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 1250 and 1850 Comp lists

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amorrowlyday
Hekatrix
amorrowlyday

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PostSubject: 1250 and 1850 Comp lists   1250 and 1850 Comp lists I_icon_minitimeTue Jun 28 2016, 08:58

As much fun as Traveler of Forgotten Paths abuse has been our new formation has convinced me to try a corsair-less list again. I have a league game with the 1250 list scheduled for tomorrow. I think I may post a Batrep. Anyway:

Purge Cotorie [551]  

Archon-AoM, Blaster, HwG, WWP
Kabalite Warriors[5]- Trueborn, 4xBlaster, SC- [ Venom(2xSC)]
Raider-
Reavers[6]- Arena Champion, 2x Heatlance, 2xCC

Craftworld Eldar CAD [699]

Autarch- Mask, Jetbike, Scorpion Chainsword, Shard of Anaris
Farseer- Jetbike, Singing Spear

Wraithguard[5]-
Wraithguard[5]-(D-scythes at 1850)

Rangers[5]-
Windriders[3]- 3xScatter Lasers

------Added for 1850----------
Grotesquerie

Haemonculus- WWP

Grotesques[4]- Aberration(Agonizer) - Raider
Grotesques[4]- Aberration(Scissorhand) Raider

At 1250 Not sure who my warlord is (at 1850 it's the aberration), but game plan is to roll once on fate and the rest on telepathy, place either in the reaver blob or with the windriders depending on results. The archon is with a unit of wraithguard in Deep strike reserves, and depending on pregame rolls the second unit will either start the game in reserves or next to the raider. Jetbikes start on the table, Rangers infiltrated to either hold a backline objective or serve as a choke for the opponents scout moves. It's a shame that I won't get PE until turn 3 at the earliest, but that's a price I am more than willing to pay in order to definitely kill the Stompa/Wraithknight/Knight.

I think I may have problems in my ork match tomorrow due to the sheer lack of volume of fire in this army, but I very much doubt that I will have any problems with the marine lists I usually have to deal with.


Last edited by amorrowlyday on Wed Jun 29 2016, 21:00; edited 2 times in total
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BetrayTheWorld
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PostSubject: Re: 1250 and 1850 Comp lists   1250 and 1850 Comp lists I_icon_minitimeTue Jun 28 2016, 19:19

If you're not planning on putting any characters with the grots, I'd drop their unit number down to 4 each. They'll actually get more attacks that way than if they have 5 each, because their rampage rule will be triggered more often(since the average unit consists of at least 5 men).

That gives you 70 extra points. I'd also drop the arena champion & power sword. Since you're already going to have 2 Ld10 characters with better weapons in that unit anyhow, you're paying for a higher leadership that really doesn't help you to get access to a mediocre power sword. Basically you're paying 25 points for a power sword. I wouldn't do that. That's 95 points free. Then I'd drop the haywire grenade from the archon, as it's somewhat superfluous since he has a blaster and is going to be in a unit with D-weapons. Sort of like bringing a knife to a nuclear bomb fight.

That gives you 100 free points. I'd use those 100 points to give both the wraithguard D-scythes. It's basically guaranteed hits instead of 66% chance, the ability to hit more than 1 model per gun, and ignores cover in exchange for -1 on the D-table. More than worth it. It also gives them guaranteed wall-of-death hits against anything that assaults them, which is where wraithguard are generally poor(in melee). So anything that helps them get out of melee quicker is a good thing.

You should be able to fire with at least 3 wraithguard after deep striking, which is functionally equivalent to what you'd hit with wraithcannons against big stuff like wraithknights, but against multi-model units like centurions or terminators, you end up faring much, MUCH better than with the wraithcannons.

I hope I've helped. Good luck, and let us know what you decide! Very Happy
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amorrowlyday
Hekatrix
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PostSubject: Re: 1250 and 1850 Comp lists   1250 and 1850 Comp lists I_icon_minitimeTue Jun 28 2016, 19:43

Very good point about the 100pts and shrinking the grotesques. I think I will do that and post an updated list but I don't think I'll be using those points on D-scythes. I have a LOW/Wraithknight/IK/Baneblade saturation problem in my local meta. I need to be able to six them out, and I've lost too many games to the 3 scythes failing to get enough hull points of in that alpha strike and then the tide slowly turns against me. I'll probably grab a second abberation, not sure what else.

Actually: Do you think it's worth keeping the Arena champion in name only solely so I can place the warlord trait in the Reaver ball, without risking it being on a challenge taker?
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BetrayTheWorld
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PostSubject: Re: 1250 and 1850 Comp lists   1250 and 1850 Comp lists I_icon_minitimeTue Jun 28 2016, 19:53

I take it you're not playing in the ITC then? Can't ranged 6 at all there.

Outside of the ITC, your chance of getting a six on the D-chart isn't very reliable to begin with. You'll have a roughly 50% chance of getting a 6, whereas with the D-scythes, you have a 100% chance of ignoring armour and cover saves.

Against wraithknights, those 3 guaranteed hits will kill it with an alpha strike, on average. But you're right, it DOES have the potential to not do so. Unfortunately the same is true of wraithcannons. They'll fail to kill about 40-45% of the time. So they're mostly equivalent vs. big single models, but not nearly as good vs. multi-model units.

I DO understand the upside of 6's on the D-chart though. When it does happen, it can be magical. My heavy wraithcannon wraithknight one-shotted a guy's imperial knight at Adepticon.

Maybe make 1 d-scythes and keep the other with wraithcannons.

Bear in mind that under ITC rules though, d-scythes are pretty much universally better since you can't score a ranged 6 anyhow.

@amorrowlyday wrote:

Actually: Do you think it's worth keeping the Arena champion in name only solely so I can place the warlord trait in the Reaver ball, without risking it being on a challenge taker?

I considered that prior to my other post, but didn't really see a good place to take points from. If you aren't going to make both the wraithguards have d-scythes, then yeah, not a bad idea.

Good luck, whichever way you decide to go! Wink
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amorrowlyday
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PostSubject: Re: 1250 and 1850 Comp lists   1250 and 1850 Comp lists I_icon_minitimeTue Jun 28 2016, 19:58

Fair point! this list is not for ITC, ITC I'll be playing my Traveler of Forgotten Paths list from lower in the forum, but I have since cut some upgrades to grab some D-scythes when I realized the ranged D-nerf.


I think I will do one of each in this list tho.

Thoughts on warlord trait value in the reaver blob?
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PostSubject: Re: 1250 and 1850 Comp lists   1250 and 1850 Comp lists I_icon_minitimeTue Jun 28 2016, 20:02

Oh, I edited my previous post on that. Must have been while you were writing your reply. Wink

Quote :
"I considered that prior to my other post, but didn't really see a good place to take points from. If you aren't going to make both the wraithguards have d-scythes, then yeah, not a bad idea."

Keep in mind, you could make one of the wraithguard scythes and the other not. That would give you the most versatile tools. Sort of the best of both worlds.
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amorrowlyday
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PostSubject: Re: 1250 and 1850 Comp lists   1250 and 1850 Comp lists I_icon_minitimeTue Jun 28 2016, 20:03

Yep! I edited my previous post to say that I was going to do that as well.

Word I'll post up results as I get them.
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PostSubject: Re: 1250 and 1850 Comp lists   1250 and 1850 Comp lists I_icon_minitimeTue Jun 28 2016, 20:06

Cool, looking forward to it!
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amorrowlyday
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PostSubject: Re: 1250 and 1850 Comp lists   1250 and 1850 Comp lists I_icon_minitimeWed Jun 29 2016, 05:41

Need More results before worth posting a battle rep.

I lost to the Stompa list. Hard. I also think it might have just been one of those games: Every pre-game roll, including my warlord trait, Night fighting, and 2 of my Farseer powers went poorly, I then flubbed 12 3+ saves in a row losing 1 unit of wraithguard (This one had D-scythes), the raider, a unit of scat bikes, and half my reaver ball. Played objectives for my turn 1, had my Deepstriking trueborn, and wraithguard w/archon come in turn 2 and failed all but 1 to hit on the stompa, which was only a 5 on the D-roll and the Stompa was saved by it's invuln, I conceceded on the spot.

Second game of the evening was a Decurion, and I lasted punch for punch as we whittled each other down, using that particular armies universal 24" range to take smaller engagements were I didn't need to fight the whole army at onc.  Pretty much every single unit did some work, and I just maintained a 3+-1 lead that lasted through turn 7. Fun game.
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PostSubject: Re: 1250 and 1850 Comp lists   1250 and 1850 Comp lists I_icon_minitimeWed Jun 29 2016, 10:14

Wow man, just swap the power lance on the Autarch for Laser Lance! It's cheaper, stronger and can shoot.
Ability to make choice between 15 pts. power waepon (S+1/U AP3/4) and 10 pts. Laser Lance (S+3/U AP3) is a typical example of POOR game desing by GW. Don't react for provocations!

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amorrowlyday
Hekatrix
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PostSubject: Re: 1250 and 1850 Comp lists   1250 and 1850 Comp lists I_icon_minitimeWed Jun 29 2016, 19:19

May do! I had already swapped for the burning blade, but It may be better to just take the laser lance instead.
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PostSubject: Re: 1250 and 1850 Comp lists   1250 and 1850 Comp lists I_icon_minitimeWed Jun 29 2016, 21:45

I assumed both WWPs went with your wraithguard units. Was that inaccurate?
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amorrowlyday
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PostSubject: Re: 1250 and 1850 Comp lists   1250 and 1850 Comp lists I_icon_minitimeWed Jun 29 2016, 21:47

Stompa Game was at 1250. Totally different game at 1850 when you would be correct
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PostSubject: Re: 1250 and 1850 Comp lists   1250 and 1850 Comp lists I_icon_minitimeThu Jun 30 2016, 00:01

Oh, ok. Yeah, that result with the wraithcannons sort of highlights why I like the d-scythes over the wraithcannons. Not really possible for them to miss. Sure, they can't get 5 hits on the turn they arrive, but they won't get less than 3 either. They're reliable.

In cases where you are only able to WWP one of them, maybe consider making that 1 the d-scyth unit for reliability.
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