- @withershadow wrote:
- Each shredder shot has about a 64% chance to hit and kill a termagant, and you get 4D6 plus 3 carbine shots. Mean average has you shredding 10 in a volley. I still prefer them on Trueborn over Scourges though, having that Venom makes all the difference.
Totally agree. When looking at our infantry that's shooting at close range like that, you have to assume they're not surviving to shoot again - rapid fire from from a squad with basically any random garbage shooting like bolters has great odds to wipe the squad or deplete it to the point of not being effective.
Shredder Scourges probably aren't making their points back in a turn killing a bunch of 4-7 pts models, but I can see space for them as a cheap unit to clean up/cap a backline objective as they are very effective at threatening that random squad of rangers or whatever out of range of the main fight that you might otherwise have to inefficiently point 36" splinter fire or disintegrators at to threaten. Even if they die immediately, forcing the opponent to commit a new, more valuable unit to holding an objective is good.
I'm also on the HWB bandwagon. Clearly worse than Skyweavers, but being a bit cheaper and the only source of Haywire shots for knights, tesseract vaults, etc without imposing detachment limitations makes them one of my default choices when I'm looking at 92-100 pts to fill and not currently bringing a Harlequin or Coven detachment (whether not taking either of these detachments is optimal is another question entirely).
They're still dead if your opponent wants to kill them, but 24" range means with good placement you can better take advantage of LoS blocking terrain and cover, and your opponent likely has to shoot them with multiple squads of garbage shooting non-rapidfire or commit more impactful shooting like Heavy Bolters, which I'd MUCH rather have killing scourges than contributing focus fire to my vehicles.
Given the biggest benefits are being cheap and easy to fit into a list, I'm usually not looking to spam Scourges - if I want more than a squad of HWB I'm going to look more closely at a detachment for Skyweavers (similar shooting effectiveness while being more flexible, Shadowseer is very good and doesn't feel like a tax at all, and the option to bring a Solitaire is gravy) or Talos (worse shooting, but an extremely powerful melee threat stacks well with our vehicles for target saturation).