus (x2)
- Huskblade, splinter pistol, liquifier gun

Troop
9 Wracks (x4)
- 1 liquifier
Raider (x4)
- Dark lance, enhanced sails, night shields, flickerfield

Fast
Beastmasters (x2)
- 4 Beastmasters: 1 with agoniser
- 5 Khymerae
- 6 Razorwing flocks

Heavy
Ravager (x3)
- 3 dark lances, flickerfield, night shields

Total: 1991 points

My thoughts behind the army: Put the Haemonculi with the wrack squads and turbo-boost them turn 1, assault turn 2. The squad will have 2 pain tokens to start with (giving FNP and Furious Charge), 2 liquifiers for shooting before assault, plenty of poison attacks, and an AP2 weapon to deal with characters and such. The beastmasters will run forward and absorb shots on the 4++ of the Khymerae. I'll use them to attack high armor targets (with all the rending attacks) or to tarpit units I don't want my wracks to deal with. The ravagers will sit back and open up tanks with the 9 dark lances, spilling out the squishy troops for my wracks. The whole point of this army is to be in the face of the enemy turn 2 (relying on cover/inv. saves on vehicles). I'm either going to win big by turn 4 or die horribly and get tabled.

Thoughts, suggestions, tactics that would help?
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Denizen in the Dark
Hellion
Denizen in the Dark


Posts : 31
Join date : 2013-10-13
Location : Low orbit

Haemonculus 2k Army: Advice for a new DE player Empty
PostSubject: Re: Haemonculus 2k Army: Advice for a new DE player   Haemonculus 2k Army: Advice for a new DE player I_icon_minitimeSun Oct 13 2013, 16:08

You have no shooting other than from the raiders/ravagers.

I like wracks,but they have limited uses(object holding,High toughness killers)

You wont always make it to the other side of the board to unload and cause havoc.

Just some thoughts,play to have fun is the key.
But getting clubbed puts a bad taste in your mouth.

_________________
I need my pain,it helps me focus on setting your world a flame.
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