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 1K vs. IG

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tasnyder
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PostSubject: 1K vs. IG   1K vs. IG I_icon_minitimeThu Apr 18 2013, 00:16

Normal random missions scenarios, only exception is no characters and I need to bring my Archon. Also, I have nightfighting the first round.

HQ:
Archon, Venom Blade, Soul-Trap, and Shadow field (runs with Wyches)

Troops:
5x Warriors
- Venom with 2x S. Cannon, Night-shield
5x Warriors
- Venom with 2x S. Cannon, Night-shield
5x Warriors
- Venom with 2x S. Cannon, Night-shield
9x Wyches, Hekatrix
- Raider with Enhanced Aethersails, Nightshields

FA:
8x Hellions

HS:
2x Ravagers

Strategy:
Take advantage of night-fighting, and shoot down his tanks the first turn (7x D-Lances per round). Also, use those 3 venoms to destroy troops. Basically, sit back and shoot for the first round, trying to kill entire squads at once.

Later on, use those hellions and wyches to zoom into close combat and try to take his warlord (for that victory point)

Qualms:
1.) Should I use hellions or beasts? I'm merely interested in hellions right now because I haven't yet used them.
2.) Nightshields? I figured the ravagers could take the initial shooting, because the night-fighting should shield them the first round, and after that, not too many tanks, so I'd prefer my venoms live while ravagers get shot. But. . . I dunno.
3.) Archon has the venom-blade to make it re-rollable 2+ to ensure death of the enemy captain in CC. Is this unnecessary? Math-hammer says yes, but I'd prefer overkill for a VP if it's only 5 points. . .
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tasnyder
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PostSubject: Re: 1K vs. IG   1K vs. IG I_icon_minitimeThu Apr 18 2013, 00:20

Edit:

Also, should I bring a razorwing to fight those flyers? I feel like at 1K points he shouldn't be using too many flyers, and I don't need to worry about them?
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Squierboy
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PostSubject: Re: 1K vs. IG   1K vs. IG I_icon_minitimeThu Apr 18 2013, 18:36

@tasnyder wrote:
HQ:
Archon, Venom Blade, Soul-Trap, and Shadow field (runs with Wyches)
You don't need a soul trap with a venom blade - high strength with a 2+ poison weapon is not really worth the effort, especially since you'd have to kill an IC/MC just to get it (and you won't see too many of those in a 1000pt list. HWG would be 5pts better spent to make him versatile in this smaller game.
The huskblade works best with the soul trap, but you need to make a kill for it to really shine, and you have the same paucity of targets as mentioned above (unless 'nids are popular). You don't have to get the HQ kill in assault - a hail of fire from the venoms can do the job just as well (and no need to get your hands dirty). Very Happy

@tasnyder wrote:
Troops:
5x Warriors
- Venom with 2x S. Cannon, Night-shield
5x Warriors
- Venom with 2x S. Cannon, Night-shield
5x Warriors
- Venom with 2x S. Cannon, Night-shield
9x Wyches, Hekatrix
- Raider with Enhanced Aethersails, Nightshields
Warriors are fine. You could lose the NS, particularly as you're getting nightfight turn 1 guaranteed. Just pre-measure and stay out of range.
Does the hekatrix have any upgrades? If not, drop her, or at least give her a venom blade! Wyches don't make a great escort as they become a priority target and die quickly. Grotesques(x3) would be better if you have them. If not, then stick with the wyches...give them HWG if you think you'll need help with AT (hint: we usually do!).

@tasnyder wrote:
FA:
8x Hellions
Hellions are probably the least good unit in FA unfortunately, and this unit won't do very much for you...poor shooting, average assault, no character, no grenades (i.e. a PGL), and you can't take the Baron to make them scoring. On the other hand, they'll probably get ignored, but that's not really a good reason to take them. I'd find the points for 6xreavers with heat lances or cluster caltrops. Beasts would be ok too as they can hide in cover nice and easily and are much better in assault than hellions.

Hope that helps Very Happy

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Cavash
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PostSubject: Re: 1K vs. IG   1K vs. IG I_icon_minitimeThu Apr 18 2013, 18:57

I agree with all of the points made here, other than Hellions being poor shooting. Their shooting is not poor at all. They can shoot two shots at eighteen inches. I know that this isn't that useful sometimes because of range, but that's enough to knock off a few models before doing hit and run and then forcing the Wych squad into finish off whatever poor squad's n your sights. Yes, Reavers are generally better points wise in the FA slot, but I don't like seeing the poor Hellion get bullied.
I'd say that you shouldn't rely on Hellions to wipe out units, they should be there to gouge out chunks of an enemy's army and to pester them.

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Squierboy
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PostSubject: Re: 1K vs. IG   1K vs. IG I_icon_minitimeThu Apr 18 2013, 19:22

Agreed, they can harass units fine, and I don't mean to bully them!
However, my remarks were more aimed at that specific unit...I said poor firepower because 16 shots at that range, with no special weapons (compared to reavers) is not great really. I'll admit they can do some good if you think of them as a sort of close-ranged venom-support unit, to help soften up units for an assault, or to finish off damaged units - but wouldn't, say, scourges do that better?. Just keep them out of trouble!
Thanks Smile

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Cavash
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PostSubject: Re: 1K vs. IG   1K vs. IG I_icon_minitimeThu Apr 18 2013, 19:51

Indeed, I do prefer Scourges. I know you don't mea t bully them, but I'm part of the Cruelty to Hellion Prevention Society. Razz

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tasnyder
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PostSubject: Re: 1K vs. IG   1K vs. IG I_icon_minitimeFri Apr 19 2013, 07:40

Ok, so it's over and I lost. Time for a quick review, in case anyone else has any upcoming games and wants advice.

First two rounds: boy does nightfighting help! I could stay back and shoot his mobs, but there were so many. . .

He had something like two hydras, a medusa, and 2 chimeras, along with around 100 troops (about 64 of which were conscripts with the comissar HQ)

Two things I took away:
1.) Ignore conscripts mobs with commisars. Those commies are stubborn on Ld 10, which means no matter how many you kill in CC, you're not going to get them fleeing. (I attacked with 3 grots and the archon, and lost after three game turns.)

2.) Medusas are killer, but glass-cannons. Make sure you shoot them first, or they can lay a hurt on you. One shot from his medusa took out 2 venoms and their squads.
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