So feed back for a list: 1850
Succubus- Armour of Misery, Glaive, haywire grenades.
3 mandrakes
3mandrakes
Warriors- Venom, cannon
Warriors- Venom, cannon
Warriors- Venom, cannon
Warriors- Venom, cannon
Reavers- 6, 2bkasteds, 2claptrops
Reavers- 6, 2blasters, 2 claptrops
Reavers- 6, 2blasters, 2ckaptrops
Ravager- 3 Dark Lance
Ravager- 3 Dark lance
Grotquesuire:
Haemi- scissorhand, sump
Grot- 4, Abberation, scissorhand, raider, night shields
Grot- 4, Abberation, scissorhand, raider, night shields
works out at 1845.
Succubus goes in second grot squad And Hail Marys it across the board.
Mandrakes infiltrate/outflank objective grab. Or block scout moves.
Warriors are pretty standard anti infantry.
Reavers, provide moving cover for the grots, using their turbo boost to block line of sight. Then provide fire/Cc support. Mostly targeting units if interest- light vehicles, scout squads
Ravagers provide...anti vehicle if my dice love me.
I lack in vehicle killing power, thankfully there's not many people that use heavy mechs in my area, mostly Tau eldar or crons. But this is a pretty bog standard list, just relies on everything working the way it should...
Used this list last week plying against a chaos army, guy had 20 possessed daemon prince 17-18 terminators. The game was relic and I narrowly lost by 1pt. He had first blood, after me failing to kill a 5 man marine squad with 4 venoms, failed to kill a helbrute with two ravagers. It was an awesome start to the game. He claimed warlord and I got line breaker, if it had went on for turn 7, I still had a raider, ravager, 3 venoms and roughly 8 warriors to his 2 terminators and termi captain.
But dice gods being fickle and all. I do quite like this list just mainly my dice rolling the first couple of turns made it harder, but I'm always looking for feed back on lists I make.