I played my first game of 8th edition in my local store. They had all the rulebooks there so we were able to use them rather than flick through images (a life saver) and boy were they pretty! The indexes weren't just books full of stats but also had large portions or lore and art. Pretty decent value if thats you're thing.
Anyway, the 600 point game took us 2 hours and to turn 5 before i wiped him. This was my army list:
Archon - Agoniser, Blaster, Blast pistol, Phantasm Grenade
9 x warriors - Agoniser, Blaster
Raider - Dark lance, shock prow
5 x trueborn, - Agoniser, 2 x Blaster, 2 x Dark Lance, Phantasm Grenade Launcher
Venom - 2 x Splinter Cannon
6 x hellions - Agoniser (+2 movement)
My opponent brought:
3 stealth suits
5 pathfinders, with a drone that increased their range by 6
2 x 4 gun drones
2 x 5 striketeams
1 x cadre fireblade
1 x devilfish
I set up as centrally as i could and as close to my deployment edge as possible, knowing I had the first turn and that I wanted to both destroy the devilfish turn 1 and get my hellions into close combat.
My opponent split his forces, with the devilfish on one side with some drones and the pathfinder, stealthsuits and final gun drone units on the other side looking to take advantage of some ruins.
Pathfinders and stealth suits then infiltrated into the ruins.
Turn 1: Hellions charged both the stealth suits and the pathfinders in the ruin, i lose 1 to overwatch but manage to get in, i kill off 2 pathfinders - Wasn't great!
My raider and venom shoot off towards the devilfish and i manage to fire off 3 dark lance and 4 blaster shots. Devilfish takes 6 wounds (50%) from a single dark lance and pushes another onto one of the drones - Not ideal. What was great was the splinter cannon removing an entire unit of gun drones! Hurrah!
On Tau turn, he disembarks both fireteams and cadre i front of my raider and venom and we can both smell death. In 7th edition, both vehicles would uls typically blow up but! Even with cadre giving them +1 shots, the raider took 1 wound and the venom took 2! Great result!
Meanwhile, the tau fighting the hellions have fallen back with the stealth suits killing 2 in return fire! His commander also deep striked into cover to fire at thr hellions but missed all shots.
My hellions turned around and headed for the commander, jumping into terrain to try and get a cover save on overwatch.
My trueborn, warriors and archon disembarked from their transports and started to get excited about slicing up some tau! In the shooting phase, both tau squads were left with 2 units, the devilfish lost another 3 wounds and its final drone. Cadre fireblade took it all in his stride!
I charged my raider and took 2 wounds from overwatch but couldn't manage to engage the devilfish and *really* didnt want it to shoot at my warriors so i charged it with the venom, the venom took another 1 wound. Everyone else charged. My archon annihilated cadre whilst my trueborn butchered the remaining 2 fire warriors in 1 squad. The raider finished the other and the venom and warriors finished off the devilfish. The devilfish explodes, putting a mortal wound on my archon, warriors, venomand raider. Result and brutal!
Unfortunately consolidating 3' put my archon and venom in a pretty dire position.
Tau regrouped his remaiming units in the ruins with coldstar running the gamble and moving closer to take out both venom and archon.
Venom died, but to heavy fire. It exploded and gave my archon and the warriors another mortal wound. The enemy then focused the Archon but the 2++ save with reroll from command points meant he took no wounds!
I moved my archon and trueborn back into the raider and moved it within blaster range of the coldstar, my warriors pushed forward but could only get in splinter fire range.
Coldstar died... He took 3 dark lances and 1 blaster but he died! Result! The final two blasters took out two pathfinders.
Tau then tried to destroy the raider but with no ap gave it only a single wound, turn 3 and only 5 wounds!
I disembarked everyone and moved my raider forward to charge (forgot to move my archon and trueborn into charge range...). Shooting phase saw 1 stealth suit die a d the remaining gun drones. Tau only have 2 stealth suits and 2 pathfinders left!
Raider charges, killing no one but takes a wound. Classic.
Turn 5 was mopup duty, tau fell back, noone died. I charged, they all died.
Overall, a really fast paced game which saw me jump around the table. The hellions were wasted unfortunately but i wont be giving them +2 movement, instead maybe +1 str or attacks.
The biggest mvps was the raider and the archon. With my raider able to charge and drag units into combat with it, it made overwatch a lot less painful and meant we actually got to kill things!
The archon with his 2++ and reroll from cp was lethal, absolute tank who killed everything.
Granted, the tau player didnt bring any ap save for some missile pods. If he had done, it couldve been a different game but i had a lot of fun and cannot wait to run around the board again.