Not to poo-poo everything again, as this looks something like what my old wishlist was, but the new corsairs list covers most of it - on turn 1.
Want venom blades in every unit? Yep, 10 points each - some units can take multiple
Combat drugs on every unit? Yep, 15 points
Assault 2 weapons, plasma grenades, and 2 close combat weapons on troops? Comes standard, and we'll throw in different weapons options and defensive/blind grenades as well as a version of battle focus. Same price as wyches
10 point blasters? Ok, and we'll give you 2 per 5 men as well as the options for melta guns and flamers
Characters on bikes? uh-huh - jet packs too if you prefer to deep strike.
Relentless units? Sure - you prefer Bikes or jet packs? Literally everyone can take at least one of these options.
Haywire for 2 points a man? 25 points per unit, so 2.5 points each for a 10 man unit, 1.25 for 20
Reduce deep strike scatter to 1d6? Yep
5+ fnp, fearless, rage, furious charge dedicated melee units? Sure, but on turn 1 instead of 4+ - Also 2 wounds and Can take melta bombs or venom blades.
Mandrakes gain a 5++? Nope: but cheaper, better infiltrators with assault and defensive grenades and can take flamers, melta guns, and haywire grenades ok instead? 5++ available via a character upgrade of course
Preferred enemy and/or hatred? Conditional, but ya you can give a chunk of your army this.
Better flyers? Nightwing is probably the best anti air flyer, phoenix slaughters 3+ armor and hordes - LOW is a 12 HP super heavy flyer that can transport 30.
Better skimmer? Hornets are almost like cheating. Venoms, vypers, and falchons are all available. The firestorm might be the single best anti air unit in the game, while still leaving room to pack 4 other strength D skimmer tanks into heavy support.
Besides all the forgeworld vehicles, You can still use many of your existing dark eldar models.