A friendly 1250pt game with my best bud fielding his Dark Angels. He was excited and happy getting into the game as he'd just whooped another buddy's Tau this morning, something Mr. DA had been having trouble with. He was testing out a new list with some units he'd never fielded before, and this was only my 4th game as the glorious DE.
My list:Mon-keigh HuntHQ
- Archon, Combat Drugs, PGL, Huskblade, Clone Field - (with the incubi)Elite
- 3 Incubi, Venom 2xSCTroop
- 2x - 10 Kabalite Warrior, SC, Raider w/ Splinter RacksFast Attack
- 6 Reaver Jetbikes, 2xHLHeavy Support
- Ravager, NS
- Librarian, a few points of gear that never got used (with devastators)
Chaplain, Crozius Arcanum, jump pack (with assault marines)Troop
- 7 Scouts, sniper rifles
2x 10 Marine TAC squad, flamerFast Attack
- 10 Assault Marines, 2xFlamerHeavy Support
- Predator Tank w/ TLAC, Heavy Bolters
Devastators, 4x Heavy Bolter Music: Tyr - Valkyrja, and Turisas - Turisas 2013
Mission: The Scouring
Deployment: Dawn of War
Night Fight: No
Warlord Trait: Both rolled Dust of a Thousand Worlds
Combat Drugs: Grave Lotus (+1 str)
We set up the terrain as per book ruling; roll for each 2x2 (4x4ft table). My side; barren as the tundra. His side; full of hidey holes for his Astartes cowards to hide in. He started objectives, and I pushed some of mine forward to try force him to play defensive, to let me snipe him out.
Dark Eldar win initiative. I've got my boats behind the impassable, in case he seizes. Top left to right: he has his snipers in ruins, the devastators behind a chest-high wall, TAC squad on a hill, Tanks in a godsdarn Ironbark Forest, another TAC squad on top of ruins and his assault marines hiding behind it.
DE Turn 1
Scooched all my vehicles out for LoS. Opened up with basically everything at the heavy bolters. A wise poster once told me to prioritize as such: kill what can de-mech you, then shoot at everything else. Managed to plow them with poison, leaving the libby for the ravager to one-shot. First Blood and Slay the Warlord ftw! The NS Ravager managed to immobilize his whirlwind.
DAngel Turn 1
The now-grumpy DA general hop-skotched his assault marines up the board, running them forward. Both TAC squads moved ~4" up their terrain, and the predator moved up a couple inches as well.
Snipers ding a glance off my Raider; the pred took a point off my right side Raider; the whirlwind scattered its blast off the table, having targeted Venom & Raider.
DE Turn 2
Reserves! My lovely jetbikes zoom on to the board. All my vehicles slide around to get their jink saves. Raider on stage left opens up on the snipers, kills 2. The Reavers bladevane three more snipers into oblivion, forcing them to run off the table and earning my first pain token. Dark lances get me nowhere, earning a single glance. Reavers then assault move away from the TAC squad.
DAngel Turn 2
TAC squad left moves towards the bikes, inflict three wounds which I save via Jink. TAC squad right moves further out of cover. Assault marines move up, pistol a hull point off the Venom, fail the 10" charge. Both tanks fire upon the Ravager; Whirlwind actually hits this time, but fails to glance/pen eithers boat.
DE Turn 3
Raider on left moves up, pops two Marines. Ravager opens up on pred, to meh effect. Ravager 2 opens on Whirlwind, does nothing. Raider on right (rapid fire time!) and the venom slide around to fire on the Assault Marines, melting 6 of their manly faces. I'm getting ready to receive a charge on that Venom, looking forward to the opportunity to test out Incubi & the Archon. Jetbikes turbo back to hiding out of LoS behind the impassable, sitting on the 4pt objective.
DAngel Turn 3
TAC left moves up, tries to mess up my Raider but only one glance gets through jink. Predator and Whirlwind try again for my Raider and Ravager; Ravager saves, whirlwind scatters far far away. Assault Marines shoot/charge/smash the Venom into tiny sharp fragments of death, freeing the Archon and Incubi do their business.
DE Turn 4
Jetbikes bladevane the left TAC squad, killing two, after the Kabbies in the Raider remove another few to poison. Finally manage to tear apart the Predator with the Ravages! (PS - the raiders have been firing their dark lances at the tanks since turn 1, accomplishing zilch. Ironbark Forest is seriously amazing. Right side Raider/Kabalite crew tries to take out some more Marines, but whiff their attacks. In the assault, two incubi go down to the double flamers remaining in the marine's hands.
Archon savages the challenged Chaplain with his huskblade, and the remaining incubi takes out two marines before falling to the blows of the third and final Astartes mon-keigh.
DAngel Turn 4
Whirlwind is useful! Takes out two of the jetbikes with it's first direct hit of the game. Tactical Marines again fire upon the leftmost Raider, not being useful. Right side TAC squad is too far away to do anything, but shuffles forward like a boss.
Having counted points, my friend determined that he mathematically cannot win this match, and concedes victory. Next turn I would have turbo-boosted the jetbikes onto an objective to contest, moved the left Raider of warriors back onto the 4pt, unloaded the right side raider into their 2pt with the Raider between them and the TAC marines as a wall, and yeah.
That would have given me at least 10 (4 & 2 objectives, First Blood, Linebreaker/contest with jetbikes, Warlord, Killed Fast Attack unit) and him with 3 (Objective)
The Dark Eldar pull out party hats and begin the celebrations.
Please help both myself and my friend learn from this match! What did we do right/wrong? What could have changed for the better? Should I have rushed the reavers straight for the whirlwind, with their heat lances?
What do you think of our lists? (He wrote his expecting to see wyches/wracks, hence the flamers)
I did shooting wrong; only managed to snag 3 pain tokens all game. Killed the Devastators with the Venom, the Libby with a Ravager. That said, I'm not sure I could have done it differently due to distance limitations, sniping across the map.
***All this said; I rolled improbably well on everything, whereas the dice gods were punishing the Angels like nobody's business. I was wounding ~ 8/13 shots from the warriors all game long, and he couldn't roll saves. Soooo, I don't feel I learned as much about the capabilities of our various armies as I did about the capriciousness of Madame Chance. And same with my pal.
Cheers for your time!