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 The Juice of Life... or Death Army Dynamic Paradox

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kenny3760
Sybarite
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Posts : 462
Join date : 2011-06-15
Location : Inverness Scotland

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PostSubject: Re: The Juice of Life... or Death Army Dynamic Paradox   The Juice of Life... or Death Army Dynamic Paradox - Page 4 I_icon_minitimeTue Jan 03 2012, 02:58

Personally I am moving away from armies needing PT's to be competitive. Sure you can get FnP on wyches easy enough, and even FC but there are still very effective counters to those units. After wyches and perhaps hellions PT's are a debatable benefit, I prefer (in a competitive environment) to just shoot the crap out of everything with darklight.
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Crisis_Vyper
Kabalite Warrior
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Join date : 2011-08-03

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PostSubject: Re: The Juice of Life... or Death Army Dynamic Paradox   The Juice of Life... or Death Army Dynamic Paradox - Page 4 I_icon_minitimeTue Jan 03 2012, 12:15

@kenny3760 wrote:
Personally I am moving away from armies needing PT's to be competitive. Sure you can get FnP on wyches easy enough, and even FC but there are still very effective counters to those units. After wyches and perhaps hellions PT's are a debatable benefit, I prefer (in a competitive environment) to just shoot the crap out of everything with darklight.

That and poison shots. My army's primary strengths are in those elements. But I hate it when tough scoring units are in cover and they will not fold that easily under heavy firepower. Hence why the Wyches are even there to begin with. But compared to other Dark Eldar armies, I am not as reliant on Pain token as I thought I would be.

But interestingly enough, I am now more inclined to have more Haywire Grenades than anything else.

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Gdead909
Hellion
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Join date : 2011-12-31
Location : Tampa Fl

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PostSubject: Re: The Juice of Life... or Death Army Dynamic Paradox   The Juice of Life... or Death Army Dynamic Paradox - Page 4 I_icon_minitimeTue Jan 03 2012, 13:20

I think every unit can benefit from FNP but the only two units I ever like having fearless is hellions and Grotesques.

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Eldur
Sybarite
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Join date : 2011-12-08

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PostSubject: Re: The Juice of Life... or Death Army Dynamic Paradox   The Juice of Life... or Death Army Dynamic Paradox - Page 4 I_icon_minitimeTue Jan 03 2012, 18:58

I always run 3 units of 9 wyches with haemonculus (my 4th scoring unit are wracks with 2 liquifers). When my wyches stay alive after combat (2/3 of times, which makes me so proud of them), I've found that if they get the 3rd token then they're more likely to capture objectives because otherwise they'll probably run out of the table (sometimes it just happens) due to being under 50% in numbers and being sooo vulnerable to shooting (when not in cover).

Furthermore, I'll always spend some combat result wounds with wyches (saving with 4++ and FNP) in exchange for not running away from combat (because after doing that you can 1: be caught and killed; 2: be shot in the enemy turn or 3: have a chance and run before your own turn, then charge again... oh, and 4: run into another enemy unit or impassable terrain and die)


More about feeding our troops with pain... In first place, that's why we got out of Commorragh: pain is both the money and the bread for the Dark Kin (in plain words: fun and fluff).

Second reason: first token allow us -potentially- to get FnP ARMY WIDE, (it's not easy but, hands down, good reason), while second makes that, for example, our shooting troops -kabalites, one of the "worst" combat units in the book-, attack with WS 4, S4, I6, 2 A on the charge, saving with 5+ and FnP (pants down, another good reason!), and with the 3rd we become a daemon army.

Problem here is that you must kill a unit for every pain token, or at least take coven units. While the second strategy is viable it changes the way you go into battle (your list), and the first depends on the circumstances... if you play against Grey Knights forget about making Pain Tokens: those tin soldiers sell their lives at a high price, so you should better shut them up with splinter fire and take them as prisoners. Also, the competitive game (they say meta), makes it difficult to see infantry rich armies (even IG), which would make our army shine (if correctly played, as always).

So, apart from ideal circumstances as the ones I mentioned above, pain tokens must be harvested and used with care... people here have said it well already.


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PostSubject: Re: The Juice of Life... or Death Army Dynamic Paradox   The Juice of Life... or Death Army Dynamic Paradox - Page 4 I_icon_minitime

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