Someone pointed out that you can put 5 wracks and 3 Grots in a raider. Totaling 5 liquifier.
Personally, I hate the idea of Liquifiers on Grots - giving up AP-2 Damage 2 AND an extra attack in return for something that Wracks are a better platform for point-for-point anyway is quite the ask.
Especially since the Wracks are bringing enough poisoned AP-1 melee to outdo grots stuck with the Flesh Gauntlet against most targets anyway. If you're looking to lean in on Liquifiers in Raiders, I don't see a reason to not go DT Wracks.
Beacuse 2x5 Wracks are 2 Lique, where 5Wracks+3Grots are 5.
That's the highest number of liquefator you can stuck in a single Raider.
Pippolele likes this post
mynamelegend Kabalite Warrior
Posts : 218 Join date : 2015-04-05
Subject: Re: Talos Durability- Why new Artists of the Flesh are better than old Prophets of Flesh Wed Mar 24 2021, 18:30
Subject: Re: Talos Durability- Why new Artists of the Flesh are better than old Prophets of Flesh Tue Mar 30 2021, 16:54
Another good thing that I got (of course I'm not the only one I guess, but).. I was looking for the best Obsession for Talos. While DT makes them super shooty, and Artists of the Flesh makes them more durable, I got that DarkCreed makes them more reliable all around. Because the best setting now is HeatLances, Injectors, Gauntlet: -Lances can snipe characters with the stratagem; -Injectors are able to hit on 2+ since T1 against almost everything, thanks for their LD match; -Gauntlet hits on 3+ since T1 (see step 1), and they hit on 2+ on T3 because you get +2 and -1 to hit, which makes them pretty scary on melee!
Subject: Re: Talos Durability- Why new Artists of the Flesh are better than old Prophets of Flesh Tue Mar 30 2021, 19:03
Wow, that's a really good loadout for Talos, I love it. I consider the Artists of the Flesh route a pair of training wheels to help learn the units and what kind of damage they can take, but a more experienced player can certainly make use of the Dark Creed obsession to great effect.
Running the numbers on a Talos unit easily impaling Lelith with syringes is both funny and sad at the same time.
You can add all the modifiers you want, but at the end you will be limited at +1/-1 from your initial WS.
You are limited at +1/-1 from your to hit roll. I am sure you meant it this way but the limit is on modifiers to the hit roll, everything manipulating the WS or BS characteristic is basically on top of that as it does not modify the roll, it modifies the target value. Not relevant here but there are cases in which the difference matters. Just wanted to mention it as we also have modifiers to the characteristics in the book, the combat drug +1 WS still makes a Succubus immune to any to hit modifiers.
Cerve likes this post
Posts : 94 Join date : 2017-07-01
Subject: Re: Talos Durability- Why new Artists of the Flesh are better than old Prophets of Flesh Wed Mar 31 2021, 15:59
The +1 to hit for dark creed is only in melee. They will already hit on 2's on turn 3. But I do think that DT with twin liquifiers looks good.