My first thought is whether he still needs the aura. Granted, I haven't seen the Fleshcraft table yet (so I don't know exactly what he'll be capable of), but I don't know if he really needs both that and an aura.
That said, I will freely admit to being biased on this point as I actively despise auras. I know they're ubiquitous in the game and we're working with what we have, I just find 99% of them to be tedious and anti-thematic.
As a possible compromise, perhaps one of the Fleshcraft powers could emulate it?
Tools of the Trade is interesting. It certainly amuses me that a Haemonculus could be walking around with a Hexrifle, Ossefactor and Liquifier Gun all at once. I do wonder if it should be a choice of two options, plus a couple that don't count towards that (like the ichor injector) but that's a minor point.
Also, this might already be your intent, but would it make sense to also have lesser Haemonculi? Perhaps with fewer wounds and WS/BS 3+ (very similar to the 5th edition book). They could be single-power casters with Fleshcraft, and you could perhaps be able to take 2-3 either in the same HQ slot or as slotless units.
The last thing I'll say is that Haemonculi are known for wielding all manner of arcane devices but I feel the current system of limited relics really gets in the way of that. I wonder if something akin to the Cryptek Arkana table might be in order? A way to give them pseudo-relics (could bring back stuff like the Shattershard, Orbs of Despair Sindriq's Sump etc.) without being bound by the strict limits on normal relics.
- TeenageAngst wrote:
- Never trust the French.