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Dvine1989
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Dvine1989

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PostSubject: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeTue Aug 28 2012, 16:09

Here is the final draft:

-------------------
--HQ--
Archon w/ blaster and Hexblade +Haywire grenades+shadowfield +PGL - 165
Heamy + Liquif - 60

--Troops--
5xWarriors w/blaster+ rider - 120
5xWarriors w/blaster+ rider - 120
5xWarriors w/blaster+ rider - 120

--Elites--
7xIncubi + 1 kliavex w.demik in rider - 249 (go with 1 heamy and archon, FNP)

--Heavy--
1 Razorwing +FF - 155
1 Ravager + NS - 115


--- Allies --- 418 pts

--HQ--
Farseer + RoWa + Stones + spear - 143

--Troops--
5xPathfinders - 120
3xwarwarlker w/ 2x scatter lasers - 180

total = 1515 pts
-------------



Pathfinders are epic at holding an objective, and the Farseer is the re-roll master.

The archon +Haemy + Incubi are my swoop in kill the remaining unit. Also should be a challenge on right?

Got enough lances + shots for AT, and poisoned for infantry. 24 shots of the war walkers should finish anything that needs glancing hits.

Wanted to have a wych unit of 5 on venom + 2xsplint cans but then I realised they'd be dead just to try and kill 1 vehicle..

What else would you change?


P.S.:Sorry for the wall of text :p
P.P.S.:I really love the pathfinders! *_* lol!


Last edited by Dvine1989 on Thu Sep 13 2012, 11:59; edited 32 times in total
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Mushkilla
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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeTue Aug 28 2012, 16:15

Simple solution to the reavers run one squad of 9:

9 reavers, arena champion, 3 lances, venom blade - 249pts

That should fit in nicely without sacrificing anything, and be a lot more efficient then your two squads of 5. The larger squad is also more pain token efficient.

Hope that helps. Smile

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Dvine1989
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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeTue Aug 28 2012, 16:18

It's a perfect Idea thank you so much Smile

What's your thoughts on the list? Would you change else? ^^ Cheers

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Enfernux
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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeTue Aug 28 2012, 16:36

@Dvine1989 wrote:

--HQ--
Farseer + Stones + RoW + Guide and another 20pt power - 130
So you'll have guide and eldrict storm?
I like some of the new powers in BRB, but the chances on getting something my army doesnt need is extremely high, so personally i'd just stick with fortune and doom - subjective opinion.

RWJF is only 155 with cannon, the monos are built in.
Haems cant take DT on dep, they would have to shuffle in to an unoccupied one - from the footwracks, who will in this way start the game out of the DT, and the haem can hop in (!!!)1st turn(!!!)
Trueborn: DE are specialists, either go blasters or cannons on a squad, but not both.

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Dvine1989
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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeTue Aug 28 2012, 16:45

Ok yea I would put heamy in or out of a venom (of another unit) Smile

About the 'borns, balster only + cannon only would be balanced enough or not? After all blasters require you to be within 18 and not 26 or 36 :S...what would be best? 1 of each?

Thank you soo much for the feedback!!

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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeTue Aug 28 2012, 17:07

cannonborn in venom with base weapons - so take 3 born in order to optimalise points - 2.22 unsaved+0.11(12"+)or +0.22(in 12")
blasterborn in venom 3.55 unsaved with the venom cannons. Points wise, blasterborn are better, but range wise, cannonborn win.
I would personally go with blasterborn, for thank you premeasure, you can place'em 18" away, and thanks to that, the opponent has to roll 12" for charge if he wants tosmack you next turn.

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Dvine1989
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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeTue Aug 28 2012, 17:27

So if I understood you'd go for 2xBlasterborn on 2xvenoms, fair enough. Updated the list.

Any more ideas or improvements? I've been told that this list is too disjointed as it tries to do many things. They said to have more troop units, as these are too less, and try to specilize it :S

I quote:

Quote :
You have 2 troops units in an edition that favours 6-8. Your reavers are very expensive.

I would beat your list in 2-3 turns at worst. Try and reduce squad sizes and special weapons on every unit you're taking. You don't need to start again entirely but you will lose to even poorly built lists because your whole list is too schitsophrenic and disjointed to have any synergy with itself.

I was thinking of dropping1x blasterborn squad and goin with maybe 5 wars?

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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeTue Aug 28 2012, 17:51

well...being assault based, i have a few lists, but working with this:

Scuse me for the disorder, but it is implement to show what goes where and why

Farseer - Doom, Fortune, Stones, GJB, RoWa for anty psy OR RoWi for better psy chance -175pts
9 reavers - 198pts
5 pathfinders - 120
5 pathfinders - 120
2 haems - hexrifle - 65
2 squads of 3 wracks - one is acothist w hexrifle - 110
2 venoms w dual cannons - 130

this is 983

adding 2 squads of blasterborn in venom with dual cannon: +346=1329
slap in a rwjf and you have 1474 pts.

Edit vol. 2.0: if you want to be specialist and shooty, i can not help but give you cliche-army build.

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Dvine1989
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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeTue Aug 28 2012, 18:10

This is the list that said will floor me in 3 turns, and he has a point..I wouldn't really know how to handle it, and he'd have me out of vehicles pretty soon :s:

Quote :
HQ;
archon; 2x blast pistols, djin blade, soul trap, combat drugs, shadowfield 160

Elites;
3 Trueborn; 3x blasters 81
venom; splinter cannon 65
3 Trueborn; 3x blasters 81
venom; splinter cannon 65
3 Trueborn; 3x blasters 81
venom; splinter cannon 65

Troops;
9 Warriors; blaster 96
raider; splinter racks, shock prow 75
9 Warriors; blaster 96
raider; splinter racks, shock prow 75
9 Warriors; blaster 96
raider; splinter racks, shock prow 75
Fast attack

Heavy support
Ravager; (dark lances), FF 115
Ravager; (dark lances), FF 115
Razorwing; (dark lances), 2x shatterfield missiles 155

Is the list I've been using lately.

But.. as said in another thread I'd probably take this

HQ;
archon; venom blade, blaster, djin blade, soul trap, combat drugs, shadowfield, haywires 165

Elites;
3 Trueborn; 3x blasters 81
venom; splinter cannon 65
3 Trueborn; 3x blasters 81
venom; splinter cannon 65
3 Trueborn; 3x blasters 81
venom; splinter cannon 65

Troops;
5 Warriors; blaster 60
raider; splinter racks, shock prow 75
5 Warriors; blaster 60
raider; splinter racks, shock prow 75
5 Warriors; blaster 60
raider; splinter racks, shock prow 75

Fast attack

5x Scourges; 2x haywire blasters; 130
5x Scourges; 2x haywire blasters; 130

Heavy support
Ravager; (dark lances), FF 115
Ravager; (dark lances), FF 115

Lots of poison, lots of anti-tank no commitments in either direction. Many hullpoints to blow through. How can your poison weapons even damage them? Your reavers? Only against infantry (hint I deploy none on foot) and then only 3+ cover if you turbo-boost. Not feeling intimidated. Your venoms? Dead on turn one. Your path finders are seriously the lowest priority unit in the whole game since they're so PASSIVE. I don't care how many re-rolls you give them, to even damage a vehicle they need to roll a 6 on the strength characteristic. What's to stop me shocking them away? Non-existant anti-tank melee weapons? Your farseer? Any unit for farseer is in wil be sucking up all of my shots once I've (quickly) killed the rest of your army.

What I want people in a very general sense to realise is, that this 6th edition is not about infantry. Every single unit in the game got nerfed. The difference between vehicles and infantry however is that vehicle cover went from 50% LOS obscurement to 25%, while infantry can now be focus fired. Vehicles by association got buffed relative to the nerf infantry took. In 6th edition all those lists with lots of vehicles you fought against in 5th just got stronger. Your foot lists just got weaker. It's crap but that's how GW decided to (poorly) write the BRB.

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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeTue Aug 28 2012, 18:24

I'd like to play a tau against him...i really would...he is right though in some parts, but infantry getting a nerf...i use an assault list for DE

The list he has is good for AT and then moping up the foot unites...what if you had a gunline? Like IG? Tell you what, its time to get the aegis defense line and a Foot DEldar.

Be right back, im calculating!

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Shadows Revenge
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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeTue Aug 28 2012, 18:31

First off, welcome to the Dark City!!! I hope you enjoy your stay.

Secondly your plight has been brought to my attention, and I have read the "advice" you were given at LO, and I must say I cant believe he calls that help. So I have decided to intervene and give you some that will actually help you grow as a player. First off lets look at each component of your list, and see how it meshes with the rest of it.

Quote :
-HQ--
Haemy + Hexrifle - 70

Ok, so from the looks of it you are going cheap for cheapness sake here. My question to you is what is the purpose of the hexrifle? Snipers may of gotten better, but its still not worth its points value. Your haemie isnt sitting back in the pathfinders right? because if so, that is a waste of an HQ. If you are using him to unlock wracks, ok... then we have a purpose. Personally I would give him a liquifer and run him with the wracks out of the venoms.

Quote :
--Troops--
3xWracks + venom - 85pts
3xWracks venom (venom w/ 2xsplinter cannon)- 95

ok, alittle light on the troop department, but you make that up with your allies, so its ok to skimp here for alittle bit. Sadly 3 wracks does not make a good troop choice. Lets see what else we can do to up them to 5 man wracks w/ liquifier. Also I like duality with my transport. So like warriors w/blaster in venom, or wyches w/ haywire in venom. The unit should be able to take care of what the transport doesnt. Therefore Wracks work best with Raiders, as they are AI, and the transport is AT.

Quote :
--Elites--
4xPureblood with 4xblasters in venom (venom w/ 2x splinter cannon) - 173
4xPureblood with 3xblasters in venom (venom w/ 2x splinter cannon) - 158

Ok, these are decent. First thing though is never put an extra body. Its a waste of 12 pts and you actually do more damage when the vehicle explodes. Other than that a decent choice.

Quote :
--Fast--
9xReavers w/ 3 blaster - 243

I for one am not a fan of huge Reaver squads, but there is someone here who praises them highly. I am more of a MSU fan, and would personally split this up into 2 squads of 3 (and use the extra points for something else) That being said, if you like the huge squad. Take a look at Mushkilla's Battle Reps for some solid ideas of how to run them.

Quote :
--Heavy--
1 Razorwing Jet + splinter cannon + 4 mono - 155
1 Razorwing Jet + splinter cannon + 4 mono- 155

A decent choice for your HS, but my problem with them is that you dont have a ton of models on the field at the start. Having so little means that your important elements will be shot up by the time these get onto the board. I would still keep one, but personally I would drop one for a Ravager, giving you another target on the field to shoot T1. Also give the remaining jet flickerfields too, as not having to dodge if your hit is amazing.

I am also more of a fan of the Razorwing and prefer the Void Raven, but give each a try and see with one you like better. You might like the extra AI the Razorwing brings you.

Quote :
--HQ--
Farseer + Stones + RoW + Guide and another 20pt power - 130

Ok... so where is he going? with the Pathfinders? your best bet imho is to put him on a jetbike and have him hide around things to presence things (divination primis power) otherwise he is going to be just wasting it on the pathfinders. If done right, he can be very deadly.

Quote :
--Troops--
5xPathfinders - 120
5xPathfinders - 120

A solid troop slot for eldar. Personally though for more mobility (and to protect the Farseer on jetbike) I would drop one squad and get Eldar Jetbikes w/ Scurri Cannon. Throw in a Warlock w/ Embolden, and you got yourself a very powerful firebase, tough scoring unit, and a great support unit with re-rollable Divination powers (embolden works with farseer's psychic test)


Well, I hope that gives you some things to think about. Remember though, Nothing is truely bad (well... mandrakes are, but that is besides the point Razz ) but each person's playstyle and meta is different, and you need to find things that works for your style of play.

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Drager
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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeTue Aug 28 2012, 19:53

The main probelme I see with your list is the split focus. Blasterborn and bikes want to close to mid range, other stuff wants to hold back and shoot. You therefore have a target saturation at neither range giving your opponent more options and allowign them to use their entire army list against you at once, not a place DE want to be.

Blasters in my original list were not for anti tank they were for anti heavy infantry and MC, when they came to me. They were for mopping up DSing and outflanking units, particularly those with good armour/led by HQs. Putting them in an anti tank role seriously shifts how the list plays and I have found that it makes them do poorly as shoot and scoot at 18" is not particularly viable due to every gun better than a lasgun being able to open your vehicles.

This is the same reason I don't favour reavers in shooty lists, although I think they are great in general. I also favour naked haemies to unlock Wracks then hide and not die. They are useful with pathfinders when it is nightfighting as well.
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Dvine1989
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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeTue Aug 28 2012, 20:25

Wow such great input! Thank you so much in advance really Smile

@Shadows Revenge; I'm not familiar with eldars, the jet bikes you'd keep 3 (one of which is the warlock?) or 3+ a warlock? Also the warlock has the singing spear, would it be worth giving?

Here's what I've got now with playing around:
-------------------
--HQ--
Haemy + Liquifier - 65

--Troops--
5xWracks + rider 110 (was thinking of adding a liquifire here as well?) - 85pts
5xWracks + rider 110 (was thinking of adding a liquifire here as well?) - 85pts

--Elites--
4xPureblood with 4xblasters in venom (venom w/ 2x splinter cannon) - 173
4xPureblood with 4xblasters in venom (venom w/ 2x splinter cannon) - 173

--Fast--
3xReavers w/ 1 blaster - 81
3xReavers w/ 1 blaster - 81 (using these 6 to take out heavy infantry, and normal one )

--Heavy--
1 Voidraven + FF + 4xshatterfield - 195
1 Raveger - 105

--- Allies --- 401 pts

--HQ--
Farseer + jetbike + Stones + RoW + Guide and another 20pt power (taking divination) - 160

--Troops--
5xPathfinders - 120
3xGuardian Jetbike +1 warlock + embolden + shuriken cannon -121

total = 1494 pts
-------------

Was thinking of maybe trading in the reavers for scourges? Every one keeps taunting me into that direction, and although I'm fond of reavers, I love both models/units equally (scourges are amazingly looking models *_*)

I dont want to try and go all over the board. I'd like to be a shooty mainly. Giving re-rolls from the farseer. But I want to be a fast shooty, not sit on one part and shoot to the other. Dark Eldars are my one true love, and they are pirates at heart ^^!!!

I know it's hard to put in at 1500 points allies, and that's what I wanted to do with this list as I really love it.

If you guys/girls don't like something in the list please say it! Smile I want a working, kick ass list, with allies (which I can then evolve later to 1850 and 2k pts). Also I'd like a way to not get squashed by tau-IG. Especially IG seems to be a hard opponent for me :S

P.S.: I will edit first post with the list once I've got a more certain idea that's going to stick Razz
P.P.S.:Thnks sooooooo much for the great input you ALL give!!! It's all much much appreciated!
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Enfernux
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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeTue Aug 28 2012, 21:01

@Dvine1989 wrote:

If you guys/girls don't like something in the list please say it! Smile

i dont like that is shooting XD

@Dvine1989 wrote:
I want a working, kick ass list, with allies (which I can then evolve later to 1850 and 2k pts). Also I'd like a way to not get squashed by tau-IG. Especially IG seems to be a hard opponent for me :S

then you have to decide what you want! Take mine for ex.: its basic idea is to get TLOS block for my shock troops, zip up in the opponents face and then keep my army tied in cc, making the enemy not able to shoot at it...and if i reach a vehicle in the process, so be it. But this also means i have to start at one flank and slowly mow myself to the other, using superior initiative, power weapons and support weapons to ensure the kill, i dont mind saccing a vehicle to block TLOS if it can save my sqad from being shot at by anything negating their saves, giving them cover in the process. All my army is tailored to deal with infantry, and the wyches are tailored to be able to take out tanks aswell - seriously, nothing else can in my army! unless incubi vs av10 rear.

Edit: if he doesnt have infantry - aka troops - in 5 of 6 games, he will lose, unless he tables me. Important note: if he has termies in a LR, i crack the LR with a squad of wyches, tie them up for as long as i can, and leave them footing the game, but first i have to bait him to mive his LR into a position where they will be a long distance away from the other events of battle.

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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeTue Aug 28 2012, 22:11

Right, now your list is starting to look mid range shooty (that's a good thing) if you push your stuff up together you can target saturate you opponent.

As far as tactics for using such a list go I would suggest refusing a flank hard and as close as you can to their big guns (if you are going second). Remember Night Fight when deploying if its active (half the time). The really scary thing about IG is if they go first and pound on you, this should only happen in 1/4 games (1/2 the time you go first, 1/4 the time you go second and its Night Fight), when it does happen hide! Put as much of your army out of LoS as possible.
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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeTue Aug 28 2012, 22:23

If I'm honest, I wouldn't use that list. It is mainly down to personal preference, but also becasue I feel that you are lacking units for objective holding.
I won't go in to how I would change it as that would drastically change the list and may not work for your play style, but I would suggest dropping a unit of Trueborn either for a Ravager and a couple more Reavers, or dropping a squad of Trueborn and adding some Raider mounted Warriors with Splinter Wracks.

I think my main concern is that I can't think of how I would play it. How do you intend on using this army, I am interested in your play style?

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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeTue Aug 28 2012, 22:33

Good question Cavash (waits eagerly for answer).
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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeTue Aug 28 2012, 22:52

@Drager wrote:

This is the same reason I don't favour reavers in shooty lists, although I think they are great in general.

This is very true, as they are very dependent on target saturation. I have never tried them in a shooty list but I can image lack of multiple closing threats means they will get singled out and destroyed rather quickly.

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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeWed Aug 29 2012, 00:31

I'm taking in all the inputs and considering, once I figure out what I like to play then I can also say how Razz

As for my idea, it was to have shooties mingle my enemy, while my small troops get around the field to objectives or close enough to splinter, and then kill off the remaining survivors/last hits with reaver +troops. Also counting on my birdie to do some nasty damage and ease my job.

But I'm considering of changing some things since I see every1 saying that having a non oriented list sucks. (jack of all trades, king of none i guess ? Razz). The problem with an unified list is that if you find yourself vs someone who's build is uber against yours, you're screwed like a light bulb.
Tomorrow I'll post the revised list Razz

Oh and again thanks a LOT to all that helped and gave their input!!!
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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeWed Aug 29 2012, 04:27

Adding a warlock adds one, so its 3 GJB + the Warlock bike.

Ok, the list is shaping up. But I feel there are some more we can get out of it.

First off is your plane choice. Like I said before, I love the Void Raven over the Razorwing, but each of them have a different purpose. The Void Raven is more AT, and the Razorwing is made for AI. If you give the Void Raven missles, then you have a choice every round about what to shoot, tanks or infantry. So if your looking for missles, then keep the Razorwing base w/ flickerfields and a splinter cannon, saving you a total of 30pts.

So what do we do with these 30pts??? Add something to a squad? Well, I think this list can free some some more points for another troop choice. But you have to see where extra points can be scraped off. So lets go over it.

First off is the GJB. I know we talked about the Warlock and everything, but those are easy points to skim off for a troop choice. While Embolden, a warlock, and the surri cannon are nice, they arent game changing like another troop choice + Transport. So if we drop off the Warlock (50pts) and the surri cannon (10pts) we get a total of 90pts.

Ok, so 80 pts isnt enough for a troop choice, but there is more. Remember what I said about trueborn being able to drop the 4th trueborn without really losing effectiveness of the squad. That being said that is an easy 54pts when you need it. So we now have a total of 144pts.

Now 144pts is easily enough for another troop choice, say... another squad of 5 Wracks + liquifer w/ Raider? that seems to be your choice of troops. Thats 120 pts. With the remaining 24 pts you can add those two liquifiers that you wanted to the other squads, and those 4 pts can be used for a singing spear for the Farseer (giving the squad some AT ability)

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Dvine1989
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Dvine1989

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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeWed Aug 29 2012, 11:57

Updated first post with new layout! Problem is, now I've taken out the bikes, is it worth keeping allies onto them? I'm also still thinking of putting the 3 x2 reavers, but then again it makes my army list very disjointed as many have said :S
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Enfernux
Wych
Enfernux

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Join date : 2012-05-31
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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeWed Aug 29 2012, 12:48

well, workin with your list isnt as easy, its completely off my theme, and i dont really get the hang of your strats and tacs.
Wracks arent my choice for troops, i just cant use them as well as my wyches, if i take farseer i usually take seer council to match, or some other force that can be helped: Doomseer with Bladestorm avengers and warwalkers. Or i mix and match my Eldar and DE to be a perfect giotin.
Working with something i wouldnt use in my meta just doesnt come to me sry, i will still try to give my input as best as i can

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Dvine1989
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Dvine1989

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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeWed Aug 29 2012, 13:02

Well that's my issue, if i take wyches I see that they are now only good for anti-tank (haywire) and not so much for cc (excuse my ignorance, never played DE in CC so that's how I see them and I never knew how to field them differently, but if you show me I'd be more than happy!! Smile).

I want to have my farseer to reroll the shots of my shooties. And I want to shoot a lot, from long-mid range, so that I can swoop in my troops at the end and grab those objectives/give the death blows.

But to be honest I've only been playing DE as long range shooters so far, tons of lances, splinter cannons, and nothing more :S

I don't rly want to keep the wracks, or the heamy, but I don't really know how I'd would use anything else (other than warriors).

My first choice with Eldar was 2xpathfinder units and the farseer (to keep into the shooty theme). But then I realised, thx to shadow, that giving 1 troop that is on bikes + farseer on bikes, makes them easier to grab objs and to cast prescience all over the field (since our vehicles can also be affected by prescience).

So all in all I would like my list to be shooty main, but with somce cc units who can also be troops to take objs, or give killing blows.

and ANY AND ALL help/input is appreciated so again thank you! Smile
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Dvine1989
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Dvine1989

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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeThu Aug 30 2012, 01:50

Again, changed some stuff, finaly cut getting close I hope Razz

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Mushkilla
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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitimeThu Aug 30 2012, 12:43

@Dvine1989 wrote:

Archon w/ blaster and venom blade +Haywire grenades+Soul-trap+combat drugs+ shadowfield +ghostplate armour - 145

Doesn't need ghost-plate armour, if the shadow field goes he will most likely be dead anyway. No need for combat drugs, as he has a venom blade, as it only affects him 50% of the time and two of those times it's not really useful as he is already wounding on a 2+ (re-rolling to wound isn't worth the cost). The soul trap isn't needed either, as he is already wounding on a 2+, it would only be useful after killing two independent character, as it would then cause instant death to T8 models, unfortunately if you have killed all their characters then what good is instant death for? The haywire grenade is questionable as he already has a blaster.

@Dvine1989 wrote:

--Troops--
4xWyches w/ 1xHydra guntlet adn haywire + 1 Heka + venom blade + blastpistol (in rider w/ aethersails and retrofire jets)-
A hydra gauntlet and a blast pistol on a wych unit of five is a huge investment for models that will die to a stiff breeze. Don't really see what the retrofire jets do for you either. The aethersail can be useful if you plan on moving more then 30" in a given turn, this can be quite army specific.

@Dvine1989 wrote:

5xWarriors w/blaster+ rider + splinter rack- 130
5xWarriors w/blaster+ rider + splinter rack- 130

Splinter racks are a waste on such small squads, as only four models will benefit from the re-rolls.

@Dvine1989 wrote:

--HQ--
Farseer + jetbike + RoW + Guide + spirit stones+ Spear (taking divination) - 143

That's farseer is taking up a lot of points, considering you are playing at 1500 points it might be worth doping a power and the seer stone to make him a bit cheaper.

@Dvine1989 wrote:

--Troops--
5xPathfinders - 120

I would run three guardian jetbikes instead that way your farseer has somewhere to go.

All the points saved comes to about 130+ points whych you can use to bump up the warrior squads or the wyches and still run all those war walkers. You may also want to consider shuricannons on the war walkers as they are cheaper and still very effective, saving you some more points to bump up your other squads.

Hope that helps. Smile


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PostSubject: Re: [1500] Dark Eldar w/ Eldar   [1500] Dark Eldar w/ Eldar I_icon_minitime

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