Here are the rules for the upcoming "That Guy" Tournament:
One (1) Force Organization Chart - 2200 Points
HQ: One (1) is Mandatory. Maximum of three (3), Space Wolves max out at five (5).
ELITES: As many as you can fit into your list.
TROOPS: One (1) Troop Choice is Mandatory.
FAST ATTACK: The more the merrier.
HEAVY SUPPORT: Bring it all.
DEFENSES: Aegis Defense Line, and Bastion Only
FORGE WORLD: Only 40K Approved
We will play 3 of the 6 objectives to be determined at the tournament.
Scenario 1: Vortex Crusade- objective taking. Weapons with a twist. 2 Warlords 2 vortex greandes. The weapon is a blast template that removes models when hit. (no saves allowed and it even removes terrain) The blast template remains in play and scatters on a d6 chart.
Scenario 2: Freaky Friday 40K - we exchange Warlords and then go off Kill points. Each player swaps their Warlord before the first turn of the game. The swapped models still retain all of their stats and abilities, but are now the commander of the opposing army.
Scenario 3: The Mysterious Relic - The Relic - twist Mysterious Objectives Table is rolled on each players turn.
Relics from the previous ages are often coveted as a source of power, knowledge, and wealth. Two armies converge on the supposed location of an ancient and eldritch device in the hopes of capturing it for their own ends.
Scenario 4: Smash and Grab (fast attack are scoring). From the center of the table, and after both armies have deployed, each player takes turns to deploy five (5) Objective Markers.
On this particular war-torn world, supplies are often airdropped as the lines fluctuate back and forth. Armies must use their swiftest units in order to secure vital supplies and deny them to the enemy.
Scenario 5: Headhunter - Kill points w/ HEADHUNTER – At the end of the game, each player receives three (3) Victory Points for each Enemy HQ Unit or Independent Character that has been completely destroyed.
Scenario 6: When it Rains, it Pours - Objective taking and all units take serious hit to movement. All units are slow and purposeful.