I run 2x3 myself. Cheap and still dangerous. Lately i have taken to giving them haywire grenades as well... its just hillarious when the venom moves 6", they disembark 6" shoot 3 blasters at a tank/walker then charge it and finish it off!
~ [3 Blaster Born or 4?]
can we disembark at 12"? i did't now know we could move our transports 6", disembark then move 6" with our troops, if we could do that can we move our transports 12" and then disembark?
Posts : 559 Join date : 2011-05-27 Location : Finland
Subject: Re: Disembarkation at 12"? Fri Feb 22 2013, 19:08
You cna disembark as long as the vehicle has not moved more than 6''. Disembarking units may move their normal movement distance (6''), so the total distance is 12''. In 5th edition, you could disembar after moving 12'', but you couldn't move after disembarking (who you could deploy about 3'' away from the hull, giving slightly longer distance).
thanks for the fast reply and clarification on this! had been using 6" disembarkation with no move after
Don't worry, you were doing it correctly.
In 6the the "disembarking" IS your 6" movement. So you can't disembark 6" and then move 6 for a total of 12. You can move the vehicle 6". Disembark movement of up to 6". And that's it.
does not the fact that our transport are all scimmers, open-toped and fast help with this at all?
Posts : 98 Join date : 2012-09-28 Location : Pennsylvania
Subject: Re: Disembarkation at 12"? Sat Feb 23 2013, 04:13
No, but it does allow us to charge after disembarkation. Which you cannot do even if the vehicle was stationary before disembarkation, unless it's an assault vehicle (Land Raider/Storm Raven, not sure of any others).