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 1850 Dark/Eldar needs critique

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The Red King
Hekatrix
The Red King

Posts : 1239
Join date : 2013-07-09

1850 Dark/Eldar needs critique Empty
PostSubject: 1850 Dark/Eldar needs critique   1850 Dark/Eldar needs critique I_icon_minitimeThu Jul 25 2013, 13:35

Dark Eldar-

Archon- trap, HB, pgl, drugs, HWG (with inc)

Haemy- LG, shatter (with inc)

IncubiX8- raider

(Kab truebornX3- SCX2, venom SCX2) X2

(WychX5- hwg, venom SCX2) X2

Ravager X3

Eldar-

Farseer-Jetbike

Guardian bikeX6- SCX2

Warp spiders X5

wraithknight


Any input is appreciated.
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El_Jairo
Kabalite Warrior
El_Jairo

Posts : 215
Join date : 2012-02-07
Location : Leuven

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PostSubject: Re: 1850 Dark/Eldar needs critique   1850 Dark/Eldar needs critique I_icon_minitimeThu Jul 25 2013, 15:53

Apart from the fact that your Archon is missing his protection (Shadowfield) I'm afraid that putting all this CC goodness in one Raider.

This is 1/3rd of your army in a transport that goes poof, if you look at it.

More importantly: you only have 3 troop units, of whych 2 are disposable.

I'm afraid that you offer too little interesting target to you opponent so his target priority will be too easy.

Though I can't comment on the Eldar Allies that much. But to me you have too many points sunk in them too. You need those troops to win 2/3 of your games.

I would drop the Incubi to 4, put them together with Archon in a Venom. Drop the Heamy, as he isn't really necessary for this list (only bring a pain token to the incubi).
Dump either Warp spiders or Wraithknight. I guess the Knight looks more able than those Warp Spiders, it also costs double the points.

Furthermore I'm missing some synergies in the list: trueborn and windriders seem happy enough to shoot from some distance as, the other parts of your infantry (wyches and incubi) need to be in CC to be effective.
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The Red King
Hekatrix
The Red King

Posts : 1239
Join date : 2013-07-09

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PostSubject: Re: 1850 Dark/Eldar needs critique   1850 Dark/Eldar needs critique I_icon_minitimeThu Jul 25 2013, 17:08

I forgot the field.

The low amount of troop choices is a concern, but I admit my list building is a little constrained by money and the only troops I have available are about 30 wych/warriors 10 wracks (which I find a little underwhelming) 5 rangers and 6 bikes.

Incubi have done famously little for me in small group, but I agree on the haemy.

I haven't yet play tested the spiders but the knight has done rather well for me.

Is it not important to have both range and cc elements?

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1850 Dark/Eldar needs critique Empty
PostSubject: Re: 1850 Dark/Eldar needs critique   1850 Dark/Eldar needs critique I_icon_minitime

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