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 Dark Eldar 2k venom spam + harlequin

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SiLKY
Slave
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Posts : 6
Join date : 2012-07-12

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PostSubject: Dark Eldar 2k venom spam + harlequin   Dark Eldar 2k venom spam + harlequin I_icon_minitimeFri Aug 10 2012, 09:14

HQ
Archon w/Agoniser, Shadowfield 110pts

Elite
Harlequins w/ H’sK + Shadowseer - 250

Kabalite Trueborn x4, x4 Blasters
Venom w/ Splinter Cannon x2, GT 178pts

Kabalite Trueborn x4, x4 Blasters
Venom w/ Splinter Cannon x2, GT 178pts

Troops
Wyches x5 HG x5
Raider w/ GT, EA - 130

Wyches x5 HG x5
Raider w/ GT, EA - 130

Kabalite Warriors x5, x1 blaster
Venom w/ Splinter Cannon x2, GT – 130pts

Kabalite Warriors x5, x1 blaster
Venom w/ Splinter Cannon x2, GT – 130pts

Kabalite Warriors x5, x1 blaster
Venom w/ Splinter Cannon x2, GT – 130pts

Kabalite Warriors x5, x1 blaster
Venom w/ Splinter Cannon x2, GT – 130pts


Heavy
Ravager – 105pts
Ravager – 105pts
RWJF w/ SC, FF – 165pts


Debating whether or not the harlequins are worth it. Originally I had a group of 4 Incubi in a venom but thought the target priority was pretty obvious as the Archon was in the venom also.
Right now the its at around 1870 points but I can add Night Shields to everything to boost it to 2k but if there's 2 FoC I would probably add another ravager.

My strategy is to boost my raider squads far into their deployment to blow up tanks on turn 2 while slowly creeping the HarleArchon squad.
I didn't want to run a Incubi squad because I would either have to put them in a raider that is a target magnet or get shot to death on foot.
The Harlies should be able to dodge incoming attacks if they were to get fired at (Assuming that Dark Eldar Shadowseers get Stealth and Shrouding)
They average around 13 wounds (half of which are rends). Unless my math is bad
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Hekatrix
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Posts : 1036
Join date : 2011-06-27
Location : Sydney

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PostSubject: Re: Dark Eldar 2k venom spam + harlequin   Dark Eldar 2k venom spam + harlequin I_icon_minitimeFri Aug 10 2012, 14:39

I think Venom spam-esque lists are still kinda viable in 6th - Wyches with Haywires are the cheapest way to glance vehicles..... 5 in a Venom = bye bye tank!

2 of DE's newest enemies are the changes to blast weapons (now we are worse off flying in a close formation) and small arms fire that can glance vehicles to death - but simply put, 1 enemy squad can really only fire at 1 transport per turn.......over load opponent with targets and now we're talking

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