How many models of reavers does it take to block a transport vehicle from falling back or disembark units? Was thinking of using them as a "blocker" unit, disable a transport vehicle turn one by locking it in combat with no option to fall back or disembark the units, while rest of of the army kills everything else.
amishprn86 Archon
Posts : 4436 Join date : 2014-10-04 Location : Ohio
Subject: Re: Using Reavers Tue Jun 13 2017, 22:14
Depends on the vehicle, a Rhino 6, a Wave Serpent.. idk. a Land Raider most likely 10? a Baneblade? LOTS lol XD
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|Meavar Hekatrix
Posts : 1041 Join date : 2017-01-26
Subject: Re: Using Reavers Wed Jun 14 2017, 06:50
Also depends on if you have them in 1 unit or multiple units. Technically any square non flying vehicle can be blocked by 2 units of 2 I think. Just put them at 2 opposite corners? He cannot turn without moving your guys and cannot go back forth or sideways since there is always at least 1 reaver in the way?
SERAFF Sybarite
Posts : 259 Join date : 2013-02-12
Subject: Re: Using Reavers Wed Jun 14 2017, 09:41
I ran 3 reavers with an agonizer and bonus move. Worked perfectly as objective takers. The enemy had to send small forces against them and my bikers looked really resilent in a fight with a Kopta and then with 20 Gretchins. But I think I'd better take one more Venom for 90~ points. The same 6 wounds with much better survivability and damage output.