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 750 pt - 1000 pt help

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Khalyxidae hybristoma
Hellion
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Join date : 2012-08-13

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PostSubject: 750 pt - 1000 pt help   750 pt - 1000 pt help I_icon_minitimeMon Aug 13 2012, 18:08

Hey folks!
been lurking awhile, and this is my first post.

I had this idea for a (maybe) small list: Idea is that a haemonculus ancient took to experimenting upon and modifying street gangers, and now they're all sort of surgically addicted, and follow him around.

The idea is to include a whole bunch of fast swoopy units like hellions (with a helliarch & stunclaw to help mess with other ICs), some reavers (with heat lances) and scourge (with haywire blasters) to run interference & AT while the haem ancient and a team of grots wreck center line, using a raider to get there quick. I also wanted to throw a footslogger wrack group in there with a hex rifle, or perhaps two. Center line in this case, meaning as close to center line as DE get; cover to cover and that sort of thing.

I was never really good at nailing troops choices, so i'd need a hand with that, and i'm pretty sure that what i want to do can't really be done in the space of 750, but i'm not really sure it'd be viable in a much larger game.

Was considering using Rakarth and the super grots rule, to make him a little more C&C viable. Otherwise, i was considering a liquifier gun and a flesh gauntlet, as well as looking at the vexator mask, just because i feel like it could be useful in shifting aggro away from the haemy to the grots who could take it a little better. For a moment i was thinking about taking the Baron, so the hellions could count as troops, but again, worried about points cost, and not totally sure if its worthwhile.

Ideas?

I realize this is rather disjointed, but does this kind of an army seem at all viable? Or at least like, not flagrantly engineered for failure?

Edit: OK! I have a prospective list up -

HQ
Haemonculus Ancient - vex mask, liq. gun, flesh gauntlet
Mr. The Baron

Troops
9 Hellions w/ Helliarch & stunclaw (with baron)
10 Hellions w/ Helliarch, PGL & stunclaw
4 Wracks w/ Acothyst w/ hexrifle (with ancient haem)

Fast Attack
6 Reavers w/ Arena Champ, venom weapon, 2 heat lances
6 Reavers w/ Arena Champ, venom weapon, 2 heat lances

Now, I know this comes out to 1001 points, but i'm not really sure what the right way to deal with that is.
Ideas, O learned brethren?

Please dont double post. If you want to add anything, just use the Edit button -Your Friendly Neighborhood Mod SR-
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Mushkilla
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Mushkilla


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Join date : 2012-07-16
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PostSubject: Re: 750 pt - 1000 pt help   750 pt - 1000 pt help I_icon_minitimeWed Aug 15 2012, 20:51

I would only run the stunclaw on the Hellion unit that is with the baron, the other unit would work better with a power spear.

The ancient isn't worth it generally, so you might want to drop him for a regular haemonculus, he is also overtooled. In your current list he isn't really needed. If you do want to run the haemy I would recommend running him as follows:

Haemi, power axe, liquifier
4 Grotesques, liquifier, aberration, flesh gauntlet
Raider, aethersails - 315
(you can drop the gauntlet for a venom blade if you are tight on points)

Two liquifiers make them pretty nasty at both close range shooting or if they get charged. The haemy provides wound allocation shenanigans, furious charge, an extra liquifier and a S5 power axe on the charge. The aberration prevents the haemy from getting challenged and will tare most things up with 6 S6 instant death 2+ re-roll to wound hits on the charge (thanks to the new changes to poison). The aethersail means you can get in your opponents face, they can either waste their shooting on you (4+ cover save), or assault you (liquifiers on over watch), even if they do destroy the transport the explosion isn't that scary with T5 and 5+ FNP. Really fun unit that really dishes out the pain now that the haemy with power axe can't be singled out any more.

Even though this will be the only vehicle in your list, you can keep it out of line of sight on the first turn and then move flat out (32-42 inches with the sail). Even if the raider gets destroyed (which it will), the grots shouldn't take any damage (due to being T5 and FNP), The exploding raider will create a crater giving you a 5+ cover save from shooting, and you can even to some damage with the explosion if you are close enough to some enemy units. This will leave you in a good position to assault/liquify next turn.

Hope that helps! Smile


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Khalyxidae hybristoma
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PostSubject: Re: 750 pt - 1000 pt help   750 pt - 1000 pt help I_icon_minitimeWed Aug 15 2012, 23:31

Yeah, the original plan was to runt the haemy with actually that exact loadout of grots in a raider, but i was wicked tight on points. I'll try to see what i tighten up. I've aways had the tendency to over-kit. Love me my toys.
That sounds really awesome. I'm wicked excited for that unit now.

Is the ancient really not worth it? it gets a bonus wound, attack, initiative and leadership point on the regular one. But it would certainly clear up some points, and I imagine you'd know better than I.
The vex mask was basically just to keep some attacks off him, but i suppose having a group of fleshy giants around you kinda does that anyway Rolling Eyes

Imma run these numbers.
WICKED, thanks for the advice, Mushkilla!
Really appreciate it!

Edit: Final count is

HQ
Haemonculus - power axe, liq gun
The Baron

Elites
4 Grotesques w/ liq gun, Abberation w/ flesh gauntlet
- Raider w/ enhanced aethersails

Troops
10 hellions w/ helliarch & stun claw
4 Wracks w/ Arcothyst & hexrifle

Fast attack
6 reavers w/ Arena champ, venom weapon, 2 heat lances
6 reavers w/ Arena champ, power spear, 2 heat lances

Total - 997

To be honest i feel pretty good about it. The wracks were due to an excess of 63 points after having to cut out the second hellion squad and needing another troop choice.

Please dont double post. If you want to add something, use the edit button -Your Friendly Neighborhood Mod SR-
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Mushkilla
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PostSubject: Re: 750 pt - 1000 pt help   750 pt - 1000 pt help I_icon_minitimeFri Aug 17 2012, 10:24

If you drop the arena champions, the arcothyst, and swap the flesh gauntlet for a venom blade. You could drop the wracks for more hellions or give the wracks a venom with two splinter cannons, either would give you a more useful troop choice.

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Latest Report: BR4: The Repugnant Ramblers Vs Imperial Knights - 1250pts
Pragmatic Realspace Raider Series


“Even the Black Buzzards thought highly of him, and those maniacs were renowned for hating everyone.” - Tantalus, by Braden Campbell
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Khalyxidae hybristoma
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PostSubject: Re: 750 pt - 1000 pt help   750 pt - 1000 pt help I_icon_minitimeSun Aug 19 2012, 03:27

Right - o

So, for now -

HQ - Haem w/ liq & power axe
Baronius Monk

Elites
4 Grots w/ Abberation, venom blade & liq

Troops
8 Hellions w/ helliarch & stunclaw
8 Hellions

Fast Attack
6 Reavers w/ 2 heat lances
6 Reavers w/ 2 heat lances

total - 988

This leaves me with like 10 extra points. I could upgrade the Abberation's venom blade to a scissorhand, which i like the idea of, or i could give a squad a sergeant unit. I'm not sure exactly how helpful that would be without the points to give him any other gear though.
Random note: I really miss the old stinger pistol rules where it was a poison weapon and if it killed a model, it would explode (blast template) with strength equal to the toughness of the model.
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