THE DARK CITY
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeDark Eldar WikiDark Eldar ResourcesNull CityRegisterLog in

 

 Thoughts on Phantasm Launchers?

Go down 
AuthorMessage
ksym77
Slave
ksym77

Posts : 6
Join date : 2020-07-31

Thoughts on Phantasm Launchers? Empty
PostSubject: Thoughts on Phantasm Launchers?   Thoughts on Phantasm Launchers? I_icon_minitimeFri Jul 31 2020, 17:03

Wondering what people’s thoughts are on Phantasm Launchers. We’re they good in 8th? They have Blast so will make 3 attacks against any unit of 6+ models (the equivalent of a single extra Splinter Rifle shot), reduces leadership if it hits and give you access to Torment Grenade. To me that seems worth 5 points, but I am new to the game and have no idea what is good!
Back to top Go down
False Son
Sybarite
False Son

Posts : 258
Join date : 2012-12-23

Thoughts on Phantasm Launchers? Empty
PostSubject: Re: Thoughts on Phantasm Launchers?   Thoughts on Phantasm Launchers? I_icon_minitimeFri Jul 31 2020, 18:29

All of what you listed is true. The other underlooked thing is that PGLs give units like Wyches access to a longer ranged weapon than a Splinter Pistol. You can move, Advance, fire the PGL and use Fire and Fade if you really need to reposition. The biggest things working against PGLs is that they can't be used in conjunction with Blast Pistols.
Back to top Go down
fisheyes
Hekatrix
fisheyes

Posts : 1182
Join date : 2016-02-18

Thoughts on Phantasm Launchers? Empty
PostSubject: Re: Thoughts on Phantasm Launchers?   Thoughts on Phantasm Launchers? I_icon_minitimeFri Jul 31 2020, 20:05

They can throw out a MW with a 1CP Stratagem, but we want to save our CP for better Strats
Back to top Go down
ksym77
Slave
ksym77

Posts : 6
Join date : 2020-07-31

Thoughts on Phantasm Launchers? Empty
PostSubject: Re: Thoughts on Phantasm Launchers?   Thoughts on Phantasm Launchers? I_icon_minitimeFri Jul 31 2020, 20:07

Which stratagems are the ones I should be saving my CP for?

False Son likes this post

Back to top Go down
Burnage
Hekatrix
Burnage

Posts : 1275
Join date : 2017-09-12

Thoughts on Phantasm Launchers? Empty
PostSubject: Re: Thoughts on Phantasm Launchers?   Thoughts on Phantasm Launchers? I_icon_minitimeFri Jul 31 2020, 20:20

@fisheyes wrote:
They can throw out a MW with a 1CP Stratagem, but we want to save our CP for better Strats

Giving a unit the ability to throw out D3 mortal wounds is really solid, I don't think it's fair to say that the CP should be saved for better strats. Against some armies - such as Custodes - Torment Grenades are a vital part of our arsenal.
Back to top Go down
False Son
Sybarite
False Son

Posts : 258
Join date : 2012-12-23

Thoughts on Phantasm Launchers? Empty
PostSubject: Re: Thoughts on Phantasm Launchers?   Thoughts on Phantasm Launchers? I_icon_minitimeSun Aug 02 2020, 03:07

It also has a decent chance of going off. Most armies have a D3 mortal wounds strat with more restrictions. Hellfire Shells and Daemon Shells limit you to one shot. Torment Grenade still grants the D3 shots, still inflicts damage, albeit on a 6, and still applies the -Ld. Torment Grenade is also not limited to a specific target type. So, if you want to burn 2 CP, the same unit of Whyches can throw a Haywire Grenade and shoot a Torment Grenade.
Back to top Go down
sekac
Sybarite
sekac

Posts : 353
Join date : 2017-06-03

Thoughts on Phantasm Launchers? Empty
PostSubject: Re: Thoughts on Phantasm Launchers?   Thoughts on Phantasm Launchers? I_icon_minitimeSun Aug 02 2020, 15:53

Yeah Torment Grenade is a situational stratagem but very handy when you need to finish something off with 1 or 2 wounds remaining.

Otherwise, I think they're overall a little worse off than they were in 8th. Blast is nice, but with str 1 it will rarely net more wounds. In 8th, the -1 Ld raised the ceiling of how many models a unit could potentially lose to morale by 1. In 9th, it simply adjusts the likelihood that someone fails in the first place.

Not a significant difference one way or another, but it did increase in cost too. Frankly, it's a terrible gun for 5 points (think of it as D3 poison that always wounds on a 6), so it really comes down to whether or not you make use of the stratagems it opens up.

I think it's worth taking 1 or 2 in a list if you have the points, but it's not the kind of upgrade you'd want to spam.
Back to top Go down
Sponsored content




Thoughts on Phantasm Launchers? Empty
PostSubject: Re: Thoughts on Phantasm Launchers?   Thoughts on Phantasm Launchers? I_icon_minitime

Back to top Go down
 
Thoughts on Phantasm Launchers?
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
THE DARK CITY :: 

COMMORRAGH TACTICA

 :: Drukhari Tactics
-
Jump to: