Crew of the Crashed Venom
A Darkened Light Roleplay
You are a survivor of the Darkened Light Massacre. A Massacre caused by your foolish "Archon" Allekhal. You're a member of a venom crew that survived a crash into a canyon on the dry, hot planet. Your goal? To discover a functioning ship and escape! Unless, of course, you like being killed by monkeigh flashlights.
A large, red rock like mars. In fact, it's almost identical to mars save the machines the monkeigh have created that have put water over the planet and oxygen into the world. You're stranded here with your partners. But do not fear, there is much to do. There are hundreds of imperial outposts and convoys going about. And in the places there are not you can be sure to find creatures unheard of, crashed vehicles and bodies from guardsmen, marines, and your own brethren.
NOTE: All classes (There are more than 5 for variety)
Up to 1 person may be a Dracon -- Close Combat Specialist/Leader
Up to 1 person may be a Sybarite Pilot -- Close Combat/Ranged Combat
Up to 1 person may be a Heavy-Weapon Trueborn -- Heavy Weapons Specialist
Up to 1 person may be a Special-Weapon Trueborn -- Ranged Weapons Specialist
Up to 1 person may be an Explosive Specialist Trueborn -- Explosive Specialist
Up to 1 person may be a Poison Expert Trueborn -- Poison Weapons Specialist.
Up to 1 person may be a Support Trueborn -- Proficient with Support Items.Sample Character Sheet
Dark City Username:
Acquired Wounds: (There is no need for you to fill this part out. This will be what I use to keep track of your wounds.)
Feats: Night Vision
NOTE: It costs 1 skill point to level up a skill. At level 10 it requires 2 skill points. At level 20 it requires 3. And so forth.
NOTE: Points for Weaponry, Armor, and Items are not needed after you make your character. So I advice you spend every point.
NOTE: Every Character carries a Combat Knife
- Sybarite Pilot:
- Heavy Weapons Trueborn:
- Special Weapons Trueborn:
- Explosive Specialist Trueborn:
- Poison Expert Trueborn:
- Support Trueborn:
Post your character sheets below. Shots per Cartage
Splinter Pistol and Splinter Rifle: 10
Shard Carbine: 15
Splinter Cannon: 25
Dissinigrator Cannon: 5
Dark Lance, Blaster, and Blast Pistol: 3
Torment Grenade Launcher - 6
Haywire Blaster: 4
NOTE: All weapons start with a single cartage.
Note: I'm doing this in red so you guys see this. The matches will be updated once a week (Faster depending on how fast replies are)
Those who can't reply at least once a week may not join because it wouldn't be fair to the other players to make them wait.
Also, players get a set amount of skill points each month based on what they have done.
Note: If anybody wishes to join after the main part is selected, PM me. We can get you a character sorted out. Note that you'll start away from the main party.
Note: Phantasm Grenade Launchers consist of a specially modified backpack that can hurl disc-shaped grenades from twin tubes, the ammunition of Phantasm Grenade Launchers are canisters which contain a powerful nerve gas, capable of plunging the victim into a fit of horrific nightmares and delusions. There are 10 canisters in each tube.
Intelligence - N/A
Strength - 16
Toughness - 16
Close Combat - N/A
Ranged Combat - N/A