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 Mobile gunline

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Cavash
Warinthewebway
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Warinthewebway
Hellion
Warinthewebway


Posts : 29
Join date : 2012-05-09
Location : London

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PostSubject: Mobile gunline   Mobile gunline I_icon_minitimeThu May 17 2012, 08:28

Saw someone try something similar to this list on YouTube and thought I'd write my own version. The ldea is to deep strike in n blow the hell out of stuff without really getting into combat.

Here it is......

Duke sliscus

4 Trueborn
4 blasters
Venom
Splinter cannon
Night shields

9 trueborn
7 shardcarbine
2 splinter cannons
Raider
Flicker fields
Splinter racks
Night shields

9 wyches x2
Haywire grenades
Raider
Flicker fields
Night shields

5 warriors x3
Blaster
Venom
Splinter cannon

5 scourges x2
2 haywire blasters
Solarite

Ravager x3
Flicker fields
Night shields

Total 1992pts

What do you guys think?
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Cavash
Lord of the Chat
Cavash


Posts : 3237
Join date : 2012-04-15
Location : Stuck in an air vent spying on plotters

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PostSubject: Re: Mobile gunline   Mobile gunline I_icon_minitimeThu May 17 2012, 09:10

I like it. This is close to my favorite list that I have run so far. It is good in all aspects.

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Mobile gunline YiVCUio
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The New AIDS
Hellion
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Posts : 71
Join date : 2012-01-21
Location : Sunny Melbourne

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PostSubject: Re: Mobile gunline   Mobile gunline I_icon_minitimeThu May 17 2012, 11:03

Except that stuff count's as having moved at cruising speed when it arrives, so your dudes can't shoot out when they deepstrike in.

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SleepyPillow
Kabalite Warrior
SleepyPillow


Posts : 188
Join date : 2012-04-07
Location : Germany

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PostSubject: Re: Mobile gunline   Mobile gunline I_icon_minitimeThu May 17 2012, 11:54

Splinterracks don't work with shardcabines and splinter cannons.

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The New AIDS
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Join date : 2012-01-21
Location : Sunny Melbourne

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PostSubject: Re: Mobile gunline   Mobile gunline I_icon_minitimeThu May 17 2012, 12:13

If they did though...

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Shadows Revenge
Hierarch of Tactica
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PostSubject: Re: Mobile gunline   Mobile gunline I_icon_minitimeThu May 17 2012, 15:29

The New AIDS wrote:
Except that stuff count's as having moved at cruising speed when it arrives, so your dudes can't shoot out when they deepstrike in.

But you can get out of your raider (remember deepstrike counts as moving at crusing, and dukes DS doesnt have the same conditions as retrofire jets) and still fire.

I would drop the scourges and the splinter racks, use those points for some Sybarites w/ blast pistols (normally I wouldnt say that, but Ill get to that in a bit)

Now wych units really dont work well if you plan on DS. They cant assault when they land, and I doubt their raider will make it past the turn they enter. Drop them for more warrior squads.

Ok, so Blast pistols. Normally they are a terrible idea, but the point is here you are deepstriking, so the distance is random. If you happen to get closer, you need more AT firepower to pop open vehicles so your venoms can chew up the infantry inside, saving the unit. for 25 pts (overcosted... I know) you get not only an extra pip of leadership, but an extra short range blaster, which might save your butt one day. It might be expensive, but this is the only time I would consider it.

if you have any remaining points, you might want to consider shock prows, so that you can ram with your raiders if you have too


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Warinthewebway
Hellion
Warinthewebway


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Location : London

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PostSubject: Re: Mobile gunline   Mobile gunline I_icon_minitimeThu May 17 2012, 16:25

Ok so after reading what u guys/girls have put and looking at the rule book and face palming after that mess up with the splinter racks this is what I have now....

Duke sliscus

4 Trueborn x2
4 blasters
Venom
Splinter cannon
Night shields

9 trueborn
9 shardcarbines
Raider
Flicker fields

5 warriors x5
Blaster
Venom
Splinter cannon

5 scourges x2
2 heat lances
Solarite

Ravager x3
Flickerfields


Total 1997pts

Just thinking if I dropped the sybarites n blast pistols that give me 125pts to play with.

On another note and forgive me if this has been asked before and it sounds like a dumb question but does the dukes serpents venom work for any transports that are bought for his unit?


Last edited by Warinthewebway on Thu May 17 2012, 18:49; edited 1 time in total
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Raneth
Sybarite
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Join date : 2011-06-12
Location : ridin' the Razor, cussin' at my Wyches

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PostSubject: Re: Mobile gunline   Mobile gunline I_icon_minitimeThu May 17 2012, 16:42

Warinthewebway wrote:

9 trueborn
7 shardcarbines
2 splinter cannons
Raider
Flicker fields
Night shields

Just field em all with carbines. You'll -never- be stationary so taking the SCs would be like 10 pts for 2 more shots. Discarding the range advantage since you'll ideally be within 18" anyway. Also I'm on the fence whether NS on Ravs are worth it at all. Definitely drop the BP Sybarites. You could even get another unit out of the points saved these ways. Good luck.

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Shadows Revenge
Hierarch of Tactica
Shadows Revenge


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PostSubject: Re: Mobile gunline   Mobile gunline I_icon_minitimeThu May 17 2012, 17:52

Raneth wrote:
Definitely drop the BP Sybarites. You could even get another unit out of the points saved these ways. Good luck.

Idk, I am a big supporter of having max troop choice, but is it really worth the 5 blaster shots? Yes they are short ranged, but at this point he is randomizing his drop distance, and if he scatters into range, that is a huge bonus. That being said if you drop the BP Sybarites, nightshields, and cannons, he could fit in another squad of 4 blasterborn in a venom. That would be ok imho
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Warinthewebway
Hellion
Warinthewebway


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PostSubject: Re: Mobile gunline   Mobile gunline I_icon_minitimeThu May 17 2012, 18:50

Ok I've updated again, just changed my last one instead of writing it out all again

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