- @The Red King wrote:
- I disagree on the whole. Being a level 4 psyker with 4 rolls on the same table greatly increases the reliability of getting a key power.
This. I play Eldrad regularly for just this reason. I use him when I have a strategy that really hinges on me getting a specific power, like gate of infinity or invisibility. Since he gets 4 rolls on a single chart, he has a far better chance of rolling a specific power. So, 66.66% of the time, he will get you the power you want. I tend to use him with at least 1-3 other farseers for redundancy, for the few times he doesn't get it, with plans on how to use the farseers in both success and failure to roll the proper powers.
If you don't want that many psykers, with 4 rolls on the same chart, if you don't get the power you're looking for, you also know what powers you WILL have, so it's easy to plan alternate ways to use him as long as you choose a chart that has multiple useful powers. Generally, if you plan 2 units for him to join(1 if he gets X power, and 1 if he gets Y power) that specifically utilize each power set efficiently, he's always worth it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Eldrad takes 4 Rolls on the Sanctic Daemonology Table that includes the following powers:
Gate of Infinity, Hammerhand, Sanctuary, Purge Soul, Cleansing Flame, and Vortex of Doom
The last 3 are witchfires and therefore universally useful.
In this instance, you could take the following 2 units to utilize whatever he may get:
1 unit of 5 Wraithguard with D-scythes and a wave serpent.
1 unit of 10 Khymerae from a Dark Eldar beastpack and a Succubus w/Archite Glaive
If you get gate of infinity, you can join the wraithguard and teleport them around the table spraying things with ignores cover D weapon templates(plus whatever witchfires you got). If you don't get gate of infinity, the wave serpent is there to transport your D-scythes.
If you get Hammerhand, that makes the khymerae S6 with 4 attacks on the charge. That's 40 S6 attacks on the charge for the whole unit. Eldrad and the succubus are on foot, but the khymerae move 12" as beasts, so you can sort of slingshot them by stringing out the unit to keep the characters in coherency, then charging ASAP. Since charging is up to 12" of extra movement, and a successful charge ends up including additional pile in moves as well(2 per round), this means the characters can be slingshotted a surprising distance forward(up to 24") in a single round. The succubus is also very nasty with hammerhand and AP2.
Sanctuary is also really helpful for the Khymerae unit, since it improves their invulnerable save from 5+ to 4+, Succubus' 4+ to 3+, and improves Eldrad's invuln from 3+ to 2+.
If you instead get gate of infinity and put Eldrad with the wraithguard, the Succubus and Khymera are still a good unit, because you can still use the Khymera to slingshot the Succubus into combat, and 10 khymerae still generate 40 S4 attacks on the charge.
This is how I design lists. No matter what I roll, I like it.