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 2000pt. Royal Aeldari Airforce

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TeenageAngst
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PostSubject: 2000pt. Royal Aeldari Airforce   2000pt. Royal Aeldari Airforce I_icon_minitimeSat Feb 25 2017, 01:32

I was really hoping I could shove this all into a Ynnari detachment but apparently they don't have access to flyer wings/formations so I had to plan for such a contingency.

Eldar CAD:

1x Farseer
1x Jetseer

2x 3-man Windriders
1x 3-man Scatbikes

1x 4-plane Hemlock Wraithfighter flyer wing

1x 3-gun Vaul's Wrath /Vibro Cannons

1x Aegis Defense Line w/Comms Relay

Dark Eldar Air Superiority detachment:

1x Blackheart Talon, 2 Razorwing Jetfighters w/Dark Lances, 2 Voidraven Bombers w/2 Implosion Missiles and 2 Shatterfield Missiles.

Here's how it works. You begin the game with your Vibro Cannons and your Farseers sitting behind the Aegis line. Their high toughness, cover save, and range should keep you from getting tabled. If it is a question though, then you can keep your Jetseer in a squad of Windriders on the opposite end of the table. Turn 1 is just survival. Lure your opponent out into the open. Maybe use your scatbikes as a tempting early kill target if you opponent neglects to hide themselves. As long as the Farseers stay alive though you should be kosher.

Turn 2 everyone comes on the board and the fireworks start. This is the beta strike to end all beta strikes. Your Farseers should both have Guide, and perhaps Prescience if you feel like it. Use it to your full advantage here as the Voidravens and Razorwings blow their missiles on anything that's dared to show its face. The Hemlocks should each have Shriek at the very least, and at least one should have Invisibility. Use Invisibility on a scoring unit of Windriders, preferably the one with the Jetseer in it, and shriek people with the rest of your dice. If you come on in the Indomitable attack pattern you get Ignores Cover and Tank Hunter on 8 d-scythes which should see most opponents eating their own hat.

The entire list really revolves around careful maneuvering of your flyers to make sure they are in the correct attack patterns for any given situation along with clever target priority. Their high agility should make break turns a breeze, and the complete lack of skyfire in most lists means the flyers will be virtually untouchable. The one thing you are vulnerable to is enemy anti-air but so long as you're in an attack formation your Razorwings do get Interceptor. Plus, they will be useful in the dogfight phase.

So yeah, that's my next plan for my collection is to make this list. I love flyers and I especially love the Eldar/Dark Eldar flyers. Their models are beautiful and they're fun to paint. I've tested it with proxies a bit and it seems fairly potent.

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BetrayTheWorld
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PostSubject: Re: 2000pt. Royal Aeldari Airforce   2000pt. Royal Aeldari Airforce I_icon_minitimeSat Feb 25 2017, 01:50

It would probably get tabled against several drop pod lists. A skyhammer annihilation force would be an almost guaranteed win for your opponent.

Also, in games where there is some sort of modified maelstrom rules, like ITC, you don't have a lot of things to score.

Interesting, fun looking list for a killpoint game or something, but I also believe that you are considered to be "tabled" if you have no ground troops on the table, so even if you get past turn 1, the chance of being tabled by someone who ignores your air is real. They only have to kill 4 units.
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TeenageAngst
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PostSubject: Re: 2000pt. Royal Aeldari Airforce   2000pt. Royal Aeldari Airforce I_icon_minitimeSat Feb 25 2017, 02:00

This can't be used in ITC missions because the ITC doesn't allow DftS which this is reliant upon, so that doesn't matter.

The ground forces are entirely optional. I just picked units that I thought would synergize well. I could instead use a Psykana Division, a miniature Flying Circus, Flyrants, Riptide Wing, etc.

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PostSubject: Re: 2000pt. Royal Aeldari Airforce   2000pt. Royal Aeldari Airforce I_icon_minitimeSat Feb 25 2017, 21:03

Even without ITC rules, many...I'd say most tournaments stateside use some sort of modified maelstrom rules. I've never seen a single tournament using actual maelstrom cards, and pure eternal war missions are becoming increasingly rare.

So the point was that any mission type that relies on objectives for progressive scoring throughout the game, instead of only at the end, would cause this list problems.

Further, the ground forces matter in ALL game modes regardless of ITC or not, because I'm pretty sure that the rule from the rulebook for being tabled says that if you don't have any remaining forces other than zooming flyers or swooping flyers at the end of a game turn, you lose the game. Basically, you're not allowed to ONLY have flyers left on the table.

I haven't looked any of this up, so I could be wrong, but I doubt it.
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TeenageAngst
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PostSubject: Re: 2000pt. Royal Aeldari Airforce   2000pt. Royal Aeldari Airforce I_icon_minitimeSun Feb 26 2017, 01:56

No what I mean is the ground forces I bring are mostly irrelevant. The ones I listed I only did so because they seemed to work well with the stated intention of the flyers but I could sub them out for literally any ground forces.

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PostSubject: Re: 2000pt. Royal Aeldari Airforce   2000pt. Royal Aeldari Airforce I_icon_minitimeSun Feb 26 2017, 02:44

I'd be very interested to see Battle Reports from this list. It looks like it could have a great deal of potential.

I don't normally love Vaul's Wrath batteries, but I can definitely see the advantage here.

Against mechanized armies I think you'll clean flipping house. They have a lower shot count and your flyer weaponry will do well against low-to-mid armored vehicles. I think the missiles and the shrieks might heavily weigh in your favor against infantry groups as well.

Line infantry that can still hurt artillery (Tau, and ironically Dark Eldar as well as Scatterbikes) might give you a hard time. I do think that at 2000 points an all drop pod force might be able to table you t1, but I could be mistaken.
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PostSubject: Re: 2000pt. Royal Aeldari Airforce   2000pt. Royal Aeldari Airforce I_icon_minitimeSun Feb 26 2017, 03:50

@TeenageAngst wrote:
No what I mean is the ground forces I bring are mostly irrelevant. The ones I listed I only did so because they seemed to work well with the stated intention of the flyers but I could sub them out for literally any ground forces.

I understand that, but I don't think there is a whole lot out there that is more tough to shift, point for point, than vaul's wrath batteries. Maybe ork artillery guns with the grots, but I'd have to math out the difference in leadership and see if it would be worth the increase in bodies.

In either case, they both get squashed by anything that can deep strike and assault turn 1.

I just have trouble thinking of a way you can field all those flyers while still having things on the table that both have the ability to move/score, AND survive against drop pod forces.
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TeenageAngst
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PostSubject: Re: 2000pt. Royal Aeldari Airforce   2000pt. Royal Aeldari Airforce I_icon_minitimeSun Feb 26 2017, 04:02

I mean if I was going for practicality I wouldn't have Voidravens in the list to begin with. The purpose is not to plan for every contingency, the purpose is to plan for most typical scenarios and run a gazillion flyers.

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PostSubject: Re: 2000pt. Royal Aeldari Airforce   2000pt. Royal Aeldari Airforce I_icon_minitimeSun Feb 26 2017, 04:07

@TeenageAngst wrote:
I mean if I was going for practicality I wouldn't have Voidravens in the list to begin with. The purpose is not to plan for every contingency, the purpose is to plan for most typical scenarios and run a gazillion flyers.

Mission accomplished! Very Happy

I'm just sort of stuck into a "take all comers" list design philosophy because I've done so much of it, so my first instinct is to figure out how to optimize a list to be able to deal with almost any threat.
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PostSubject: Re: 2000pt. Royal Aeldari Airforce   2000pt. Royal Aeldari Airforce I_icon_minitimeSun Feb 26 2017, 04:15

I mean, running 4 Hemlocks with an Infernal Tetrad would be pretty disgusting AND an all-comers list. That's a list that would be NOVA legal at least.

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PostSubject: Re: 2000pt. Royal Aeldari Airforce   2000pt. Royal Aeldari Airforce I_icon_minitimeSun Feb 26 2017, 04:25

They couldn't all be in the air at the end of any game turn though, so it would be sort of important that you went second, otherwise you'd have to keep multiple members of the tetrad on the ground for fear of losing 1 and getting tabled at the end of your opponent's turn.

I also don't know if I'd consider that an "all comers" list when a very basic list, such as a skyhammer annihilation force with grav cannon devastators could pretty reliably kill a member of the tetrad. At least, I think they could.

Haven't played against the tetrad much. I know they each get the other's warlord traits and/or god-specific special rules...does that cause them to end up with a 2++ rerollable with an artefact somehow or something?

If so, that would make the list far stronger in formats that don't limit 2+ rerolls. In formats that make it 2+/4+, the grav cannons would probably still pull through and kill it.
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PostSubject: Re: 2000pt. Royal Aeldari Airforce   2000pt. Royal Aeldari Airforce I_icon_minitimeSun Feb 26 2017, 04:28

All I know is my friend ran his Tetrad at The Only Game In Town and managed to beat people who've played the list much longer than he has by simply keeping his Daemon Princes on the ground and hogging objectives all game. I think flying the Daemon Princes is something most people do just because they don't know how to fully utilize the psychic phase, something you'd be even more adept with when you have 8 more warp charges and 4 units with Psychic Shriek and potentially Invisibility flying around.

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PostSubject: Re: 2000pt. Royal Aeldari Airforce   2000pt. Royal Aeldari Airforce I_icon_minitimeSun Feb 26 2017, 17:08

I'd imagine he had other things with his Tetrad though, which provides target saturation. When you're talking about the Tetrad being literally the ONLY thing on the ground to shoot at, I bet you can guess what's going to be getting shot at. Wink

If you've got the stats of what we'd be dealing with, we could easily math it out and see if a grav-cannon skyhammer would be able to take out 1+ members of the tetrad in a single turn to test viability.

Grav-cannon skyhammer is such a common tactic that I think it should be considered in any list that intends to heavily utilize reserves. I know I personally consider it heavily whenever I design a reserve-heavy list.
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PostSubject: Re: 2000pt. Royal Aeldari Airforce   2000pt. Royal Aeldari Airforce I_icon_minitimeSun Feb 26 2017, 17:55

Grav has always been such a non-issue for me I don't even think about it really. The curse of playing DE for so long.

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PostSubject: Re: 2000pt. Royal Aeldari Airforce   2000pt. Royal Aeldari Airforce I_icon_minitimeSun Feb 26 2017, 19:57

Sure, but if you're making a list that depends on tough units to have staying power when you otherwise have no ground units, you HAVE to think about it.

Welcome to designing mixed faction lists. Wink
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PostSubject: Re: 2000pt. Royal Aeldari Airforce   2000pt. Royal Aeldari Airforce I_icon_minitimeSun Feb 26 2017, 20:53

Psykana division behind a VSG pooping out Daemons might work. Especially if they have a bunker of Chimera blocking LoS

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PostSubject: Re: 2000pt. Royal Aeldari Airforce   2000pt. Royal Aeldari Airforce I_icon_minitimeMon Feb 27 2017, 07:09

Maybe. I think a VSG certainly has potential applications with it. How many points do you have available after you pay for the flyers?
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PostSubject: Re: 2000pt. Royal Aeldari Airforce   2000pt. Royal Aeldari Airforce I_icon_minitimeMon Feb 27 2017, 16:58

4 Hemlocks would be 740, and then another 6-700 for the DE formation. If I scrap that and shove the 4 Hemlocks in a CAD I can squeeze 2 psykana divisions in a VSG with plenty of Chimeras.

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PostSubject: Re: 2000pt. Royal Aeldari Airforce   2000pt. Royal Aeldari Airforce I_icon_minitimeMon Feb 27 2017, 17:04

You seem to be very imprecise. It's difficult to talk about what would work and what wouldn't when you don't actually have a list or points values. It's an amorphous blob, and amorphous blobs can't be beaten because they have no definitive shape. You win. Very Happy
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PostSubject: Re: 2000pt. Royal Aeldari Airforce   2000pt. Royal Aeldari Airforce I_icon_minitimeMon Feb 27 2017, 19:16

Kinda like my ex-wife in court.

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