How many models of reavers does it take to block a transport vehicle from falling back or disembark units? Was thinking of using them as a "blocker" unit, disable a transport vehicle turn one by locking it in combat with no option to fall back or disembark the units, while rest of of the army kills everything else.
Posts : 4434 Join date : 2014-10-04 Location : Ohio
Subject: Re: Using Reavers Tue Jun 13 2017, 22:14
Depends on the vehicle, a Rhino 6, a Wave Serpent.. idk. a Land Raider most likely 10? a Baneblade? LOTS lol XD
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Posts : 1041 Join date : 2017-01-26
Subject: Re: Using Reavers Wed Jun 14 2017, 06:50
Also depends on if you have them in 1 unit or multiple units. Technically any square non flying vehicle can be blocked by 2 units of 2 I think. Just put them at 2 opposite corners? He cannot turn without moving your guys and cannot go back forth or sideways since there is always at least 1 reaver in the way?
Posts : 259 Join date : 2013-02-12
Subject: Re: Using Reavers Wed Jun 14 2017, 09:41
I ran 3 reavers with an agonizer and bonus move. Worked perfectly as objective takers. The enemy had to send small forces against them and my bikers looked really resilent in a fight with a Kopta and then with 20 Gretchins. But I think I'd better take one more Venom for 90~ points. The same 6 wounds with much better survivability and damage output.