THE DARK CITY
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeDark Eldar WikiDark Eldar ResourcesNull CityRegisterLog in

 

 Dark Eldar Wyches

Go down 
Go to page : Previous  1, 2, 3  Next
AuthorMessage
Bibitybopitybacon
Wych
Bibitybopitybacon

Posts : 592
Join date : 2012-07-01

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeSat Sep 15 2012, 21:40

In 5th the consensus was that they were more of a tarpit unit than anything else. Now since you will always be shooting and more importantly, throwing a grenade, they are much more of the assault damage dealers that they should have been to begin with. I would love for the wyche's 4++ save apply to overwatch though.
Back to top Go down
Nezumi
Slave
avatar

Posts : 4
Join date : 2012-08-18

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeSat Sep 15 2012, 21:54

@Bibitybopitybacon wrote:
In 5th the consensus was that they were more of a tarpit unit than anything else. Now since you will always be shooting and more importantly, throwing a grenade, they are much more of the assault damage dealers that they should have been to begin with. I would love for the wyche's 4++ save apply to overwatch though.

I agree with this, overwatch basically says that you would be stupid not to shoot at someone running to attack you, well I think that you wouyld be stupid to run at someone with guns in a straight line, surely a unit as athletic as the wyches are would be ducking, weaving, rolling around trying to not get hit.
Back to top Go down
Snatch
Hellion
Snatch

Posts : 26
Join date : 2012-09-15
Location : Behind you...

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeSun Sep 16 2012, 20:12

Best AT infantry in the game!

P.S- Nezumi I totally agree with you. There should be a rule for Wyches thatallows them to use their Dodge 4+ against overwatch fire... But then if there was, the price for Wyches would go up by at least 2 pts...

_________________
Check yourself before you wreck yourself...
Back to top Go down
Fauxmonculus
Hellion
avatar

Posts : 40
Join date : 2012-08-21
Location : Reading

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeSun Sep 23 2012, 12:06

I need to ask an incredibly stupid question, sorry.

How do you actually get your anti-tank Wyches into CC with vehicles in the first place? I've tried two squads of ten, going flat out across the table in Raiders on turn one, but both Raiders are always blown up by my opponent's shooting, causing my Wyches to die horribly, with any survivors who aren't falling back or pinned gunned down by bolter fire in my opponent's turn.

I have considered four squads of five in Venoms, in the hope of providing more targets than he can reliably bring down in one turn of shooting, but this seems like a big points outlay on sacrificial Venoms.

I've also tried hiding at the back to try to jump on targets of opportunity, but I'm usually facing drop pods full of Wolf Guard with combi-meltas and a combi-flamer, which drop right next to the Raiders and blow them up. If I charge the Terminators with the remaining Wyches I'm shredded by overwatch, and if I don't then I'm left with a couple of squads of five(ish) Wyches milling around at the back of my lines, unable to reach their targets - assuming they don't fall back off the board from the casualties they took from the exploding Raiders.

My previous use for the Wyches was assaulting out of a WWP, or simply coming on from my table edge and eating any units that had reached my lines, neither of which is possible in 6th.

Now I am clearly a complete idiot, but can anyone give me any suggestions, since at the moment my Wyches are being used to temp (very pretty) Wracks and I'd like them to go back to being Wyches again.

Thanks!
Back to top Go down
Inrit
Hellion
Inrit

Posts : 41
Join date : 2012-03-18

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeSun Sep 23 2012, 12:58

I'm using Wracks Raider as a screen. You can hide 2 Venoms behind. If it's too expensive, just take 3 Wracks to get a Raider, deploy the Wracks on an objective and just use the empty raider as a screen. I had success like that, hope it will be an useful answer for you.
Also to deal with Drop Pods, I think the best way is to stay close to the board, and pay for night shields. Opponent is taking a big risk if he tries to land next to you, and he may be out of melta range. It's theorical, he will manage to drop still, but with more pressure, and you will avoid part of the threat.
Even if it forces you to start far from ennemies lines, remember the Reavers can reach them easily, and bladevanes long fangs or others who stay in the back to support the pods.
Good luck for next battle, hope this help!
Back to top Go down
Azdrubael
Incubi
Azdrubael

Posts : 1853
Join date : 2011-11-16
Location : Russia

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeSun Sep 23 2012, 13:56

Quote :
How do you actually get your anti-tank Wyches into CC with vehicles in the first place?

You have to present enemy with multiple targets, like rushing blasterborn , meltareavers both of which can do the job if the wyches will be blown. Hence the list building strategy, where each unit can do every job. Ours is not specialised army.

Couple that with deploying and objective placing strategies, where you must get advantage of fighting with only part of enemy untis and wolfpack his units with multiple of yours and youl get the idea how wyches can survive and do damage.

Flat-out near cover, so if enemy wreck your vehicle you can unload Wyches there.

Think of it as a wave, you cant stop all of the wave, it just keep coming no matter what.

IF you will just create 2 specialised CC unints that can mulch tanks and have some long range fire support like Ravagers your units will be blown out of the sky and long range will be caught in the of war attrition, that it will skulkingly try to win.

Back to top Go down
Fauxmonculus
Hellion
avatar

Posts : 40
Join date : 2012-08-21
Location : Reading

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeSun Sep 23 2012, 16:17

Thanks for the replies.

The expendable Raider tactic sounds interesting, but must take some careful positioning? In that you need to leave your Wych Venoms not a lot more than 12" from the enemy's vehicles for the following turn (move 6", disembark 6", charge), and trust that they can't maneuver around the Raider in order to put some shots into the Venoms? Is one set of these sufficient, or do you need two Raiders and four Venoms to make it work? I have used Reavers to attempt to suppress Long Fangs with some success, but there are usually flamers all over the place which mean they never make Turn 2, so it's an expensive tactic.

Regarding the multiple target approach, how many targets do you need to present at 2000 points? I've tried this with two Raiders, one Venom, and a squad of six Reavers, and the Reavers were wiped out and all the transports blown up by the start of Turn 2, so I need to present more than four. Potentially I could use four Venoms with Wych Squads, my Archon & co in another Venom, and break the six Reavers into two lots of three (assuming I still have the points for the Reavers), which would give my opponent seven targets to worry about, so on past experience three of these units might survive into Turn 2, but this sounds chancy - and assuming the Wyches then get to the Rhinos/Razorbacks and wreck them, I'm going to be short on units to deal with the contents. Could you let me know how you mitigate this?

One other question, do you find these approaches more reliable than Dark Lance shooting? I haven't had terrible luck with two DL Ravagers, two DL Raiders and a DL Razorwing (or occasionally a Heat Lance Talos) opening up the transports, and then using three Venoms with double cannons to shoot at the contents.

Thanks again.
Back to top Go down
Azdrubael
Incubi
Azdrubael

Posts : 1853
Join date : 2011-11-16
Location : Russia

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeSun Sep 23 2012, 17:06

Quote :
Regarding the multiple target approach, how many targets do you need to present at 2000 points?

6-8. At 2000 there is question of quality of targets, cause concentrated fire can wipe almost everything. With Hull Points introduction that means that any AV threats will be consistently wrecked, which means we have to go Fast Atack way, where lies lot of wounds and good cover saves.

.
Quote :
I've tried this with two Raiders, one Venom, and a squad of six Reavers, and the Reavers were wiped out and all the transports blown up by the start of Turn 2

No wonder. That aint threat at 2k level. And certainly Wyches were biggest threat.

2 x 9 man Reaver Squad And Beastmasters are a really nice combo to wyches. Those can survive shooting and are major threat to armor and any infantry.

Quote :
One other question, do you find these approaches more reliable than Dark Lance shooting?

In a land of mass mech where i live, Dark Lances are simply not enough. It is a new way, it seems very good so im going it.
Very reliable, provided we make contact. With new rules for Large Blasts i also cant go shooting way

List is something like this

Raider 1
Succubus + Venom Blade + Haywire Grenade , Warlord : Command
6 Wyches + Heka + Raider (dissie) + Power Lance + Haywires

Raider 2
Succubus + Venom Blade + Haywire Grenade
6 Wyches + Heka + Raider (dissie) + Power Lance + Haywires

Venom 1
5 Wyches + Haywires
Second Splinter Cannon

Venom 2
5 Wyches + Haywires
Second Splinter Cannon

Venom 3
5 Wyches + Haywires
Second Splinter Cannon

Venom 4
5 Wyches + Haywires
Second Splinter Cannon

Reavers 1
8 Reavers 3 Blasters Champion

Reavers 2
8 Reavers 3 Blasters Champion

Beastmasters
4 Beastmasters
5 Khymera
6 Razorwing Flock

Ravager 1
Dissie

Ravager 2
Dissie

Ravager 3
Dissie

1997
Back to top Go down
Scyrex Deledras
Hellion
avatar

Posts : 53
Join date : 2012-02-12
Location : Canada

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeSun Sep 23 2012, 19:45

(Raises hand) So wait, if 5-girl Wych squads in Venoms are still ideal...will squads of 7-10 in Raiders still work?

In 5th ed, my lists would almost always feature 2 decently-sized Wych squads in Raiders, with Haemonculi on hand to give them Feel No Pain. They always performed extremely well, even against opponents with decent shooting or close combat ability. In the few games I've played in 6th, though, they have either suffered horrendously to Overwatch from Tau or Necrons, struggled in close combat against Plague Marines, or suffered downright horrible consequences to Raider explosions (open-topped explosions being strength 4, by the way, are one of the few things I reeeeallly dislike about 6th ed).

Are large-ish squads still viable, or are Venom-mounted squads the way to go now?
Back to top Go down
Fruz
Kabalite Warrior
avatar

Posts : 143
Join date : 2012-06-28

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeMon Sep 24 2012, 15:36

The problem there is : try to faec a Grey Knight with 3 Nemesis dreadnought or something like that ( not sure ), and 5 troops in razorback => you have 8 units shooting, and you can bet on 6 destroyed transports at least ( and It's not the whole army there unfortunately ... )

The only good solution to me is using covers and hide as much as you can.
Back to top Go down
Eldur
Sybarite
Eldur

Posts : 315
Join date : 2011-12-08

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeMon Sep 24 2012, 16:11

I've been thinking in new ways to deliver wych squads into combat, taking into account the new disembarking and overwatch rules...

Equip your Hekatrix with PGL, and mount them in a Raider with Flickerfields, and Torment Grenade Launchers. In your turn, move at full speed your wych Raiders to the enemy, next to some piece of area terrain and close enough to charge the next turn with your wyches (they will be on foot probably), 12 inches away or so. This way, you will be shot and charged probably, but you have some tools to avoid losing your wyches in the process:

1.) You have a 4+Jink save against shots and 5++ against anything that ignores cover or CC attacks.
2.) Enemies must pass a Ld test in order to charge you, and they will have a -1 penalty.
3.) Wyches (and the Haemonculus carrying the LG) can use Overwatch against units charging your Raiders. You could pay for Splinter Racks, but its not cheap. Furthermore, Wyches won't stop chargiing units with their shots (most of the time).
4.) You SHOULD be using target saturation: I use 3 units of wyches (with Haemis), 1 of 10 Wracks, and 1 of Incubi (7-8 and Archon), and also 2 units of Trueborn in Venoms (but they remain in the second line).
5.) If you move your raiders NEXT TO a piece of area terrain, you will be able to disembark inside of it in the case your Raider gets wrecked. If it explodes, no problem: you're in the crater anyway.
BUT
6.) There's something that can hurt a lot and that's getting surrounded and wrecked by assaulting infantry. While the PGL and overwatch can help sometimes, you can use your multiple Raiders in order to avoid being surrounded: show one side of the boat to the enemy with your 3 or + Raiders, putting them in line, so close that no enemy can pass between them. In the case of a wreck, hide your wyches behind the vehicle.
7.) PGL gives you a +1 to your cover save against enemies at 8" from you, then you should use this to decide where you want to deliver your wyches.... USE TERRAIN!!
8.) Also, charging from/through cover with PGL will make your wyches last longer.

_________________
Archon ÐЖѦXΛI: Let's go outside... and wipe out an entire civilization in a feast of murder and pain.

Eldur project log for Dark Eldar and Eldar
Back to top Go down
El_Jairo
Kabalite Warrior
El_Jairo

Posts : 215
Join date : 2012-02-07
Location : Leuven

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeTue Sep 25 2012, 15:48

Hi all, I haven't been playing DE for some months since 6th came. Typically because of the problems/meta-shift the wyches has seen under 6th.
I am used to play a wyche cult in the former codex but wyches in 6th play nothing like it.

I have seen some interesting suggestions on how to make wyches work again as CC troops. But it all comes down to investing more points into the wyches and their transport to mitigate their new weaknesses.

People talk about wrecked DE transports, in my experience they blow up far more often before they get wrecked.
So I think you need a pain token in there to have some degree of survivability but FnP got nerfed pretty bad for T3. Typically you insert a Heamy for about 50 points.
To minimise casualties from overwatch, you add PGL and charge through cover. Another wyche in points and you need to leave the heamy behind because otherwise you'll lose the fleet RR (I am a fan of that!).

Furthermore add TGL on Raiders in order to prevent some charge on it. In my experience most opponent don't need to charge because it would have blown up in shooting.
I have a question on this: do they need to roll vs TGL before declaring the charge? I want to know if you always get your overwatch, even if TGL fails.

To me Wyches are now an aberration: CC troops which excel in taking down armour. They have a fantastic CC save but rarely get to use it because you can't lock tanks in CC.

Maybe I'm still too inexperienced with 6th to see the new possibilities (apart from boost on Reavers) for DE. So please enlighten me.
Back to top Go down
Rancid blade
Kabalite Warrior
avatar

Posts : 151
Join date : 2011-05-27

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeTue Sep 25 2012, 16:08

I agree that wyches have lost a lot of their luster. The biggest problem is str 4 hits from exploding vehicles. Loosing 4-5 wyches from a raider blowing up just is horrible. In my last few games I have been taking two squads of six incubi with a haemonculi in a raider and they have been working out well. If the raider crashes the incubi can survive it. Also, incubi can actually kill things that they get into combat with...
Back to top Go down
Mushkilla
Arena Champion
Mushkilla

Posts : 4017
Join date : 2012-07-16
Location : Toroid Arena

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeWed Sep 26 2012, 09:25

Don't you find the fact that incubi lack assault grenades to be a problem?

As for S4 explosions there is a work around, discussed in this thread.

Hope that helps. Smile

_________________
Latest Report: BR4: The Repugnant Ramblers Vs Imperial Knights - 1250pts
Pragmatic Realspace Raider Series


“Even the Black Buzzards thought highly of him, and those maniacs were renowned for hating everyone.” - Tantalus, by Braden Campbell
Back to top Go down
Ferronyx
Slave
avatar

Posts : 17
Join date : 2012-10-06
Location : Olds, Alberta

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeMon Oct 15 2012, 04:04

truth be told they are a potent staple in my force, screening them with reavers softening up enemy infantry units while the wyches sweep in to mop up!
Back to top Go down
Maugarath D'harq
Hellion
Maugarath D'harq

Posts : 55
Join date : 2012-10-08
Location : In your golden throne, being your Emperor!

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeMon Oct 15 2012, 04:39

@Massaen wrote:
The only thing that changed though is overwatch. They always died to shooting in the open. Even overwatch (unless it's flamers) will only kill 1-2 from a full 10 marine squad and now you can shoot plus throw a grenade first...
You evidently don't fight against Tau. I usually lose about 4 wyches to overwatch against one of my friends MANY 12 man fire warrior squads.

Wyches form the core of my list with 2 squads of ten living in raiders.
I always make sure to take plenty of disintigrators in my army to prune down whoever I'm charging to a less dangerous size. The important thing with wyches this edition is not to fight fair. Shoot enemy units half to death before you charge and you can avoid losing too many men to overwatch.
Back to top Go down
Mushkilla
Arena Champion
Mushkilla

Posts : 4017
Join date : 2012-07-16
Location : Toroid Arena

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeMon Oct 15 2012, 07:13

Wyches work well for me, sure they tend to die a lot, but that's not a problem. The fact is that they are a threat to infantry and vehicles if left alone, and that's all they need to be. It means if I get them into a good position they need to be dealt with, increasing the longevity of my reavers. If they get ignored they beat face. Smile

_________________
Latest Report: BR4: The Repugnant Ramblers Vs Imperial Knights - 1250pts
Pragmatic Realspace Raider Series


“Even the Black Buzzards thought highly of him, and those maniacs were renowned for hating everyone.” - Tantalus, by Braden Campbell
Back to top Go down
Barking Agatha
Wych
Barking Agatha

Posts : 834
Join date : 2012-07-02

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeMon Oct 15 2012, 08:02

Here's my most recent experience with wyches:

I had three squads of them, two in Raiders with night shields and flickerfields, one in a Venom. One raider was blown up in Turn One, leaving three alive. Another squad wrecked a Rhino with their haywire grenades, and was annihilated by the marines inside. The ones in the Venom disembarked and charged at a Dreadnought, which killed four of them with Overwatch. The last wych did tie up the Dreadnought for a bit, until she failed her 4+. That's a lot of points on very little effect.

Lucky dice rolling? Maybe, but it's ridiculous how much they depend on your opponent making a mistake or just *never* getting lucky. They die to Overwatch like nothing else does, and they will get shot at during your opponent's turn unless you can trick them into shooting at something else. 'Target Saturation'? Easily countered by having 'shooter saturation', and it doesn't take much shooting to either kill them all or render them useless. Even if three wyches survive, they're not going to threaten much of anything.

I'm utterly disenchanted with wyches. They are the reason I started collecting Dark Eldar in the first place, but there you have it.

Addendum: Can we get the equivalent of Dirge Blasters, please?

Please use the Edit button in future. Thanks. - Mush

_________________
House of the Bitter Laugh, uniting the Kabal of Scorn, the Cult of Disdain, and the Coven of Jaded Atrocities
Back to top Go down
Mushkilla
Arena Champion
Mushkilla

Posts : 4017
Join date : 2012-07-16
Location : Toroid Arena

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeMon Oct 15 2012, 09:16

@Barking Agatha wrote:

I had three squads of them, two in Raiders with night shields and flickerfields, one in a Venom. One raider was blown up in Turn One, leaving three alive.
What squad sizes were they? As a general rule the more models you take the more will die when their transport explodes.

@Barking Agatha wrote:

Another squad wrecked a Rhino with their haywire grenades, and was annihilated by the marines inside.
Why did you charge the Rhino, if there was no tactical advantage to be gained? Throwing away a squad of wyches for 35pts of rhino doesn't seem sensible unless it puts the rest of you army in a favourable position, especially if you know the squad inside is just going to rapid fire you (this was the same last edition).

@Barking Agatha wrote:

The ones in the Venom disembarked and charged at a Dreadnought, which killed four of them with Overwatch. The last wych did tie up the Dreadnought for a bit, until she failed her 4+. That's a lot of points on very little effect.
Was the dreadnought equipped with a heavy flamer? If yes then you need to assume that he will kill 2-3 wyches, will you still be able to kill him after taking those casualties? If no then don't charge him. If he doesn't have a flamer but lots of dakka make sure you charge through terrain for a 4-5+ cover save.

@Barking Agatha wrote:

... but it's ridiculous how much they depend on your opponent making a mistake...
Personally I think they depend on the player using the wyches not making any mistakes. You don't have to charge something just because you can.

@Barking Agatha wrote:

'Target Saturation'? Easily countered by having 'shooter saturation', and it doesn't take much shooting to either kill them all or render them useless. Even if three wyches survive, they're not going to threaten much of anything.
If you are using your mobility to your advantage, there should be no such thing as "shooter saturation" as all your forces will be on one point/flank of your opponents army, preventing him from bringing all his fire power to bear. As long as you use terrain they can be reasonably survivable by going to ground (3+ in area terrain, 2+ in ruins that are also area terrain, normally the ground floor of ruins). Handy that the raider leaves a crater behind when it explodes. As for numbers that's why I'm a fan of running them with a venom blade hekatrix and/or a venom blade succubus, as it means the unit will remain effective despite heavy losses.

@Barking Agatha wrote:

I'm utterly disenchanted with wyches
That's a shame, I don't think they have changed that much between editions, they seem a lot more versatile this edition in my opinion.

Hope that helps. Smile

_________________
Latest Report: BR4: The Repugnant Ramblers Vs Imperial Knights - 1250pts
Pragmatic Realspace Raider Series


“Even the Black Buzzards thought highly of him, and those maniacs were renowned for hating everyone.” - Tantalus, by Braden Campbell
Back to top Go down
xzandrate
Kabalite Warrior
xzandrate

Posts : 205
Join date : 2011-05-20
Location : Northern Ontario

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeMon Oct 15 2012, 16:07

I haven't been nearly as disenchanted with overwatch as I have with the Str 4 explosions. They seem to kill more of my wyches than enemies do, I am envious of the Ramshackle trukks with the Str 3 explosions still. . .

Of course my first thought would be to switch to a WWP, but with the assault removal it's not viable either. I'm hoping the rumoured 'Eldar waygate' will be a purchasable WWP that we can assault out of, or bring vehicles from.
Back to top Go down
mug7703
Sybarite
avatar

Posts : 409
Join date : 2012-09-19
Location : Brighton

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeMon Oct 15 2012, 16:44

How viable do you guys think this load-out for wyches?

5 x Wyches w/HWG, Hekatrix w/VB. Venom 2xSC = 140pts

I know this load-out minus the Hekatrix is a common one but does adding the Hekatrix make them much more viable for assaulting units? I guess two of these for 280pts could team up and dual assault things that have been softened. Has anyone tested this or is it just a waste of 15 points?

For 5 points less are 5 Warriors with a Blaster in the same Venom a more effective troop choice? Thoughts?
Back to top Go down
http://www.trevelyanharper.co.uk
Count Adhemar
Dark Lord of Granbretan
Count Adhemar

Posts : 7558
Join date : 2012-04-26
Location : London

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeMon Oct 15 2012, 16:51

@mug7703 wrote:
How viable do you guys think this load-out for wyches?

5 x Wyches w/HWG, Hekatrix w/VB. Venom 2xSC = 140pts

I know this load-out minus the Hekatrix is a common one but does adding the Hekatrix make them much more viable for assaulting units?

More viable? Yes. Viable? Not really. A 5-(wo)man unit is probably going to lose against most opponents, with or without a Hekatrix. I'd just leave them with HWG and let them hunt tanks, keeping them out of combat where they are far too fragile.

_________________
Dark Eldar Wyches - Page 2 YhBv3Wk
You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me?
Back to top Go down
alexwellace
Kabalite Warrior
avatar

Posts : 133
Join date : 2012-02-12

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeMon Oct 15 2012, 17:23

I haven't felt the hammer blow to the wyches yet. In fact i believe they have been buffed a fair bit indirectly, plasma granades (Necron warriors be damned!), having a reliable charge distence and the possibility of nightfight gives them a buff in getting into position un-damaged. I play small matches where it isnt to hard to hide my raider, then i turbo-boost into his face and it doesnt matter of raider goes down aslong as it doesn't go boom. Haywire give them many more targets, multicharge a unit of ten into a car park and wreak 3 tanks and i dare you not to laugth eviliy! But what i find works best is using reavers in tandem with my wyches, tiny units of three to soak up overwatch with heat lance for the opatune moment or to at least give wyches a 4++.

I have never found wyches wanted in combat, and i believe i never will as long as i keep saving my 4++ and my 5++ and i keep rolling +1 strength (every match, no kidding!).
Back to top Go down
Seshiru
Sybarite
avatar

Posts : 408
Join date : 2012-07-03

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeMon Oct 15 2012, 18:12

Hey Mush, I think your cover save calc is wrong as the +1 cover save bonus from the Defensive Grenades only applies if the unit has not gone to ground.

I like Wyches, I won't argue that they are always the right choice because they aren't. We have warriors, wyches, hellions, and wracks all available as troops choices and each has their own advantages (none of which can do anything to a flyer but that's another rant).

I have still tied down large units of terminators, sang guard and berserkers with a drastically cheaper unit of wyches and poped land raiders like they are nothing. At the same time I've lost whole squads to a single melta shot at the raider they were in (this can be reduced by putting a haemy in the unit).

_________________
The worst sort of protection is confidence. The best defense is suspicion.
Back to top Go down
Mushkilla
Arena Champion
Mushkilla

Posts : 4017
Join date : 2012-07-16
Location : Toroid Arena

Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitimeMon Oct 15 2012, 18:27

@Seshiru wrote:
Hey Mush, I think your cover save calc is wrong as the +1 cover save bonus from the Defensive Grenades only applies if the unit has not gone to ground.

I know they don't.

But you still get 2+ cover, Ruins (4+), going to ground in area terrain (+2 to cover saves). So you get a 3+ save going to ground in any kind of area terrain and a 2+ save when going to ground in area terrain ruins.

Hope that helps. Smile

_________________
Latest Report: BR4: The Repugnant Ramblers Vs Imperial Knights - 1250pts
Pragmatic Realspace Raider Series


“Even the Black Buzzards thought highly of him, and those maniacs were renowned for hating everyone.” - Tantalus, by Braden Campbell
Back to top Go down
Sponsored content




Dark Eldar Wyches - Page 2 Empty
PostSubject: Re: Dark Eldar Wyches   Dark Eldar Wyches - Page 2 I_icon_minitime

Back to top Go down
 
Dark Eldar Wyches
Back to top 
Page 2 of 3Go to page : Previous  1, 2, 3  Next

Permissions in this forum:You cannot reply to topics in this forum
THE DARK CITY :: 

COMMORRAGH TACTICA

 :: Drukhari Tactics
-
Jump to: