Posts : 407 Join date : 2012-12-26 Location : Wimbledon, London
Subject: Scenery layout in 9th Sat Dec 05 2020, 12:47
This is an excellent 80 minute video discussing how to lay out terrain to make for an interesting and balanced game for both parties. It discusses how to avoid unfair layouts for armies that overly benefit from certain elements, such as Fly for us, long range shooting, high toughness blobs.
It suggests how to design your actual scenery pieces to work best in 9th, how the Scenery Keywords mean that large pieces are too inflexible, and how to combine big pieces and scatter terrain to make really interesting tactical challenges.
I am really pleased to have been shown this video as I am at the beginning of building a whole new boxed set of scenery, and will be adapting quite a few elements after things I have learned from this video!
Posts : 692 Join date : 2017-01-03
Subject: Re: Scenery layout in 9th Sat Dec 05 2020, 14:03
Awesome! Thanks for sharing
Posts : 544 Join date : 2020-08-21 Location : Montréal
Subject: Re: Scenery layout in 9th Mon Dec 07 2020, 13:26
thanks for the share! I too was about to start some scenery, so those tips will be helpful Also regarding my future games with my friends (.....can't wait for this to happen as we are in a lockdown for some months now and still in lockdown until minimum 2 other months). I was about to buy the new box Battlezone Manufacturum Vertigus
Posts : 1877 Join date : 2016-02-18
Subject: Re: Scenery layout in 9th Wed Dec 09 2020, 17:28
One of the main positives for 40k during Covid, has been how many players have been shifted to Table Top Simulator (on PC). There are a bunch of maps, that over 1/4 of the player base have now gotten used to. This has now become the defacto "how to" for terrain.
It has forced me to change my army lists to make the most out of the terrain. Helps you know what to expect on a real table.
I look forward to playing IRL again, something tells me that most oponents will continue to want FTC style terrain from TTS