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 reavers and pain token

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Hellion
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PostSubject: reavers and pain token   reavers and pain token I_icon_minitimeFri Jun 07 2013, 12:15

Is monc with reavers at the start worth it? Jink plus FNP i think would be nice on a 9 man squad that is sure to draw fire ?

Monc would simply leave on turn one.. leaving token behind?

Is this viable or a waste?
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Shadows Revenge
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PostSubject: Re: reavers and pain token   reavers and pain token I_icon_minitimeFri Jun 07 2013, 14:30

its viable, but I have never see 9 reavers not kill whatever they are bladevaning, getting them a token anyway. So I feel it will be a waste of 50 pts, an HQ, and a pain token

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Hellion
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PostSubject: Re: reavers and pain token   reavers and pain token I_icon_minitimeFri Jun 07 2013, 20:48

OK thank you
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shadowseercB
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PostSubject: Re: reavers and pain token   reavers and pain token I_icon_minitimeFri Jun 07 2013, 23:25

I say its good to do it. He isn't asking about killing things he wants survivability.

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PostSubject: Re: reavers and pain token   reavers and pain token I_icon_minitimeFri Jun 07 2013, 23:48

If you don't have first turn, starting them with FnP is a good idea. Of course, start them out of enemy fire range if possible.
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wanderingblade
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PostSubject: Re: reavers and pain token   reavers and pain token I_icon_minitimeSat Jun 08 2013, 08:17

@shadowseercB wrote:
I say its good to do it. He isn't asking about killing things he wants survivability.

But once they've killed something, they've got that survivability, but without paying 50+ points and without depriving something else of a chance to use that pain token. If you're going second, you can often just stick them in reserve, and just let them come straight on and kill something before anyone can shoot at them.
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Mushkilla
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PostSubject: Re: reavers and pain token   reavers and pain token I_icon_minitimeSat Jun 08 2013, 08:58

Reavers are one of the units that benefit the most from the power from pain special rule in our codex (FNP, FC, and Fearless are all great on reavers). One of the reasons an expensive squad of nine still a worthwhile investment is they can reliably get a pain token early on meaning you don't need to pay 50pts for a haemonculus.

Like wanderingblade said, they can threaten the whole board from reserve (apart from in hammer and anvil), and that gives you two rounds of shooting to prepare a unit for the bladevane pain token harvest. The nice thing with reserve is your reavers are rarely going to do anything turn 1 (running them into the enemy is a bad idea), they are more effective when you wait for your opponent to be out of position, and the fact that reserve protects them from shooting and means they can strike the whole board just makes them that more dangerous.

Here is an example of this in practice.

Hope that helps. Smile

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panic
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PostSubject: Re: reavers and pain token   reavers and pain token I_icon_minitimeSat Jun 08 2013, 17:34

Thank you all for the support! For me it would indeed be a waste of 50pts after considering all points offered up!

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shadowseercB
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PostSubject: Re: reavers and pain token   reavers and pain token I_icon_minitimeSat Jun 08 2013, 18:16

What if you have a unit that out ranges you and they stay hiding in their ruins/base/whatever? Some times they dont come out and often times those are the games with all the ignores cover and/or double the damage(I know feel no pain doesnt cover that I just want some strategic perspective). What would I do about that?

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