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krayd
Wych
krayd

Posts : 869
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Location : Richmond, VA

September Rules Update... Empty
PostSubject: September Rules Update...   September Rules Update... I_icon_minitimeFri Sep 27 2019, 17:09

is that there is no rules update.

According to the text, it says that the individual FAQs are all updated, but, as of right now, I'm not seeing anything new in the FAQ menus.

https://www.warhammer-community.com/2019/09/27/warhammer-40000-september-updategw-homepage-post-4fw-homepage-post-3/
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nerdelemental
Kabalite Warrior
nerdelemental

Posts : 172
Join date : 2016-02-18

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PostSubject: Re: September Rules Update...   September Rules Update... I_icon_minitimeFri Sep 27 2019, 17:34

Check again? Looks like all the 40k codex entries are updated with today's date.
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Lord Asvaldir
Hekatrix
Lord Asvaldir

Posts : 1148
Join date : 2015-12-06

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PostSubject: Re: September Rules Update...   September Rules Update... I_icon_minitimeFri Sep 27 2019, 18:28

Change the sorting the faqs to A-Z instead of most recent, that usually fixes the issue and shows the new updated faqs.

Not a lot of changes regardless, couple things clearing up some marine interactions but nothing to get excited about. I'd expect Chapter Approved in December to have the substantial updates.

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AzraeI
Sybarite
AzraeI

Posts : 458
Join date : 2018-03-04
Location : maybe

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PostSubject: Re: September Rules Update...   September Rules Update... I_icon_minitimeFri Sep 27 2019, 21:40

do you think our fliers will get nerfed?
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Lord Asvaldir
Hekatrix
Lord Asvaldir

Posts : 1148
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PostSubject: Re: September Rules Update...   September Rules Update... I_icon_minitimeFri Sep 27 2019, 22:49

Why would they be, Drukhari are certainly still a solid army, but not overpowered. Especially compared to normal eldar, our fliers are not ridiculously strong.

Honestly I think because there are still not that many dark eldar players, GW doesn't give us that much focus in updates. I'm trying to think of pts changes since our codex dropped, and I don't think anything has changed at all, though I could be wrong.

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krayd
Wych
krayd

Posts : 869
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Location : Richmond, VA

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PostSubject: Re: September Rules Update...   September Rules Update... I_icon_minitimeFri Sep 27 2019, 22:51

@AzraeI wrote:
do you think our fliers will get nerfed?

It would make more sense to nerf the Alaitoc craftworld rule. The -2 to hit (-3 with lightning fast reflexes) is really the only reason that anyone complains about flyer spam.
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Lord Asvaldir
Hekatrix
Lord Asvaldir

Posts : 1148
Join date : 2015-12-06

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PostSubject: Re: September Rules Update...   September Rules Update... I_icon_minitimeFri Sep 27 2019, 22:52

Exactly it's that stacking that gets ridiculous. Our fliers get to -2 max, and that's after spending 2cp, not what bothers players compared to Alaitoc fliers getting -2 often.

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Burnage
Hekatrix
Burnage

Posts : 1184
Join date : 2017-09-12

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PostSubject: Re: September Rules Update...   September Rules Update... I_icon_minitimeFri Sep 27 2019, 22:58

Aeldari flier spam as a whole is almost certainly getting nerfed, but changes to Alaitoc and caps on the total number of fliers that you can take are likely to be the alterations that we see as opposed to nerfs on specific units.
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krayd
Wych
krayd

Posts : 869
Join date : 2011-10-03
Location : Richmond, VA

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PostSubject: Re: September Rules Update...   September Rules Update... I_icon_minitimeFri Sep 27 2019, 23:14

If they nerf the Alaitoc rule, I doubt that a cap on the number of fliers is necessary. CW fliers are T6 models with no invul save. Without a -2 to hit, they're not particularly resilient.
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Squidmaster
Klaivex
Squidmaster

Posts : 2070
Join date : 2013-12-18
Location : Hampshire, England

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PostSubject: Re: September Rules Update...   September Rules Update... I_icon_minitimeSat Sep 28 2019, 09:30

Very little happened at all. September Update updated nothing, and Codex changes basically brought other Codexes in line with the new Space Marine one.
Meaning all Demolisher Cannons are now Heavy d6 for example, and all Drop Pods have the new rules.

Drukhari: No Changes.
Harlequins: Bi changes.
Craftworlds: Wave Serprent's shield clarified as being usef against each attack, Alaitoc ability works on model by model basis when shooting them.
Ynnari: Ynnead's Net changed to YOUR Charge (from THE Charge). Ynnari Hemlocks do generate powers from Revenant Discipline, but Wraithseers do not.


Rulebook:
  • "Can" or "May" in a rule means you don't have to. Bit obvious.
  • Dedicated Transports only for slots tsalken up. Units which don't use slots (like Court Of the Archon) DON'T allow Dedicated Transports!!!
  • Index units can not have Codex equipment.
  • Multiple reroll abilities can be used to reroll multiple dice, but each die only once.
  • Stratagems work across Codexes, with the exception of codexes which say differently (Daemons and Tyranids).
  • If an attack does normal and mortal wounds, do normal first, THEN allocate mortals.
  • If effected by an ability which says roll 3d6 for morale and disczard highest or lowest - if effected by BOTH, you do BOTH, rolling 3d6 and discarding both highest AND lowest (resulting in only 1d6!)/
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Soulless Samurai
Hekatrix
Soulless Samurai

Posts : 1070
Join date : 2018-04-02

September Rules Update... Empty
PostSubject: Re: September Rules Update...   September Rules Update... I_icon_minitimeSat Sep 28 2019, 11:03

@Squidmaster wrote:

[*]Dedicated Transports only for slots tsalken up. Units which don't use slots (like Court Of the Archon) DON'T allow Dedicated Transports!!!

Man, GW is determined not to sell those Court models.

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amishprn86
Archon
amishprn86

Posts : 3957
Join date : 2014-10-04
Location : Ohio

September Rules Update... Empty
PostSubject: Re: September Rules Update...   September Rules Update... I_icon_minitimeSat Sep 28 2019, 16:09

@Squidmaster wrote:
Very little happened at all. September Update updated nothing, and Codex changes basically brought other Codexes in line with the new Space Marine one.
Meaning all Demolisher Cannons are now Heavy d6 for example, and all Drop Pods have the new rules.

Drukhari: No Changes.
Harlequins: Bi changes.
Craftworlds: Wave Serprent's shield clarified as being usef against each attack, Alaitoc ability works on model by model basis when shooting them.
Ynnari: Ynnead's Net changed to YOUR Charge (from THE Charge). Ynnari Hemlocks do generate powers from Revenant Discipline, but Wraithseers do not.


Rulebook:

  • "Can" or "May" in a rule means you don't have to. Bit obvious.
  • Dedicated Transports only for slots tsalken up. Units which don't use slots (like Court Of the Archon) DON'T allow Dedicated Transports!!!
  • Index units can not have Codex equipment.
  • Multiple reroll abilities can be used to reroll multiple dice, but each die only once.
  • Stratagems work across Codexes, with the exception of codexes which say differently (Daemons and Tyranids).
  • If an attack does normal and mortal wounds, do normal first, THEN allocate mortals.
  • If effected by an ability which says roll 3d6 for morale and disczard highest or lowest - if effected by BOTH, you do BOTH, rolling 3d6 and discarding both highest AND lowest (resulting in only 1d6!)/



Everyone knew the Wraithseer didnt get the powers, and that Ynnari change literally changed the one good way to play them, cool i can charge on your turn for CP, b.c IF i dont play Ynnari all bikes can already charge you across the board, it was only Ynnari that couldnt, and Quins still can Advance and charge in Ynnari, it was basically "You lost Quickening and DE lost run and charge? ok here is this cool thing" They just dont want Ynnari to work at all right now




@Soulless Samurai wrote:
@Squidmaster wrote:

[*]Dedicated Transports only for slots tsalken up. Units which don't use slots (like Court Of the Archon) DON'T allow Dedicated Transports!!!


[*]

Man, GW is determined not to sell those Court models.


Its not like anyone buys them anyways.

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Soulless Samurai
Hekatrix
Soulless Samurai

Posts : 1070
Join date : 2018-04-02

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PostSubject: Re: September Rules Update...   September Rules Update... I_icon_minitimeSat Sep 28 2019, 16:28

Sorry, what's the significance of the Ynnari change?

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AzraeI
Sybarite
AzraeI

Posts : 458
Join date : 2018-03-04
Location : maybe

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PostSubject: Re: September Rules Update...   September Rules Update... I_icon_minitimeSat Sep 28 2019, 16:30

The Court needs to be a unit again, like it was: pick 0-9 models, they form the unit
and I'm sure our fliers will get a nerf or points increase because it's us
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Burnage
Hekatrix
Burnage

Posts : 1184
Join date : 2017-09-12

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PostSubject: Re: September Rules Update...   September Rules Update... I_icon_minitimeSat Sep 28 2019, 16:37

@Soulless Samurai wrote:
Sorry, what's the significance of the Ynnari change?

The old wording allowed bikes to charge during the opponent's turn. It almost certainly wasn't intentional, hence the FAQ clarifying it.
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Soulless Samurai
Hekatrix
Soulless Samurai

Posts : 1070
Join date : 2018-04-02

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PostSubject: Re: September Rules Update...   September Rules Update... I_icon_minitimeSat Sep 28 2019, 17:00

@Burnage wrote:
@Soulless Samurai wrote:
Sorry, what's the significance of the Ynnari change?

The old wording allowed bikes to charge during the opponent's turn. It almost certainly wasn't intentional, hence the FAQ clarifying it.

Ah, I see.

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Sarcron
Kabalite Warrior
Sarcron

Posts : 240
Join date : 2018-11-05
Location : Hunting Xenos

September Rules Update... Empty
PostSubject: Re: September Rules Update...   September Rules Update... I_icon_minitimeSat Sep 28 2019, 21:12

Well, I did at least learn something from the FAQ, units don't have to fight in the fight phase. They can just not.

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amishprn86
Archon
amishprn86

Posts : 3957
Join date : 2014-10-04
Location : Ohio

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PostSubject: Re: September Rules Update...   September Rules Update... I_icon_minitimeSun Sep 29 2019, 08:01

@Sarcron wrote:
Well, I did at least learn something from the FAQ, units don't have to fight in the fight phase. They can just not.

What wait what?!?!?!? that was faqed already saying they HAD TO, where is this in the new faqs?

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Koldan
Hellion
Koldan

Posts : 49
Join date : 2017-10-26

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PostSubject: Re: September Rules Update...   September Rules Update... I_icon_minitimeMon Sep 30 2019, 21:27

@amishprn86 wrote:
@Sarcron wrote:
Well, I did at least learn something from the FAQ, units don't have to fight in the fight phase. They can just not.

What wait what?!?!?!? that was faqed already saying they HAD TO, where is this in the new faqs?

I second that question.
That would make wrapping stupidly easy and be a massive change. Where have you seen it?
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AzraeI
Sybarite
AzraeI

Posts : 458
Join date : 2018-03-04
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PostSubject: Re: September Rules Update...   September Rules Update... I_icon_minitimeMon Sep 30 2019, 21:32

@Koldan wrote:
@amishprn86 wrote:
@Sarcron wrote:
Well, I did at least learn something from the FAQ, units don't have to fight in the fight phase. They can just not.

What wait what?!?!?!? that was faqed already saying they HAD TO, where is this in the new faqs?

I second that question.
That would make wrapping stupidly easy and be a massive change. Where have you seen it?

how does this make wrapping easier?
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Burnage
Hekatrix
Burnage

Posts : 1184
Join date : 2017-09-12

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PostSubject: Re: September Rules Update...   September Rules Update... I_icon_minitimeMon Sep 30 2019, 21:50

@AzraeI wrote:
@Koldan wrote:
@amishprn86 wrote:
@Sarcron wrote:
Well, I did at least learn something from the FAQ, units don't have to fight in the fight phase. They can just not.

What wait what?!?!?!? that was faqed already saying they HAD TO, where is this in the new faqs?

I second that question.
That would make wrapping stupidly easy and be a massive change. Where have you seen it?

how does this make wrapping easier?

If you have to attack, then there's always a risk that you're going to kill the models you want to wrap. If you don't have to attack then it drastically cuts down on the positioning required to succeed in most cases.

Looking at the core rules and new FAQ, this is the pertinent part from the FAQ:

Page 6 BRB FAQ wrote:
Q: If a rule says that I can do something (for example, ‘when a Morale test is taken for this unit, you can re-roll the dice’), does that mean I have to do that thing, or is it optional?

A: If a rule says you can do something, it is entirely up to you to decide if you want to do that thing. For example, if a rule states ‘when resolving an attack made with this weapon, you can re-roll the hit roll’, that is permitting the player to do that thing. Compare this to ‘when resolving an attack made with this weapon, re-roll a hit roll of 1’ – this is an instruction to the player that is not optional.

This would seem to connect to the core rules that state:

Page 8 Core Rules wrote:
Any unit that charged or has models within 1" of an enemy unit can be chosen to fight in the Fight phase.

Holy crap, huge rule change! Buuuut I think this has been preemptively clarified in an earlier version of the BRB FAQ:

Page 4 BRB FAQ wrote:
Q: If any of your units are eligible to fight in the Fight phase, can you choose for them not to fight this turn? Also, if any of your units charged in the Charge phase, do they have to fight first in the Fight phase, or can you choose for them to wait until later in the phase?

A: All eligible units must fight in the Fight phase; they cannot ‘pass’ and wait for another phase. Additionally, a unit must fight when it is its time to do so; it cannot ‘hold’ in order to fight later in the phase. So if a unit charged in the preceding Charge phase, it must fight before any non-charging models in the Fight phase (barring any related abilities).

In other news, GW needs to sort out their frak ruleset because this is getting horrendously convoluted.
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amishprn86
Archon
amishprn86

Posts : 3957
Join date : 2014-10-04
Location : Ohio

September Rules Update... Empty
PostSubject: Re: September Rules Update...   September Rules Update... I_icon_minitimeMon Sep 30 2019, 21:58

@Burnage wrote:
@AzraeI wrote:
@Koldan wrote:
@amishprn86 wrote:
@Sarcron wrote:
Well, I did at least learn something from the FAQ, units don't have to fight in the fight phase. They can just not.

What wait what?!?!?!? that was faqed already saying they HAD TO, where is this in the new faqs?

I second that question.
That would make wrapping stupidly easy and be a massive change. Where have you seen it?

how does this make wrapping easier?

If you have to attack, then there's always a risk that you're going to kill the models you want to wrap. If you don't have to attack then it drastically cuts down on the positioning required to succeed in most cases.

Looking at the core rules and new FAQ, this is the pertinent part from the FAQ:

Page 6 BRB FAQ wrote:
Q: If a rule says that I can do something (for example, ‘when a Morale test is taken for this unit, you can re-roll the dice’), does that mean I have to do that thing, or is it optional?

A: If a rule says you can do something, it is entirely up to you to decide if you want to do that thing. For example, if a rule states ‘when resolving an attack made with this weapon, you can re-roll the hit roll’, that is permitting the player to do that thing. Compare this to ‘when resolving an attack made with this weapon, re-roll a hit roll of 1’ – this is an instruction to the player that is not optional.

This would seem to connect to the core rules that state:

Page 8 Core Rules wrote:
Any unit that charged or has models within 1" of an enemy unit can be chosen to fight in the Fight phase.

Holy crap, huge rule change! Buuuut I think this has been preemptively clarified in an earlier version of the BRB FAQ:

Page 4 BRB FAQ wrote:
Q: If any of your units are eligible to fight in the Fight phase, can you choose for them not to fight this turn? Also, if any of your units charged in the Charge phase, do they have to fight first in the Fight phase, or can you choose for them to wait until later in the phase?

A: All eligible units must fight in the Fight phase; they cannot ‘pass’ and wait for another phase. Additionally, a unit must fight when it is its time to do so; it cannot ‘hold’ in order to fight later in the phase. So if a unit charged in the preceding Charge phase, it must fight before any non-charging models in the Fight phase (barring any related abilities).

In other news, GW needs to sort out their frak ruleset because this is getting horrendously convoluted.

Yeah.. or just rewrite the full rules and release the BRB, BUT ! jfwghfwgwgwg they wont now b.c they are releasing a mini BRB, so we have another ear at least with these crap 120 page faq rules set.

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AzraeI
Sybarite
AzraeI

Posts : 458
Join date : 2018-03-04
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PostSubject: Re: September Rules Update...   September Rules Update... I_icon_minitimeMon Sep 30 2019, 23:16

ah ok yeah that totally slipped my mind, thanks for the clarification
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dumpeal
Hekatrix
dumpeal

Posts : 1127
Join date : 2015-02-13
Location : Québec

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PostSubject: Re: September Rules Update...   September Rules Update... I_icon_minitimeTue Oct 01 2019, 00:26

it doesn't matter. Newer rules bypass older rules. The "Can" is clarified in a newer version. What they said about it earlier is irrelevant.
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Burnage
Hekatrix
Burnage

Posts : 1184
Join date : 2017-09-12

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PostSubject: Re: September Rules Update...   September Rules Update... I_icon_minitimeTue Oct 01 2019, 00:36

@dumpeal wrote:
it doesn't matter. Newer rules bypass older rules. The "Can" is clarified in a newer version. What they said about it earlier is irrelevant.

Except both clarifications still exist in the current version of the FAQ. If you can do something, you don't have to do it, but you do have to fight with eligible units in the fight phase.
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