(Pardon the lack of quality painting, I've had to redesign my Craftworld Eldar scheme about 4 times now and am just now getting started on this new one)
So the other week I managed to get my first, 8th edition game in with my Revenant titan, and I wanted to share with all of you a few key things I noticed during the match.
To start, my Revenant titan is equipped with Sonic lances currently, and thus I fielded it as is. All in all it had 4 weapons, 2 sonic lances, a cloud burst missile launcher, and titanic stride.
From the beginning I was rather concerned about the sonic lances. They took a massive hit this edition (albeit not without some just cause) and went from being 18" torrent, hellstorm template weapons, to a meager 3d6 shots at 18". Formerly the lances were AP2, wounded everything on a 3+, rolled 3d6 for armor penetration at strength 1, and any unit hit by the template were forced to take a pinning test on 3d6, and vehicles hit by the template suffered an auto crew-stunned result along with any other damage caused by the armor penetration.
It's movement speed also got dropped slightly, and the holo-fields feel fairly weak, as they're based on the total distance traveled. In order to get a 4+ invuln save, you have to advance, in which case it can't shoot any of it's weapons, or charge for that matter, making it almost useless.
With 32 wounds at T9, and with a decent armor save, I figured it'd be at least fairly durable, and it was to a degree. But for how much it costs, it leaves a lot to be desired.
But onto the fight..
- Battle Report:
So what did I learn?
One thing I found interesting was that now the Revenant can take different loadouts than before. Rather than previously where you could only equip Sonic Lances OR
Pulsars, now you can mix and match them as you like.
Also the Revenant is able to hit on 2's at first, at least until it takes a few wounds, making the Pulsars even more appealing.
The Sonic lances were definitely underwhelming, they weren't very good at anti-horde duty, and were even worse at killing vehicles (they only do 1 damage per shot). The Pulsars meanwhile have almost the same amount of shots, much better range, wound damn near everything in the game on 2's, have a better AP, and do D6 damage per shot, with a chance to do 2d6 damage. The Pulsars feel like a much better choice, and have a very high chance of killing two Imperial Knights and their equivalents in a single turn. Also with the Pulsars you can stay back at range, using that 60" distance to a massive advantage.
The Holo-fields aren't -terrible-, although they do leave a lot to be desired. I think the best way to get the most out of them, is to throw the Revenant in back field with two pulsars, and just jump it back and forth across your deployment zone, giving you a 5+ invuln against anything that has enough range. (Then again.. with the amount of shots you get with Pulsars, anything that has as much range as you do, will probably get mulched)
I can definitely see taking a single, Sonic lance as a boon. It does make the Revenant a scary target to charge. No one wants to eat 3d6 shots that auto-hit in overwatch, plus whatever lucky shots you get from your other weapons. But besides that.. I doubt I'll ever field my Revenant with Sonic lances again.
IT'S A VALDOR!