Hi gang, new to the forums here, and new to Drukhari, though I've been considering them for a while. I'm looking at building something slightly different, with a strong melee element and without leaning on Coven stuff. I played around with a few Cult lists, but nothing really made me happy, list-building wise anyway. After playing a first game with them (Mixed detachment Combat Patrol) I realised two things - Kabalites can dish out some pretty solid firepower against Infantry in general, and Wyches, even with Grave Lotus, struggle to get enough wounds through against anything stiffer than a Guardsman or Cultist. The following list is an attempt to bring the best of Drukhari melee units out as a Ynarri Patrol, while supporting them with reliable Troops and firepower, as well as providing access to Vect and CP regen with a Black Heart Patrol. After buying the second Patrol, setting up yhe Wych unit in the Webway and giving the Incubi Strength from Death, I would start with 8CP, which feels like enough, on paper, considering I get one back each turn and can refund some as well. Here's the list:
Yncarne (Ancestor's Grace, Unbind Souls)
20 Wyches (Impaler x 2, Grave Lotus)
2x 10 Incubi (Demi-Klaive)
2x Raider (Dark Lance)
Black Heart Patrol
Archon (Huskblade, Blast Pistol, WL: Labyrinthine Cunning, Writ of the Living Muse)
3x 10 Kabalites (Blaster)
2x Ravager (2x Disintegrator, Dark Lance)
3x Raider (Dark Lance)
Initial plan is to keep the Black Heart units grouped around the Archon on the first turn in order to make the most out of their guns, while zipping forwards with the Ynarri transports. The Yncarne can either hang back and wait for an oppurtunity to teleport, or be set up in deep strike. On Turn 2, I'd spread out on objectives and disembark with the Incubi if charges seem possible, backed up by the Wyches arriving from reserves. If all works out, I'd have three melee powerhouses in the enemy lines, hiting on 2s and re-rolling wounds thanks to Unbind Souls and the Ynarri stratagem (I forget the name). The Yncarne can hopefully get to grips with an enemy force multiplier or combat character.
Obviously, battle plans rarely stay concord with the reality of the battle itself - the idea is that the speed and alpha strike potential of the list can prove adaptable enough to deal with most scenarios.
C&C welcome, thanks for taking the time to read through the post.