- @BlackHeart73 wrote:
Haemonculus (95 pts)
+Armour of Misery
I feel like your Haemonculus is only cheap by comparison to a fully loaded Archon. He's 1/5 of your points, to put it in perspective.
Now, there's nothing wrong with that - some HQ's rock so much that we're happy putting so much of an investment into them. But he's really not the monster we're looking for at this many points.
He doesn't have good enough stats to threaten anyone; with so few attacks and low WS, his instant death weapon will rarely roll a 6 to wound, let alone vs a multi wound model, and also let alone have that model fail their save (it has no AP)
No, I believe your options are either
1) A cheap combat Succubus. For the same 95 points you can get one with simply an Archite Glaive. She can do a lot of hurt, especially at such low points, and her stats and AP2 matches the Incubi perfectly. Just keep them away from walkers.
2) Court of the Archon with exactly 2 Sslyth and 2 Medusae. If you can find 5 points that is. They cannot join the Incubi, but they will almost always give you more value than your Haemonculus. The AP3 template is potent, and the squad is T5 with FNP 5+ base, and with a few more wounds to play with.
3) Court of the Archon featuring your choice of a single 10 point Lmahaean. This option saves you enough points (85) to buy upgrades wherever you want them, or instead drop your blaster, TL haywire on the Talos, and fit in the scourges you dismissed (see below)
- @BlackHeart73 wrote:
I've seen other lists opt for scourges here, but I feel like they are really a one trick pony (as I would equip them with 4 haywire blasters, they deepstrike in, kill vehicle, and then get wiped next turn).
With such small points, Scourges actually perform well simply because there's less around to kill them. You can usually find a safe spot to land, as their haywire guns have moderate range.
Coming from deep strike means they'll always have at least FNP 6+, and possibly even FNP 5+, so they're not terribly flimsy in small games like this.
Alternatively, you can start with them in play, and hug cover. Keep them out of sight from any big guns that are in the game, until they're able to kill said big guns. They're free to maneuver around as targets present themselves.
That being said, I still like the Talos here. I personally think the scourges fulfil the role he's trying to do better than him, but I prefer him cheaper with simply his regular Splinter Cannon. At 500 points, he's the monster you need to make the enemy second guess himself, not the Haemonculus.