So, now that we have some idea of the changes in pricing from unit to unit, I cracked out a list pretty quickly. As the title suggests, this is napkin math, so I may be over or under a bit. Hopefully the latter, but I'm basing this off leaks so who knows really. On top of the napkin math, I can't really say if we'll be allowed anything close to this in the competitive scene due to the defacto standard of 3 detachments. Also the use of blasters on Archons, as although I'm pretty certain we can use these due to their inclusion in the index similar to the autocannon dred, it remains to be seen. Any clarification would be appreciated!
A lot of the costs I've used are based on this thread:
https://www.thedarkcity.net/t17229-points-changes-from-bolsIf theres issues, (and it's not me being an eejit) blame them!
Furthermore, assume that I'm using the 1 CP strat to give out extra WL traits
Vanguard Detach- Black heart
HQ
Archon (warlord)
-Agoniser
-Blaster
- Artefact: Living Muse
- trait: BH specific
total: 91
Heavy support
x3 3 DL Ravager
total:540
Patrol Detachment- Flayed skull
HQ
Archon
-Agoniser
-Blaster
-PGL
total: 94
Troops
5 kabalites
-Blaster
-PGL
-Dissie Raider
total:127
x2 5 kabalites
- Blaster
-PGL
- Double SC venom
total:250
Patrol Detachment- Prophets of Flesh
Haemy
-electrocorrosive
-trait: Prophets of flesh specific
total: 79
Troops
5 Wracks
-Dissie rader
total: 130
Patrol Detachment - Cult of Cursed blade
HQ
Succubus
-Blast pistol
-Trait:Stim addict
total:80
Troops
20 Wyches
x3 Shardnet
-Agoniser
total:176
Airwing Detachment - flayed skull
x2 Razorwing Jetfighter
x2 DL
total: 290
Razorwing Jetfighter
x2 Dissie
total:135
Grand total: 1992 (I think)
Combat drugs:
Wyches: +1 attack
Succubus: +1 Strength, +1 toughness
Average starting CP: 10
So The blackheart Archon is there to give my Ravagers reroll 1s on hit + wound and to CP farm. He wants to stay in the backfield for as long as possible.
Flayed skull is there for the extra patrol and the bonuses on splinter fire. Similar reason why I chose it for the Airwing detachment.
Prophets is there for the extra CP WL trait. Not really sold on this and it's probably the one I'm most open to replacing. Not sure what I replace it with though. Might be worth a go using them as a vanguard option with
Wyche patrol acts as a massive tarpit/ buffer unit if necessary, hence the shardnets. Might be worth splitting in to 2 units. Also it'll hopefully help a lot against the likes of hordes and will work well with the webway strat against gunline style armies. Although in that case, they might be better served using the advance + assault obsession.
Overall, I'm fairly happy but think there is a tonne of room for improvement. Looking at it, it's probably best to replace the Haemy patrol or atleast modify it somehow. Anyway, would love some thoughts!