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 What am I missing about Wyches

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Silverglade
Wych
Silverglade

Posts : 519
Join date : 2012-12-30

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PostSubject: Re: What am I missing about Wyches   What am I missing about Wyches - Page 2 I_icon_minitimeWed May 29 2013, 17:51

I personally love the jetbike models. But that's all personal preference obviously.

Is it the bike you don't like? or the rider?

What do you think of the Eldar Jetbike models? you could certainly use those as a proxy if you like them better.
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keeblerpowell
Slave
keeblerpowell

Posts : 16
Join date : 2013-05-22
Location : Dayton Ohio

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PostSubject: Re: What am I missing about Wyches   What am I missing about Wyches - Page 2 I_icon_minitimeWed May 29 2013, 20:11

@Silverglade wrote:
I personally love the jetbike models. But that's all personal preference obviously.

Is it the bike you don't like? or the rider?

What do you think of the Eldar Jetbike models? you could certainly use those as a proxy if you like them better.


I think its the bike itself.


But I can learn to like em' lol
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Barking Agatha
Wych
Barking Agatha

Posts : 834
Join date : 2012-07-02

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PostSubject: Re: What am I missing about Wyches   What am I missing about Wyches - Page 2 I_icon_minitimeWed May 29 2013, 21:04

What you are missing about wyches is that they were designed for a very different game.

In 5th edition the idea was to get them into combat as soon as possible and then hopefully win by causing more casualties than they received. This worked because wyches were (and are) very difficult to kill in close combat, due to a) hitting first, b) a 4++ save against all attacks, and c) a further 4++ against most attacks from Feel No Pain (assuming they had a pain token). They weren't very lethal, but they could count on causing a few casualties due to a) lots of attacks, b) combat drugs, c) the 'No Retreat' rule, and d) a Hekatrix with an agoniser.

Arguably that is still what they do, but 6th edition chipped away at them in a lot of little ways that add up:

* Overwatch, which is lethal to them. Can be mitigated in some ways, but still.
* Agoniser is now only AP3 and can be neutralised through challenges.
* FNP now 5++ instead of 4++, still won't help against S6 and higher.
* 'No Retreat' rule eliminated.
* Probable assault range reduced, making it harder for them to get stuck in quickly and more likely to take shooting (which is also lethal to them).
* No assaulting from reserve, including WWP.
* And so on.

Add that they still cost 10 points (12 with HWGs) compared to a kabalite warrior's 9, which made perfect sense in 5th ed. but not in 6th, and you see why wyches seem as though they ought to be better than they actually are. It is because they were designed to be.

Mind you, some people are still using them to great effect, and not only as suicidal vehicle blower-uppers. And fair play to them! Very Happy

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House of the Bitter Laugh, uniting the Kabal of Scorn, the Cult of Disdain, and the Coven of Jaded Atrocities
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sgb69
Kabalite Warrior
sgb69

Posts : 186
Join date : 2013-03-02
Location : Redwood Curtain

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PostSubject: Re: What am I missing about Wyches   What am I missing about Wyches - Page 2 I_icon_minitimeSun Jun 02 2013, 10:33

They're pretty good at taking objectives away from an enemy if paired with an IC. Best done mid to late game, after the opponent has committed their speedy stuff.

One thing that helps me is to think of them as primadonnas: you've got to set the stage for them properly and with much care or they won't perform.

_________________
Time for the grateful DEldar.
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wanderingblade
Kabalite Warrior
wanderingblade

Posts : 225
Join date : 2013-01-15

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PostSubject: Re: What am I missing about Wyches   What am I missing about Wyches - Page 2 I_icon_minitimeSun Jun 02 2013, 18:49

@keeblerpowell wrote:

Still not sure on wracks. They got shot up pretty good while trying to camp an objective. FNP doesnt help when being pelted for 3 turns with ap 2 shots!! lol

As a rule, most of us don't objective camp. Even Wracks are fairly fragile for their points cost, and it only keeps getting worst after for troop choices, so we're not that good at it, but what we are good at it is is moving very quickly in one turn - allowing us to only go for objectives when the game is almost done.
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bklooste
Kabalite Warrior
avatar

Posts : 127
Join date : 2013-05-14

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PostSubject: Re: What am I missing about Wyches   What am I missing about Wyches - Page 2 I_icon_minitimeFri Jun 07 2013, 04:23

Wyches are vehicle killers.. I preffer wracks and incubi ( with some wyches to tie up assault ermies and vehicles).
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PostSubject: Re: What am I missing about Wyches   What am I missing about Wyches - Page 2 I_icon_minitime

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