| Kill Team Commanders | |
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Count Adhemar Dark Lord of Granbretan

Posts : 7366 Join date : 2012-04-26 Location : London
 | Subject: Kill Team Commanders Wed Oct 10 2018, 15:26 | |
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A bit surprised that the Haemonculus is in there, given the lack of any Coven units in the game itself. _________________ You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me? | |
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amishprn86 Archon

Posts : 4335 Join date : 2014-10-04 Location : Ohio
 | Subject: Re: Kill Team Commanders Wed Oct 10 2018, 16:06 | |
| I wanted my Kill team to be Coven so badly. I honestly am thinking of just doing Coven with a Haemonculus and using Wych/Kabal rules.
I have some conversion ideas i wanted to do with them.
At least i can have a Haemonculus HQ. _________________ New to Blogging, just starting https://maddpaint.blogspot.com/
Harlequins 5k+ Dark Eldar 10k+ AoS: BoC 8k, CoS 3k
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krayd Wych

Posts : 970 Join date : 2011-10-03 Location : Richmond, VA
 | Subject: Re: Kill Team Commanders Wed Oct 10 2018, 18:21 | |
| It works great with the fluff that I established for my army back in 3rd edition - that the loyalty of my kabal's associated wych cult is secured mostly via my master haemonculus' supply of drugs, and so wyches often accompany my haemonculi on raids. | |
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Evil Space Elves Haemonculus Ancient

Posts : 3717 Join date : 2011-07-13 Location : Santa Cruz, ca
 | Subject: Re: Kill Team Commanders Wed Oct 10 2018, 20:06 | |
| - @krayd wrote:
- It works great with the fluff that I established for my army back in 3rd edition - that the loyalty of my kabal's associated wych cult is secured mostly via my master haemonculus' supply of drugs, and so wyches often accompany my haemonculi on raids.
This^ All have a place in the supplement, fans of KT will not be disappointed. | |
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TheBaconPope Wych

Posts : 717 Join date : 2017-03-10
 | Subject: Re: Kill Team Commanders Fri Oct 12 2018, 13:50 | |
| I've been really impressed with how fun Kill Team is so far, though I've only had one campaign. I hope the inclusion of HQs helps to give us an edge over lists that can pack more special weapons than I can count (guard comes to mind.) _________________ "Death solves all problems. No man, no problem."
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Count Adhemar Dark Lord of Granbretan

Posts : 7366 Join date : 2012-04-26 Location : London
 | Subject: Re: Kill Team Commanders Fri Oct 12 2018, 15:54 | |
| - @TheBaconPope wrote:
- I've been really impressed with how fun Kill Team is so far, though I've only had one campaign. I hope the inclusion of HQs helps to give us an edge over lists that can pack more special weapons than I can count (guard comes to mind.)
Looking at our previewed characters compared to some of the other factions and I think we're looking pretty unimpressive, especially against psykers. Do we have any psychic defence at all in KT? _________________ You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me? | |
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Baron Tordeck The Helfather

Posts : 1872 Join date : 2011-02-28 Location : In your Nightmares
 | Subject: Re: Kill Team Commanders Fri Oct 12 2018, 17:05 | |
| - @Count Adhemar wrote:
- Do we have any psychic defence at all in KT?
Im way out of the loop so I have no idea what wargear is available in the main dex for HQs but past those possibilitites the answer is; No, we basically skip the Psyker phase.
Last edited by Baron Tordeck on Fri Oct 12 2018, 19:09; edited 1 time in total (Reason for editing : grammer) | |
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Burnage Hekatrix

Posts : 1351 Join date : 2017-09-12
 | Subject: Re: Kill Team Commanders Fri Oct 12 2018, 18:25 | |
| On the positive side, psychic powers are considerably weaker when they're only affecting a single model. I don't think skipping the phase entirely leaves us at too much of a disadvantage. | |
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Devilogical Sybarite

Posts : 459 Join date : 2013-09-25 Location : Russia!!!
 | Subject: Re: Kill Team Commanders Mon Nov 05 2018, 07:02 | |
| Still think GW should include more models for kill team.
Would be great if we could use mandrakes for kill team, or aspect warriors of craftworlds. It`s just feels odd that only troops choises are allowed. _________________ `We faced a Dysjunction... we were betrayed, destroyed, ashamed, hunted... Now look who is been risen from the ashes...`
Succubus Ariel the Vengefull of the Wych cult Blade Denied to her sister, archon Elieae after the conquering Low Commoragh Dark spire.
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Count Adhemar Dark Lord of Granbretan

Posts : 7366 Join date : 2012-04-26 Location : London
 | Subject: Re: Kill Team Commanders Mon Nov 05 2018, 07:29 | |
| - @Devilogical wrote:
- Still think GW should include more models for kill team.
Would be great if we could use mandrakes for kill team, or aspect warriors of craftworlds. It`s just feels odd that only two thirds of our troops choises are allowed. Fixed that for you _________________ You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me? | |
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krayd Wych

Posts : 970 Join date : 2011-10-03 Location : Richmond, VA
 | Subject: Re: Kill Team Commanders Tue Nov 06 2018, 01:52 | |
| Unless I missed something, the Succubus doesn't have the option for a blast pistol. I find this particularly odd, since I'm *pretty* sure that giving her a blast pistol was mentioned as a possible option in the official preview materials for Commanders. | |
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Baron Tordeck The Helfather

Posts : 1872 Join date : 2011-02-28 Location : In your Nightmares
 | Subject: Re: Kill Team Commanders Tue Nov 06 2018, 02:01 | |
| - @krayd wrote:
- Unless I missed something, the Succubus doesn't have the option for a blast pistol. I find this particularly odd, since I'm *pretty* sure that giving her a blast pistol was mentioned as a possible option in the official preview materials for Commanders.
You didnt miss anything. Hopefully it gets fixed in the next errata. | |
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