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 DE Kill Team (Trueborn and Reavers)

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flakmonkey
Sybarite
flakmonkey

Posts : 333
Join date : 2013-03-05

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PostSubject: DE Kill Team (Trueborn and Reavers)   DE Kill Team (Trueborn and Reavers) I_icon_minitimeTue Oct 11 2016, 19:47

There is a Kill-Team event at GW Sdney coming up that I'll be going to (5th Nov)
I'm not expecting to do particularly well, but at least Kill-Team should make my short attention span less of a hazard than it normally is.

I was hoping to get some advice and/or tips for this style of play. I have a list I'm thinking of taking, but any help is much appreciated.

TL;DR Goin to a killteam thing, need some help


List

So I've started making/painting this list-

Incubi (Leader)
Incubi - Basic (Specialist-Killer Instinct)
Incubi - Basic

Reaver - Blaster (Specialist-Infiltrate)
Reaver - Blaster (Specialist-Eagle Eye)
Reaver - Cluster Caltrops
Reaver - Basic
Reaver - Basic
Reaver - Basic

I think it covers some of the issues I found, and Reavers seem to be a solid choice for KT in general.
BEtter CC if Incubi make it into combat, lots of flexibility with reavers.
Hope it does better. Or I hope I do better


Cheers

_________________
"Whereas the duty of the Imperial Commander is either to seize or defend territory, the Dark Eldar make war only to steal. If, as a by-product of this, the are able to indulge their vile passion for murder, torture and other decadent acts, then they will joyfully do so, but this is not their primary goal"


Last edited by flakmonkey on Thu Oct 27 2016, 19:51; edited 1 time in total
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Ixonoxlast
Slave
Ixonoxlast

Posts : 21
Join date : 2016-08-07

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PostSubject: Re: DE Kill Team (Trueborn and Reavers)   DE Kill Team (Trueborn and Reavers) I_icon_minitimeWed Oct 12 2016, 03:05

Played a bunch of games of KT on sunday, had the most success with this list:

190 pts

5 kabalite warriors w/ splinter rifles
1 raider w/ disintegrator

5 kabalite warriors w/ splinter rifles
1 raider w/ disintegrator

Sometimes I swap the second raider for a venom with splinter cannons for an even 200 pts

Poison is an absolute murder in KT, and the 36" range and AP 2 of the disintegrators means its killing almost anything it shoots at.

Also thats 12 units on the field, 6 before you have to roll off Ld or have them removed. Not bad.

Kite with your raiders and only unload your kabalites on objectives if you have too.

Unfortunately I had not any luck with my reavers, they bounced of almost everything I threw them at, although my cluster caltrops did pop a rhino... But the raider can do that too from further away.
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flakmonkey
Sybarite
flakmonkey

Posts : 333
Join date : 2013-03-05

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PostSubject: Re: DE Kill Team (Trueborn and Reavers)   DE Kill Team (Trueborn and Reavers) I_icon_minitimeWed Oct 12 2016, 04:10

@Ixonoxlast wrote:
Played a bunch of games of KT on sunday, had the most success with this list:

190 pts

5 kabalite warriors w/ splinter rifles
1 raider w/ disintegrator

5 kabalite warriors w/ splinter rifles
1 raider w/ disintegrator

I guess this is pretty similar to the base of most of our CADs, so it makes sense it'd work in kill team too.
I can see a Raider bein more survivable than a Trueborn running around with a blaster too.

_________________
"Whereas the duty of the Imperial Commander is either to seize or defend territory, the Dark Eldar make war only to steal. If, as a by-product of this, the are able to indulge their vile passion for murder, torture and other decadent acts, then they will joyfully do so, but this is not their primary goal"
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Ixonoxlast
Slave
Ixonoxlast

Posts : 21
Join date : 2016-08-07

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PostSubject: Re: DE Kill Team (Trueborn and Reavers)   DE Kill Team (Trueborn and Reavers) I_icon_minitimeWed Oct 12 2016, 04:29

I sorta wish it didnt work so well, because its kind of boring.

I suggest running whatever you want though because KT goes fast

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flakmonkey
Sybarite
flakmonkey

Posts : 333
Join date : 2013-03-05

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PostSubject: Re: DE Kill Team (Trueborn and Reavers)   DE Kill Team (Trueborn and Reavers) I_icon_minitimeWed Oct 12 2016, 05:51

@Ixonoxlast wrote:
I sorta wish it didnt work so well, because its kind of boring.  

I suggest running whatever you want though because KT goes fast


It does lack a certain exotic flair. I'll try it out in some practice games along with the other list.
If nothing else it's a solid option, and would require no modelling or painting on my part, unlike the reavers.

_________________
"Whereas the duty of the Imperial Commander is either to seize or defend territory, the Dark Eldar make war only to steal. If, as a by-product of this, the are able to indulge their vile passion for murder, torture and other decadent acts, then they will joyfully do so, but this is not their primary goal"
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Draco
Kabalite Warrior
Draco

Posts : 211
Join date : 2016-02-01
Location : Chicago

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PostSubject: Re: DE Kill Team (Trueborn and Reavers)   DE Kill Team (Trueborn and Reavers) I_icon_minitimeWed Oct 12 2016, 13:10

I took 2nd at my local tournament with 6 Reavers, and 7 Mandrakes. 2+ cover with an assault 2 weapon is dangerous in kill team.
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Ixonoxlast
Slave
Ixonoxlast

Posts : 21
Join date : 2016-08-07

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PostSubject: Re: DE Kill Team (Trueborn and Reavers)   DE Kill Team (Trueborn and Reavers) I_icon_minitimeWed Oct 12 2016, 13:36

Just had a thought, you could pulg in additional Beastmaster on my first list for one extra unit on the field. He may not be amazing, but hes got good poison and mobility
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flakmonkey
Sybarite
flakmonkey

Posts : 333
Join date : 2013-03-05

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PostSubject: Re: DE Kill Team (Trueborn and Reavers)   DE Kill Team (Trueborn and Reavers) I_icon_minitimeThu Oct 13 2016, 07:17

@Ixonoxlast wrote:
Just had a thought, you could pulg in additional Beastmaster on my first list for one extra unit on the field. He may not be amazing, but hes got good poison and mobility

I saw another list here (I think) that filled in the last 10 points with a beastmaster too. Handy way to spend 10 points I guess. I was thinkin of just throwin in a Sybarite upgrade, for the fluff.

@Draco - Hpow did you find the Reavers? I don't own any Mandrakes and not really a fan of the model, nut definetly curious about your experince with them/

_________________
"Whereas the duty of the Imperial Commander is either to seize or defend territory, the Dark Eldar make war only to steal. If, as a by-product of this, the are able to indulge their vile passion for murder, torture and other decadent acts, then they will joyfully do so, but this is not their primary goal"
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Draco
Kabalite Warrior
Draco

Posts : 211
Join date : 2016-02-01
Location : Chicago

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PostSubject: Re: DE Kill Team (Trueborn and Reavers)   DE Kill Team (Trueborn and Reavers) I_icon_minitimeThu Oct 13 2016, 13:11

@flakmonkey wrote:
@Draco - How did you find the Reavers? I don't own any Mandrakes and not really a fan of the model, but definitely curious about your experience with them/

I found the Reavers hit and run ability to work amazingly well. I gave two of them Blasters, one with the extra length to shoot 27" and the other I gave infiltrate. You hop out of cover just long enough to shoot, then return behind cover and negate your opponent a return shot.

The Mandrakes all have infiltrate, and their additional cover save means they start out with a 2+ cover save. Assault 2 18" is great on the smaller table you play, and late game with the DE bonus you get S5 cc attacks!

It really played like I would expect a DE kill team to work. Quick, always hugging the shadows, never giving your opponent a good kill choice, and with 13 models, all with a 2+ or 3+(Jink) save, you probably won't have to LD test.

Warning: Ignores cover = you are dead...
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Hellstrom
Wych
Hellstrom

Posts : 515
Join date : 2014-11-24
Location : South Central England

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PostSubject: Re: DE Kill Team (Trueborn and Reavers)   DE Kill Team (Trueborn and Reavers) I_icon_minitimeSat Oct 22 2016, 11:45

[quote="Ixonoxlast"]
Also thats 12 units on the field, 6 before you have to roll off Ld or have them removed. Not bad.
quote]

7, not 6. It's more than half.
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Ixonoxlast
Slave
Ixonoxlast

Posts : 21
Join date : 2016-08-07

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PostSubject: Re: DE Kill Team (Trueborn and Reavers)   DE Kill Team (Trueborn and Reavers) I_icon_minitimeSat Oct 22 2016, 17:45

You sure? In my LGS we play at 50%

Anyhow... I've swapped out wyches for one group of the Kabalitesn as there plasma grenades give a good deal of flexibility
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flakmonkey
Sybarite
flakmonkey

Posts : 333
Join date : 2013-03-05

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PostSubject: Re: DE Kill Team (Trueborn and Reavers)   DE Kill Team (Trueborn and Reavers) I_icon_minitimeThu Oct 27 2016, 19:49

Forgot to finish replying to this.
I tried out a few lists a week ago, all led to terrible results. However it was my first ever time playin KT and I played a pretty full-on guy.
He ran a 30K veteran list, and I struggled to kill him fsst enough.
List 1 - 3 incubi in a venom and 5 Kabalites with a blaster and a beastmaster
Got siezed, venom was destroyed by lucky shot despite 3+cover save first turn. My limited movement after that was.the end of me.
List 2-2 Kabalite squads in Raiders
Webt a bit better, got seized again though. Vehicles did well, but lack of usefull CC meant marines ran a bit roughshod over me once we met at the objective (zone mortalis style board, so vehicle was outside the "walls"
List 3-10 man kabalite squad, Lance,  blaster, Sybarite with power sword.
I liked this list, power sword made a large difference in CC for me. Played on same zone mortalis board.


So I think my main issues were- lack of low enough AP close combat attacks and low number of attacks.
Poor saves in general 5+ sucks when it's all you got (even with FNP)
I'm a average player at the best of times

_________________
"Whereas the duty of the Imperial Commander is either to seize or defend territory, the Dark Eldar make war only to steal. If, as a by-product of this, the are able to indulge their vile passion for murder, torture and other decadent acts, then they will joyfully do so, but this is not their primary goal"
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flakmonkey
Sybarite
flakmonkey

Posts : 333
Join date : 2013-03-05

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PostSubject: Re: DE Kill Team (Trueborn and Reavers)   DE Kill Team (Trueborn and Reavers) I_icon_minitimeThu Oct 27 2016, 19:50

So I've started making/painting this list-

Incubi (Leader)
Incubi - Basic (Specialist-Killer Instinct)
Incubi - Basic

Reaver - Blaster (Specialist-Infiltrate)
Reaver - Blaster (Specialist-Eagle Eye)
Reaver - Cluster Caltrops
Reaver - Basic
Reaver - Basic
Reaver - Basic

I think it covers some of the issues I found, and Reavers seem to be a solid choice for KT in general.
BEtter CC if Incubi make it into combat, lots of flexibility with reavers.
Hope it does better. Or I hope I do better

Added list to first post to save people reading time

_________________
"Whereas the duty of the Imperial Commander is either to seize or defend territory, the Dark Eldar make war only to steal. If, as a by-product of this, the are able to indulge their vile passion for murder, torture and other decadent acts, then they will joyfully do so, but this is not their primary goal"
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