- @Count Adhemar wrote:
- I like the list. Do you have any ICs with the 2nd Grot unit? If not, they are going to suffer from Ld4 until Fearless kicks in on Turn 2. A relatively small risk but an opponent could target their Raider and force them to take Pinning tests when it's wrecked.
It doesnt matter if they fail. They would stand right back up once fearless kicks in.
Speaking of your list, @stevethedestroyerofworlds, im not a fan of warrior venoms. Yes, you get OS, but at a very high tax. I would include 2 venom warriors and the other 2 empty as FA or CG (llhamaean transport) slots.
Im also not a fan of heat lance scourges, specially taking into consideration that their S6 wont cut it if you slip out of melta range in your DS. Have you tried haywire blasters on them?
Dark Lance Ravagers are a thing of the past, when they costed 105p and could move 12UM and shoot. Now they are too expensive for what they bring to the table. Have you tried dissie ravagers?
Not fond of the scissorhand in the aberration either. Maybe its personal preference but I prefer my cc units as cheap and disposable as possible. Also, mi advice is to not pay for dark lance on transports, as they will probably jink all game long and a one shot weapon hitting on sixes aint gonna cut it. Maybe consider Nightshields for them.
I take for granted you want the Succubi with glaive with the cast of players, right? Thats a big investment on a single unit. Maybe get an archon with 2+ invulnerable save to take hits for the team? I dont know, as I said Im more of an MSU type of guy so I generally dislike pricey units.
Hope I helped and didnt come across as a buzzkiller. Good luck!
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