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 Kabal of the Ethereal Beast

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Urien_Rakarth
Hellion
Urien_Rakarth


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Join date : 2011-05-30
Location : Somewhere in the Webway

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PostSubject: Kabal of the Ethereal Beast   Kabal of the Ethereal Beast I_icon_minitimeTue May 31 2011, 22:01

Archon hash'kaemazi
with Blaster, Huskblade, Soultrap, Shadow Field, and a Webway Portal....................185pts

Haemonculus Ancient heikal' waish
with Stinger Pistol, Flesh Gauntlet, Casket of Flensing and an Orb of Despair.............135pts

Nusu Bwana, Half Dragon of the Webway: http://www.dakkadakka.com/dakkaforum/posts/list/358065.page This part is confusing, but in tourney he's just a Medy, but friendly I use experimental rules.
(Archon's Court) Medusae...............15pts

The Bloodied Blade (10 Incubi)
with Klaivex, Demiklaives and a Bloodstone...............270pts

The Hidden Evil (10 Kabalite Warriors)
1 with a Blaster, 1 with a Splinter Cannon, a Sybarite with a Power Weapon, Blast Pistol, and a Phantasm Grenade Launcher...............170pts

The Knife in the Darkness (10 Wyches)
All with Haywire Grenades, 1 with Hydragauntlets, 1 with Razorflails, Hekatrix with Blast Pistol, Agoniser, and a Phantasm Grenade Launcher...............177pts

The Death upon the Wind (3 Reavers)
1 with Cluster Caltrops, and 1 with a Heat Lance...............98pts

The Splintermind (10 Hellions)
A Helliach with an Agoniser and a Phantasm Grenade Launcher...............205pts

The Murder Elite (5 Hellions)
A Helliarch with a Power Weapon...............95pts

The Speed Carnage
Razorwing Jetfighter, Necrotoxin Missile, Splinter Rifles replaced with Splinter Cannon..................160pts

TOTAL...............1500pts

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Last edited by Urien_Rakarth on Wed Jun 01 2011, 10:53; edited 4 times in total (Reason for editing : added some spacing ;))
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Venkh
Kabalite Warrior
Venkh


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PostSubject: Re: Kabal of the Ethereal Beast   Kabal of the Ethereal Beast I_icon_minitimeWed Jun 01 2011, 01:20

Do you think you could space things out a little? Your list is really hard to read.

Your Archon needs a phantasm grenade launcher so that the Incubi can assault into cover. He also has no transport and will likely take 2 turns to deploy the webway portal by which time half your army will have had to deploy on your baseline. Looking at your units this scenario is definitely to be avoided. You will be eaten alive.

You cant take a medusae on its own. All the entries are 1+ so you have to take 1 of each to start with.

Incubi upgrades are all overpointed but if you really like them take them.

Looking at the rest of the list you have gone overboard with upgrades and you have nowhere near enough anti tank. This list will get kerbstomped by anything mechanised.

Run it a few times and i think you will see what i mean. You will have all sorts of difficultytrying to get this working.
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Todo13
Kabalite Warrior
Todo13


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PostSubject: Re: Kabal of the Ethereal Beast   Kabal of the Ethereal Beast I_icon_minitimeWed Jun 01 2011, 02:48

Venkh wrote:
Do you think you could space things out a little? Your list is really hard to read.

Please…
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The Strange Dude
Master of Raids
The Strange Dude


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PostSubject: Re: Kabal of the Ethereal Beast   Kabal of the Ethereal Beast I_icon_minitimeWed Jun 01 2011, 07:07

Urien_Rakarth wrote:
Archon hash'kaemazi
with Blaster, Huskblade, Soultrap, Shadow Field, and a Webway Portal....................185pts
What unit is he going with? Remember you need to get that wwp down turn 1 (preferably somewhere around the halfway line).


Haemonculus Ancient heikal' waish
with Stinger Pistol, Flesh Gauntlet, Casket of Flensing and an Orb of Despair.............135pts
Your spending over 300pts just on HQ's this may leave you short in other areas

Nusu Bwana, Half Dragon of the Webway
Nusu Bwana: http://www.dakkadakka.com/dakkaforum/posts/list/358065.page/

Medusae...............15pts
As pointed out can't be taken on thier own


The Bloodied Blade (10 Incubi)
with Klaivex, Demiklaives and a Bloodstone...............270pts
Klaivex and all his upgrades are expensive and unessecary in a unit of this size (which is already going to go through whatever it hits like a blender).


The Hidden Evil (10 Kabalite Warriors)
1 with a Blaster, 1 with a Splinter Cannon, a Sybarite with a Power Weapon, Blast Pistol, and a Phantasm Grenade Launcher...............170pts
Power weapons aint that great if your gonna give this unit a weapon go for an agoniser or venom blade


The Knife in the Darkness (10 Wyches)
All with Haywire Grenades, 1 with Hydragauntlets, 1 with Razorflails, Hekatrix with Blast Pistol, Agoniser, and a Phantasm Grenade Launcher...............177pts
You shouldn't need the phantasm

The Death upon the Wind (3 Reavers)
1 with Cluster Caltrops, and 1 with a Heat Lance...............98pts

The Splintermind (10 Hellions)
A Helliach with an Agoniser and a Phantasm Grenade Launcher...............205pts

The Murder Elite (5 Hellions)
A Helliarch with a Power Weapon...............95pts
Power weapon problem again


The Speed Carnage
Razorwing Jetfighter, Necrotoxin Missile, Splinter Rifles replaced with Splinter Cannon..................160pts

TOTAL...............1500pts

Added some comments in red (and spaced it out for you hope you don't mind Smile )

As has already been said you need a unit to deploy the WWP (preferably with a transport) and you've spent lots of points on 'shiny'. All that said only you can know how your list works and only playing it will let you judge that.

Oh and the link in the message seems to be broken.

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Darklight
Sybarite
Darklight


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PostSubject: Re: Kabal of the Ethereal Beast   Kabal of the Ethereal Beast I_icon_minitimeWed Jun 01 2011, 09:31

Agree with the strange dude.

And to add when I play WWP list I perfer to use 2 units with WWP.
This is because if you have a singel WWP target it will be a very sweet target to hit for your oponent. He might use alot of firepower on it yes, but if he succeeds you will be in huge problems.

Hell I know that If I was playing you I would gamble on taking down that archon. I know if I got him down it would win me the game.

And the Incubi group is to big. 5 incubis are more than enough, remember you want to take down most of his unit, but want to be in CC during his shooting turn aswell. with 10 incubis you will win it in your turn and then get shoot away. And Klaivex is cool and all, love it, but to expensive for my taste.

Dont see 3 Reavers doing much other than getting shoot down really, either go more or none are my experience.

I dont see the use of a Sybarite tbh, you dont want them in CC, and if they get in CC they will die with or without it tbh. Better to use them elswhere.

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Urien_Rakarth
Hellion
Urien_Rakarth


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PostSubject: Re: Kabal of the Ethereal Beast   Kabal of the Ethereal Beast I_icon_minitimeWed Jun 01 2011, 10:43

Todo13 wrote:
Venkh wrote:
Do you think you could space things out a little? Your list is really hard to read.

Please…

Sure.

Sorry about link. Will fix.

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Last edited by Urien_Rakarth on Wed Jun 01 2011, 10:51; edited 1 time in total
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Urien_Rakarth
Hellion
Urien_Rakarth


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PostSubject: RE: Kabal List   Kabal of the Ethereal Beast I_icon_minitimeWed Jun 01 2011, 10:47

If it helps, my over all idea tactics was turn 1, Hellions and jetbikes go and stop my enemies front line from firing, and provide cover for my Archon, who moves forward till he's slightly past the half way line, when he places the Webway portal and everything else comes on to cause mass destruction. Also, turn 2 my Razorwing Deep Strikes behind enemy lines and murders tanks/ camping infantry. Helps?

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Into The Warpstorm

Kabal of the Ethereal Beast 24506Kabal of the Ethereal Beast 24695 Kabal of the Ethereal Beast 25156
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(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.


My
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Trap Victims
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Darklight
Sybarite
Darklight


Posts : 384
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PostSubject: Re: Kabal of the Ethereal Beast   Kabal of the Ethereal Beast I_icon_minitimeWed Jun 01 2011, 11:03

Urien_Rakarth wrote:
If it helps, my over all idea tactics was turn 1, Hellions and jetbikes go and stop my enemies front line from firing, and provide cover for my Archon, who moves forward till he's slightly past the half way line, when he places the Webway portal and everything else comes on to cause mass destruction. Also, turn 2 my Razorwing Deep Strikes behind enemy lines and murders tanks/ camping infantry. Helps?

He needs to place it in turn one, in shooting phase but I reckon you know that.

Problem with it is that if the oponent starts, he will fire the crap out of the archon. you have to BLOS in first turn to be sure. Because cover save wont help you as you have 2+ save anyway. atleast untill it fails, but most likely the archon will be oneshot. (S6 and he's out)

In the first turn you only get 6" move with the archon aswell, a Venom or something to get another 6" + pivot + 2" disembarking would help ALOT.

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The Strange Dude
Master of Raids
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PostSubject: Re: Kabal of the Ethereal Beast   Kabal of the Ethereal Beast I_icon_minitimeWed Jun 01 2011, 17:16

Urien_Rakarth wrote:

Nusu Bwana 175pts
HQ (must betaken as part of the Court of the Archon)

From your own rules you need to take the rest of the court to be able to take your own special character or the medusae.

Urien_Rakarth wrote:
If it helps, my over all idea tactics was turn 1, Hellions and jetbikes go and stop my enemies front line from firing, and provide cover for my Archon, who moves forward till he's slightly past the half way line, when he places the Webway portal and everything else comes on to cause mass destruction. Also, turn 2 my Razorwing Deep Strikes behind enemy lines and murders tanks/ camping infantry. Helps?

How are hellions and the reavers going to stop your enemies from firing?

Your archon has no transport and as such will take him two turns before he can place the WWP at the halfway mark in a portal list thats big trouble.

You don't get to choose when your reserves arrive and deepstriking is an art form in it's self. With the speed of a razorwing you can come in from your table edge and still unleash hell without the uncertainty of deepstrike.

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Urien_Rakarth
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PostSubject: Re: Kabal of the Ethereal Beast   Kabal of the Ethereal Beast I_icon_minitimeSat Jun 11 2011, 20:19

Hmm, thanks. Thinking of skraping the Medusae, and splitting the icubi into two, one to come in from WWP, and one to help Archon survive. Also, I think I'll deploy Archon in cover, then run forward into CC, deploy WWP turn 2. Better?

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Kabal of the Ethereal Beast 24506Kabal of the Ethereal Beast 24695 Kabal of the Ethereal Beast 25156
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(")_(") to help him gain world domination.


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PostSubject: Re: Kabal of the Ethereal Beast   Kabal of the Ethereal Beast I_icon_minitime

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