THE DARK CITY
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeDark Eldar WikiDark Eldar ResourcesNull CityRegisterLog in

 

 Total flame wounds on our open topped transports

Go down 
+6
Korona
kourac31
Creeping Darkness
mrmagoo
Count Adhemar
Nariaklizhar
10 posters
AuthorMessage
Nariaklizhar
Sybarite
avatar

Posts : 368
Join date : 2012-04-08
Location : California

Total flame wounds on our open topped transports Empty
PostSubject: Total flame wounds on our open topped transports   Total flame wounds on our open topped transports I_icon_minitimeTue Apr 05 2016, 04:07

A drop pod with guys comes screaming down. 2 flammer guys in that tactical squad take aim at my venom with 5 guys inside. He rolls 2D6 for total wounds and rolls a 10. Is that 10 wounds, or only 5 because I only have 5 guys in the venom?
Back to top Go down
Count Adhemar
Dark Lord of Granbretan
Count Adhemar

Posts : 7568
Join date : 2012-04-26
Location : London

Total flame wounds on our open topped transports Empty
PostSubject: Re: Total flame wounds on our open topped transports   Total flame wounds on our open topped transports I_icon_minitimeTue Apr 05 2016, 07:02

It's 10 wounds, so 10 saves (and/or FNP).

_________________
Total flame wounds on our open topped transports YhBv3Wk
You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me?
Back to top Go down
mrmagoo
Sybarite
mrmagoo

Posts : 325
Join date : 2014-12-02

Total flame wounds on our open topped transports Empty
PostSubject: Re: Total flame wounds on our open topped transports   Total flame wounds on our open topped transports I_icon_minitimeTue Apr 05 2016, 14:51

Its 10 Wounds. Yes you can overkill a squad. Flamers are the bane of our transports since most flamers ignore saves as well.
Back to top Go down
Nariaklizhar
Sybarite
avatar

Posts : 368
Join date : 2012-04-08
Location : California

Total flame wounds on our open topped transports Empty
PostSubject: Re: Total flame wounds on our open topped transports   Total flame wounds on our open topped transports I_icon_minitimeTue Apr 05 2016, 18:09

Yikes. Thanks
Back to top Go down
Creeping Darkness
Wych
Creeping Darkness

Posts : 555
Join date : 2012-11-21

Total flame wounds on our open topped transports Empty
PostSubject: Re: Total flame wounds on our open topped transports   Total flame wounds on our open topped transports I_icon_minitimeFri Apr 08 2016, 04:51

Interestingly rolling a '6' on the 'No Escape' roll does allow the flamer to hit more models than are in the squad, which would not occur if they were on the ground.

I miss the days when you could fire a flamer or throw a grenade into the vision slit of a bunker or bastion for the same effect Sad

_________________
The Dark Eldar and Dissynergy.
3d printed Dark Eldar bits on Shapeways.
Total flame wounds on our open topped transports Malys_10
Back to top Go down
http://thecreepingdarkness.blogspot.com
kourac31
Kabalite Warrior
kourac31

Posts : 116
Join date : 2013-03-29
Location : satellite realm

Total flame wounds on our open topped transports Empty
PostSubject: Re: Total flame wounds on our open topped transports   Total flame wounds on our open topped transports I_icon_minitimeFri Apr 08 2016, 17:27

You can flamme throught the building fire point
Back to top Go down
Creeping Darkness
Wych
Creeping Darkness

Posts : 555
Join date : 2012-11-21

Total flame wounds on our open topped transports Empty
PostSubject: Re: Total flame wounds on our open topped transports   Total flame wounds on our open topped transports I_icon_minitimeMon Apr 11 2016, 00:41

@kourac31 wrote:
You can flamme throught the building fire point

Excellent, I thought that was one of the rules that didn't make it into 7th ed. Maybe it was just the grenades through the slit that was dropped.

_________________
The Dark Eldar and Dissynergy.
3d printed Dark Eldar bits on Shapeways.
Total flame wounds on our open topped transports Malys_10
Back to top Go down
http://thecreepingdarkness.blogspot.com
Korona
Kabalite Warrior
Korona

Posts : 109
Join date : 2016-10-11

Total flame wounds on our open topped transports Empty
PostSubject: Re: Total flame wounds on our open topped transports   Total flame wounds on our open topped transports I_icon_minitimeTue Oct 25 2016, 00:52

"No escape" is horrible but do note that it's ten hits, not ten wounds.  He still needs to roll to wound at ST4 AP5.  It also says that the hits are randomly allocated, so he can possibly double or triple up on single models.  It's horrible but some luck can see models surviving even in situations like this.
Back to top Go down
Kantalla
Wych
Kantalla

Posts : 874
Join date : 2015-12-21

Total flame wounds on our open topped transports Empty
PostSubject: Re: Total flame wounds on our open topped transports   Total flame wounds on our open topped transports I_icon_minitimeTue Oct 25 2016, 07:30

Randomly allocated is slightly different to how you described Korona - say the 10 hits rolled up as 7 wounds. If there was a Sybarite in the vehicle, and the first wound was randomly allocated to him, then he would need to look out sir! or feel no pain until either he dies or there is no more wounds left. Only once he dies is another model randomly selected.

_________________
From a midnight sky, there is a searing flash, a boom, a brief moment of destruction, and then it is gone.
Kabal of Lightning Strikes - Project Log
Drukhari damage output analysis
Back to top Go down
fisheyes
Incubi
fisheyes

Posts : 1774
Join date : 2016-02-18

Total flame wounds on our open topped transports Empty
PostSubject: Re: Total flame wounds on our open topped transports   Total flame wounds on our open topped transports I_icon_minitimeWed Oct 26 2016, 16:55

I have always wondered why we cannot use our Flickerfield save vs flamers. My understanding was it "hid" the vehilcle from view.

When I played this in a game, I had to call the store owner for a rule ruling (guy was trying to be TFG during the game). It made me laugh, thinking of the vehicle flickering out of view, but the guys inside still being perfectly viable.

I cant help but picture a squad of warriors "floating" into battle, completely visible when their ride is invisible. Does the pilot also go invisible, or is he just "sitting" there?

Lol...
Back to top Go down
BetrayTheWorld
In Exile
avatar

Posts : 2665
Join date : 2013-04-04

Total flame wounds on our open topped transports Empty
PostSubject: Re: Total flame wounds on our open topped transports   Total flame wounds on our open topped transports I_icon_minitimeSat Oct 29 2016, 21:05

Not really a TFG issue, in my opinion. Flickerfield doesn't effect passengers. It's a save the vehicle gets, regardless of the supporting fluff. Passengers get their own saves. Nothing more, nothing less.

Whether it makes sense or not based on the fluff of how the shield works, that's how the actual rule works.
Back to top Go down
Marrath
Wych
Marrath

Posts : 690
Join date : 2014-01-01
Location : A very spiky Webway-Hulk

Total flame wounds on our open topped transports Empty
PostSubject: Re: Total flame wounds on our open topped transports   Total flame wounds on our open topped transports I_icon_minitimeSat Oct 29 2016, 22:51

Look at my avatar, that's how it is.

_________________
Archon of the Kabal of the Burning Misery
Thanks for making the Djinn Blade great for once Smile
Back to top Go down
Sponsored content




Total flame wounds on our open topped transports Empty
PostSubject: Re: Total flame wounds on our open topped transports   Total flame wounds on our open topped transports I_icon_minitime

Back to top Go down
 
Total flame wounds on our open topped transports
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
THE DARK CITY :: 

COMMORRAGH TACTICA

 :: Rules: Queries & Questions
-
Jump to: