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 1650 Tourney Beaky Con

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Drahazar
Slave
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PostSubject: 1650 Tourney Beaky Con   1650 Tourney Beaky Con I_icon_minitimeMon May 23 2016, 22:08


What do you think all.

1650 Pts - Codex: Dark Eldar Roster

Formation: Dark Artisan (4#, 365 pts)

1 Haemonculus Agoniser; Stinger Pistol; Warlord;
1 Cronos Spirit Probe x1;
1 Talos Close Combat Weapons x1; Ichor Injector; TL Haywire Blaster;

Formation: Corpsethief Claw (6#, 685 pts)
1 Corpsethief Claw,
1 Talos (Close Combat Weapons x1; Chain-flails; TL Haywire Blaster;
1 Talos (Close Combat Weapons x1; Ichor Injector; TL Haywire Blaster)
1 Talos (Close Combat Weapons x1; Chain-flails; TL Haywire Blaster)
1 Talos (Close Combat Weapons x1; Ichor Injector; TL Haywire Blaster)
1 Talos (Close Combat Weapons x1; Chain-flails; TL Haywire Blaster)

Formation: Scalpel Squadron (13#, 300 pts)
1 Scalpel Squadron, 300 pts
4 Wracks Wrack Tool x2; Liquifier Gun x1)
1 Acothyst (Automatic Unit Type; Wrack Tool x2; Hexrifle)
1 Venom ; Splinter Cannons (x2);
4 Wracks Wrack Tool x2; Liquifier Gun x1)
1 Acothyst (Automatic Unit Type; Wrack Tool x2; Hexrifle)
1 Venom Splinter Cannons (x2); Jink)

Formation: Scalpel Squadron (13#, 300 pts)
1 Scalpel Squadron, 300 pts
4 Wracks Wrack Tool x2; Liquifier Gun x1)
1 Acothyst (Automatic Unit Type; Wrack Tool x2; Hexrifle)
1 Venom ; Splinter Cannons (x2);
4 Wracks Wrack Tool x2; Liquifier Gun x1)
1 Acothyst (Automatic Unit Type; Wrack Tool x2; Hexrifle)
1 Venom Splinter Cannons (x2); Jink)

Validation Report:
a-0. Army Selection: Battle-forged; 1. Dark Eldar Army: Kabal; c-1. File Version: 1.51 For Bug Reports/www.ab40k.org; b-1. Roster Options: Imperial Armour, Hide Named or Special Characters; a-1. Scenario: Normal Mission
Roster satisfies all enforced validation rules

Composition Report:
HQ: 0 (- - -)
Elite: 0 (- - -)
Troops: 0 (- - -)
Fast: 0 (- - -)
Heavy: 0 (- - -)
LOW: 0 (0 - 1)
Fort: 0 (0 - 1)

Total Roster Cost: 1650

Created with Army Builder® - Try it for free at http://www.wolflair.com
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BetrayTheWorld
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PostSubject: Re: 1650 Tourney Beaky Con   1650 Tourney Beaky Con I_icon_minitimeMon May 23 2016, 23:13

Looks much better. I'd probably also delete the validation report and composition report, but otherwise it's far easier to read than it was before.

Same general sentiment, however: I don't like hexrifles or liquifier guns. They're overpriced and underpowered. Ossefactor is better.

Off the top of your head, do you know hot how ITC scores the extra points for CTC and Scalpel Squadron? They either go towards maelstrom points or tertiary points, but I don't recall and don't feel like looking it up.


Last edited by BetrayTheWorld on Mon May 23 2016, 23:30; edited 1 time in total
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Drahazar
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PostSubject: Re: 1650 Tourney Beaky Con   1650 Tourney Beaky Con I_icon_minitimeMon May 23 2016, 23:24

I do not know what a hot ITC is. If I remove the rifles and liquifier I add Osse-factor and what else
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BetrayTheWorld
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PostSubject: Re: 1650 Tourney Beaky Con   1650 Tourney Beaky Con I_icon_minitimeMon May 23 2016, 23:29

I should be "how" instead of "hot". Typo.
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Drahazar
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PostSubject: Re: 1650 Tourney Beaky Con   1650 Tourney Beaky Con I_icon_minitimeMon May 23 2016, 23:39

Looks like to ignore those rules.
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BetrayTheWorld
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PostSubject: Re: 1650 Tourney Beaky Con   1650 Tourney Beaky Con I_icon_minitimeMon May 23 2016, 23:42

@Drahazar wrote:
Looks like to ignore those rules.

That's definitely not how ITC rules it. This would be an important element to how your army will perform in an ITC format tournament. I'd look up the rules on that to see how it would work.
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Drahazar
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PostSubject: Re: 1650 Tourney Beaky Con   1650 Tourney Beaky Con I_icon_minitimeTue May 24 2016, 00:15

ill try to find it
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Drahazar
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PostSubject: Re: 1650 Tourney Beaky Con   1650 Tourney Beaky Con I_icon_minitimeTue May 24 2016, 00:27

So I changed out all Liquifiers for Osse's I still had points left over so I left the Hex Rifles on and I am still at 1650.
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amorrowlyday
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PostSubject: Re: 1650 Tourney Beaky Con   1650 Tourney Beaky Con I_icon_minitimeTue May 24 2016, 00:52

This Army is not ITC compliant, so I don't see how ITC rules modifications would impact it.

OP: Let me know if you do anything with the hexrifles, I always run 1 on my WWP haemy essentially for kicks and have been thinking about getting a bunch on the field. If u don't do anything after a dozen games or so I would probably recommend sending those points somewhere else, such as a relic for your Artisan Haemonculus.
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Drahazar
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PostSubject: Re: 1650 Tourney Beaky Con   1650 Tourney Beaky Con I_icon_minitimeTue May 24 2016, 01:03

What relic would you recommend. He is useing a Modified ITC thing and worked on and is testing his own modified mission rules. It should be ITC complient its formations from the coven supplement so its a legal list. I could have missed something of course.
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amorrowlyday
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PostSubject: Re: 1650 Tourney Beaky Con   1650 Tourney Beaky Con I_icon_minitimeTue May 24 2016, 01:11

ITC is explicitly 3 detachment only. You technically have 4. First rule of ITC is the TO can change any rule of ITC tho so that could very well be getting chucked in your event.

IF FAQ is not in effect: Sump+mask+Panacea = 40pts

If it is in effect:
Artisan for clearing a slough up the field: Nightmare doll Haemonculus leads and tanks everything below str8.
Artisan for CC Brawl: Sump, This is a three model unit if you are killing ordinary marines Rampage is p cool.
Artisan for execution squad: Vexator mask. Make their hot CC guy who hits like a mac truck hit last probably.
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Drahazar
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PostSubject: Re: 1650 Tourney Beaky Con   1650 Tourney Beaky Con I_icon_minitimeFri Jun 03 2016, 00:10

Ok so it's GW FAQ. The only ITC rules are for the invisibility and two other things but it dose not apply to this discussion. So how dose it change if anything
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