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Join date : 2020-03-14

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PostSubject: 1750 Dark (Lance) Eldar Kabal   1750 Dark (Lance) Eldar Kabal I_icon_minitimeFri Mar 20 2020, 22:39

Hello, I am new here to The Dark City, but wanted to seek the aid of more experienced Dark Eldar players in crafting my army list. If you have any thoughts and/or suggestions at all please let me know.

++ Battalion Detachment ++

Detachment Type: Kabal of the Obsidian Rose

+ HQ +

2 x Archon: Phantasm Grenade Launcher, Splinter pistol, Venom Blade

+ Troops +

6 x 10 Kabalite Warriors: Kabalite warrior with Heavy Weapon: Dark Lance, Sybarite: Phantasm Grenade Launcher, Splinter Rifle

++ Spearhead Detachment ++

Detachment Type: Kabal of the Black Heart

+ HQ +

Archon: Blast Pistol, Labyrinthine Cunning, Phantasm Grenade Launcher, Venom Blade, Warlord, Writ of the Living Muse

+ Troops +

Kabalite Warriors x 10: Kabalite warrior with Heavy Weapon: Dark Lance, Sybarite: Phantasm Grenade Launcher, Splinter Rifle

+ Elites +


+ Heavy Support +

3 x Ravager: Dark Lance x 3, Phantasm Grenade Launcher

+ Dedicated Transport +

6 x Raider: Disintegrator cannon, Phantasm Grenade Launcher, Splinter Racks

This is my first time to the rodeo with Dark Eldar, but I really like the design of Dark Lances and wanted to make a list which emphasized them and my general playstyle of "gunline". While I know Disintegrator Cannons are mathematically better than Dark Lances against most enemies I still wanted to make a list that utilized Dark Lances while having a splash of Disintegrator Cannons on the Raiders to maybe be a slight bit more competitive.

I tried to form the gunline in a way that would have anti-infantry and anti-vehicles so it could hurt stuff like Iron Hands which I hear are meta while also not being absolutely slaughtered by mass infantry like Imperial Guard. Pretty certain my list would fall to tattered pieces if forced into melee combat, but with the mobility of the Dark Eldar and the long range afforded to by most the weapons (+6 inches thanks to Kabal of the Obsidian Rose) my hope is to just not be in melee combat. Normally the gunlines I have played with other factions are fairly static, but with Dark Eldar I feel I could have a mobile firing base.

This list has 9 CP to utilize, but I am not certain what would be the best investments of those CP. If you know which stratagems to utilize I am all ears!

Thank you in advance, and it is nice to meet you. cheers
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Kabalite Warrior

Posts : 191
Join date : 2011-10-28
Location : Germany

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PostSubject: Re: 1750 Dark (Lance) Eldar Kabal   1750 Dark (Lance) Eldar Kabal I_icon_minitimeTue Mar 24 2020, 14:17

I may not be a seasoned player, but I do have a few thoughts about your list:

1) While I realise that you are taking the Lances mainly because you like the sculpt, they are inferior to blaster when given to infantry. Combined with the movement of the Raiders and Venoms, a blaster's range is nothing to scoff at. It also has the advantage of not being a heavy weapon, meaning you don't suffer a penalty for moving and can even shoot it after advancing.

2)The Ravagers are probably the most sensible platform when it comes to using DLs. However, als you said yourself, against most enemies, the dissies are the better option. However, 3 DL Ravagers can cause some serious damage.

3) Even if you insisted on giving the Kabalites DLs, maybe don't give them to all your squads. Maybe reduce a few of them to half their current size, give them a blaster, take out the PGL (at least out of the squads with lances) and if you have points to spare, give the DL squads blasters as well. Thus, your squads pack more of a punch at medium range, your heavy weapons are not the only thing your squads rely on and you have another incentive to get a bit closer, allowing your splinter weapons to do some work as well. Never underestimate splinter weapons. Volume of fire is your friend.

When it comes to Stratagems, your Black Heart Archon allows you to use Vect in dire situations (btw: as long as your Archon is standing amidst Ravagers, the Sslyth is most likely never going to see any use), which is powerful, albeit expensive.
Additionally, "Lightning-fast reactions" and "Fire and Fade" are generally very useful, especially when it comes to increasing the survivability of your Ravagers.
"Failure is not an option" seems rather worthless to me, situational at best.
With the high number of PGLs in your list, "Torment Grenade" might be a nice way for your Archons to cause some cheap mortal wounds here and there, if the situation is right and you have some CP to spare.

I hope this helped at least a bit. Welcome to the Dark City. It might not be as lively as it used to be, but there's still a bit of life left in here.
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Posts : 801
Join date : 2012-07-13
Location : Tampa

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PostSubject: Re: 1750 Dark (Lance) Eldar Kabal   1750 Dark (Lance) Eldar Kabal I_icon_minitimeTue Mar 24 2020, 14:52

I see where you are going with this, and if I have any advice it would be this:
Base your list on the playstyle of the tournament/game you will be attending.
In other words, if this is an ITC event, using the ITC ruleset, Your idea here would work, but you are investing too many points in the same units over and again.
So lets look at it this way...
ITC has multiple objectives, and many of the games it would not be amiss to sit on an objective without moving. HERE is where your 10 man in a raider with a dark lance is applicable.
I would keep it to 2-3 units like this at most. For 155 points (15 more than a triple dark lance ravager) you get a PERFECT objective holding unit. The raider is parked, not moving on an objective. It has 2 dark lances that can fire wherever they want, and 9 splinter rifle warriors inside.
It is perfect to hold objectives because even if they destroy the raider, the OBSEC troops just drop on the objective. and you can have 3 of these units for 465 points. Well worth the investment.

The other objectives will be far away, so venoms with warriors/blasters are much better for this type of objective grabber. 112 points gets you this, and i would take 4-6 of these.
so 6 venoms with blasters and 3 raiders with dark lances is 1137 points. This would be two battalions minus the HQ choices.
I see you picked Obsidian rose, and I understand that the raiders with Dark Lances may be good for this, but the venoms NEED Flayed skull.
Never take venoms without flayed skull. there. i said it. "But what about vect?"
Flayed Skull
"But what about..."

As for the ravagers, I really dont take them that much anymore. I found that incubi with drazahar nearby can pretty much wipe anything off the board, especially if you spend 1 cp for exploding sixes to hit.
Hope that helps, and remember- arcons suck. take the least amount you can. Drazahar is amazing, and that stupid cat lady is good for some psychic defense/offense.

Never fistfight with ugly people. They have nothing to lose.
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Join date : 2016-02-18

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PostSubject: Re: 1750 Dark (Lance) Eldar Kabal   1750 Dark (Lance) Eldar Kabal I_icon_minitimeTue Mar 24 2020, 18:31

All good advise here.

My $0.02 would be to drop most of those phantasm grenade launchers, and maybe invest in a few 5 man squads of kabalites instead of 10 man. This would allow you to split up your forces to better control objectives and screen your army (but you would need to drop the Lances, and would not have enough points for two squads with a blaster in each).

I see that you are really against the Dissies, so you do you. Please do some practice rolling before you actually place them on the table though. Dont expect too much from 9 lances, murphys law will be that 5 hit, 2 wound, then bounce off an invulnerable save. 27 shots are significantly more consistent.

Going full Raider is an interesting design, one that I think will work. Please let us know how the 0 Venom list works!

I like that your Spearhead is Black Heart, which will allow you to Vect when necessary.

People are loving Drazahar these days, but I have yet to play with him. Do with that what you will
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PostSubject: Re: 1750 Dark (Lance) Eldar Kabal   1750 Dark (Lance) Eldar Kabal I_icon_minitime

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