| Transport Capacity | |
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Raider Capacity Should Be... | 9 or less | | 0% | [ 0 ] | 10 | | 11% | [ 8 ] | 11 | | 42% | [ 31 ] | 12 | | 40% | [ 29 ] | 13 | | 1% | [ 1 ] | 14 | | 0% | [ 0 ] | 15 | | 1% | [ 1 ] | 16 or more | | 4% | [ 3 ] |
| Total Votes : 73 | | |
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Tounguekutter Sybarite

Posts : 457 Join date : 2014-05-18 Location : Springfield, Virginia
 | Subject: Transport Capacity Wed Feb 07 2018, 00:59 | |
| Hope this poll works... _________________ My 8th edition fandex is complete enough for appraisal (note that I completed it before any previews had been released) . I'm sure there are inconsistencies, please let me know where they lie as you find them. Thank you! Click here for fandex
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TeenageAngst Incubi

Posts : 1846 Join date : 2016-08-29
 | Subject: Re: Transport Capacity Wed Feb 07 2018, 01:20 | |
| It should be as high as GW's audacity will allow. _________________ Really terrible videos about tiny plastic space elfs intended to help you get gud scrub: https://www.youtube.com/channel/UCcZP8WGIhte5TmCWQXsZO4A
Flawless pieces of literary perfection: https://www.fanfiction.net/u/2805979/
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FuelDrop Hekatrix

Posts : 1392 Join date : 2015-06-21
 | Subject: Re: Transport Capacity Wed Feb 07 2018, 01:29 | |
| Lol Transports for the transport god! Speed for the Speed Freaks! | |
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SushiBoy013 Sybarite

Posts : 254 Join date : 2017-10-23
 | Subject: Re: Transport Capacity Wed Feb 07 2018, 01:37 | |
| Lol, I agree with TeenageAngst. But bare minimum...GW needs to NOT be morons and give us the standard that many other armies enjoy: space for an HQ.
...now if only we could get and HQ I actually wanted... _________________ Kabal of the Killing Moon
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|Meavar Hekatrix

Posts : 1041 Join date : 2017-01-26
 | Subject: Re: Transport Capacity Wed Feb 07 2018, 06:02 | |
| I don't mind the raider being 10 man to be honest, sure 12 would be nice (11 just looks weird to me). More mandatory for me is that venom goes up to 6.
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lament.config Sybarite

Posts : 450 Join date : 2015-04-20
 | Subject: Re: Transport Capacity Wed Feb 07 2018, 06:06 | |
| 11 looks weird to me as well. Might as well make it 12. Also agreed the venom needs 6 spots. | |
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FuelDrop Hekatrix

Posts : 1392 Join date : 2015-06-21
 | Subject: Re: Transport Capacity Wed Feb 07 2018, 06:50 | |
| I honestly would be fine with transport capacity 10 if we weren't so heavily punished for taking 9 man squads. Rhinos are transport 10, after all.
Venoms really need to be capacity 6 though. No question. There are tanks that have better transport capacity than our light transports. | |
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The Strange Dark One Wych

Posts : 734 Join date : 2014-08-22 Location : Private subrealm of the Eldritch Skies Kabal.
 | Subject: Re: Transport Capacity Wed Feb 07 2018, 07:08 | |
| Exactly the same transport capacity as before, but each transport should be able to host one HQs that takes up no transport capacity. | |
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Count Adhemar Dark Lord of Granbretan

Posts : 7333 Join date : 2012-04-26 Location : London
 | Subject: Re: Transport Capacity Wed Feb 07 2018, 07:25 | |
| - @The Strange Dark One wrote:
- Exactly the same transport capacity as before, but each transport should be able to host one HQs that takes up no transport capacity.
That would be fine by me. I just want to be able to take a proper squad and a character, rather than having the character running along after the transport like a kid that missed the bus! _________________ You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me? | |
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FuelDrop Hekatrix

Posts : 1392 Join date : 2015-06-21
 | Subject: Re: Transport Capacity Wed Feb 07 2018, 07:39 | |
| - @Count Adhemar wrote:
- @The Strange Dark One wrote:
- Exactly the same transport capacity as before, but each transport should be able to host one HQs that takes up no transport capacity.
That would be fine by me. I just want to be able to take a proper squad and a character, rather than having the character running along after the transport like a kid that missed the bus! That is the funniest mental image. | |
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drdoom222222 Kabalite Warrior

Posts : 115 Join date : 2015-09-24
 | Subject: Re: Transport Capacity Wed Feb 07 2018, 10:20 | |
| venom troop cap. bumped to 6 should happen, thats the troop cap. for the harlequin transport right? Its basically the same vehicle with a different gun. | |
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amishprn86 Archon

Posts : 4311 Join date : 2014-10-04 Location : Ohio
 | Subject: Re: Transport Capacity Wed Feb 07 2018, 10:22 | |
| Venom needs to be 6.......
_________________ New to Blogging, just starting https://maddpaint.blogspot.com/
Harlequins 5k+ Dark Eldar 10k+ AoS: BoC 8k, CoS 3k
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Crazy_Ivan Wych

Posts : 515 Join date : 2012-04-10 Location : Wellingborough
 | Subject: Re: Transport Capacity Wed Feb 07 2018, 12:26 | |
| Venom 6, Raider would be fine at 10 if they let kabs take a heavy weapon for every 9 guys. | |
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Evil Space Elves Haemonculus Ancient

Posts : 3717 Join date : 2011-07-13 Location : Santa Cruz, ca
 | Subject: Re: Transport Capacity Wed Feb 07 2018, 12:51 | |
| Feels like the poll should read "we want to be" rather than "needs to be." | |
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FuelDrop Hekatrix

Posts : 1392 Join date : 2015-06-21
 | Subject: Re: Transport Capacity Wed Feb 07 2018, 13:01 | |
| Anyone else recalling when Wyches got 1 special weapon per 3 squad members? That made a transport of 10 viable! Would synergize well with a 6-drop Venom too. | |
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Von Snabel Kabalite Warrior

Posts : 183 Join date : 2017-01-12 Location : Stockholm
 | Subject: Re: Transport Capacity Wed Feb 07 2018, 13:05 | |
| I'm already having a hard time imagining where all the duders are on the venom as they ride. Since the gunner and pilot isnt part of the people transported. Gonna be nice and snuggly with 5 dudes, a gunner and a Archon on basicly a little scooter. I can buy the Hearlies have bigger cap since they're space clowns and they gotta have their little clown car. But no, thematicly I can't buy the fact that a Archon would step in to a crowded transport. My archon need her space where her thorne can be fitted. Ain't no plebians gonna be taking up her important leg space.
And I like how some argue that we should have it cause other factions have it. but then again some complain that every faction is the same and there is no feel to them. Im mean, right here is your "feel". Battlebuddies can huddle up in their little metal boxes, but that ain't something the True Kin would accept. (Not a competitive player, not sure if that shone thought)
Edit: Would argee with ^ that more special weaponds would be swell. Especially for Blood Brides | |
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Mppqlmd Incubi

Posts : 1844 Join date : 2017-07-05
 | Subject: Re: Transport Capacity Wed Feb 07 2018, 13:18 | |
| I'm with the "stay with the current capacity, but one HQ is allowed to embark in the boat for free". | |
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FuelDrop Hekatrix

Posts : 1392 Join date : 2015-06-21
 | Subject: Re: Transport Capacity Wed Feb 07 2018, 13:28 | |
| Hoestly, I would be fine with a blinged out version of a raider with just room for the Archon, his bodyguards, and some stripper. Because of course my archon flies into battle with strippers for entertainment. | |
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Marrath Wych

Posts : 689 Join date : 2014-01-01 Location : A very spiky Webway-Hulk
 | Subject: Re: Transport Capacity Wed Feb 07 2018, 14:30 | |
| I think it would be best to lower the minimum squad size for our infantry units, or at least our elite units like Bloodbrides, Trueborn and Incubi to 4 minimum. Like it was in 5th edition? The memory is hazy.
Ta-dah! Problem solved without cramming too many people into one transport. As the Venom really doesn't look like it could carry 6 guys + gunner. Nor does the Raider look like more than 10. And i really like Von Snabel's Harlequin clown car reasoning xD
You could also drop the requirements for special weapons to 4 or 3 like FuelDrop said. Maybe also for Elites only, to put a bit more elite in our elite/horde army.
I also wonder if people would be happy if our codex was just a 8th edition update of our 5th edition codex? | |
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Count Adhemar Dark Lord of Granbretan

Posts : 7333 Join date : 2012-04-26 Location : London
 | Subject: Re: Transport Capacity Wed Feb 07 2018, 14:34 | |
| - @Marrath wrote:
- I also wonder if people would be happy if our codex was just a 8th edition update of our 5th edition codex?
Pretty much, yeah! _________________ You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me? | |
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krayd Wych

Posts : 952 Join date : 2011-10-03 Location : Richmond, VA
 | Subject: Re: Transport Capacity Wed Feb 07 2018, 15:41 | |
| - @Count Adhemar wrote:
- @Marrath wrote:
- I also wonder if people would be happy if our codex was just a 8th edition update of our 5th edition codex?
Pretty much, yeah! but preferably with better mandrakes and hellions. Though, if we retained 5th edition 4+ FNP, then *everything* would probably be fine.  | |
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Lord Asvaldir Hekatrix

Posts : 1148 Join date : 2015-12-06
 | Subject: Re: Transport Capacity Wed Feb 07 2018, 16:57 | |
| Pretty much every transport in the game looks too small to actually transport the number of troops it's supposed to transport. Rhino in particular is way too small to fit ten marines. Because of that I don't care too much if our transports look too small for their actual capacity, just how it's always been for a lot of transports. I'd much rather just have an extra spot for our characters, so have venoms go up to 6 or raiders to 12, doesn't matter which to me as long as characters can get a ride without forcing us to buy a transport for them. _________________ The Night is Dark and Full of Terrors...
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Burnage Hekatrix

Posts : 1305 Join date : 2017-09-12
 | Subject: Re: Transport Capacity Wed Feb 07 2018, 17:06 | |
| The question I'm most concerned with is "Can an HQ choice ride with a minimum sized squad in a Venom and a large enough squad to unlock all special/heavy weapon choices in a Raider?"
As long as the answer to that question is "yes" then I really don't care if unit sizes get dropped by 1 or transport capacities get upped by 1. | |
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Lord Asvaldir Hekatrix

Posts : 1148 Join date : 2015-12-06
 | Subject: Re: Transport Capacity Wed Feb 07 2018, 17:15 | |
| Right I think that's what we all want, but I doubt GW is about to change the special/heavy weapon requirements for most of our units which means our transport capacity would need to go up. Truthfully though I don't think that will happen either. _________________ The Night is Dark and Full of Terrors...
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amishprn86 Archon

Posts : 4311 Join date : 2014-10-04 Location : Ohio
 | Subject: Re: Transport Capacity Wed Feb 07 2018, 20:17 | |
| - @Von Snabel wrote:
- I'm already having a hard time imagining where all the duders are on the venom as they ride. Since the gunner and pilot isnt part of the people transported. Gonna be nice and snuggly with 5 dudes, a gunner and a Archon on basicly a little scooter. I can buy the Hearlies have bigger cap since they're space clowns and they gotta have their little clown car.
But no, thematicly I can't buy the fact that a Archon would step in to a crowded transport. My archon need her space where her thorne can be fitted. Ain't no plebians gonna be taking up her important leg space.
And I like how some argue that we should have it cause other factions have it. but then again some complain that every faction is the same and there is no feel to them. Im mean, right here is your "feel". Battlebuddies can huddle up in their little metal boxes, but that ain't something the True Kin would accept. (Not a competitive player, not sure if that shone thought)
Edit: Would argee with ^ that more special weaponds would be swell. Especially for Blood Brides All transports are 15-20% smaller than they should be if not more. Look at the Rhino, no way 10 SM can fit in that lol. So size doesnt matter. And as of right now, its a tax to having a HQ in a vehicle, unless your taking a court, or other HQ's no HQ can go with a unit in the Venom. We cant take 10mans in Radiers. We dont have HQ's with Bikes/Jump. We are tax'ed for no reason. _________________ New to Blogging, just starting https://maddpaint.blogspot.com/
Harlequins 5k+ Dark Eldar 10k+ AoS: BoC 8k, CoS 3k
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