- BRB p.48 wrote:
• While an independent character is part of a unit,
he must obey the usual coherency rules. The
combined unit moves and assaults at the speed of
the slowest model while they stay together.(...)
• An independent character can leave a unit during
the Movement phase by moving out of coherency
distance with it.
• If an independent character moves and joins or
leaves a unit that did not move, the character
counts as having moved in the ensuing Shooting
phase, but the unit does not.
There is, in my eyes, at least, only one way to interpret this.
1.: The IC can leave a unit, but not the other way round.
4.: As long as an IC is part of a unit, it has to obey cohereny.
3.: As long as an IC is part of a unit, they all move at the speed, of the slowest part.
4.: The IC leaves the unit, the moment it moves out of coherency distance.
5.: The Unit left counts as not having moved.
If you move an IC more than 2" away of a unit, he leaves this unit instantly and this unit does count as not having moved and may move on it's own, with their full movement distance.
So, why does an IC, that moves out of coherency, count as leaving the unit, immediately?
Because if this was not so, it couldn't move out of coherency, because as long as it is part of a unit it has to obey coherency and to leave, it has to break coherency, so the moment of leaving must be before it breaks coherency.
The restriction of moving at the slower speed does only apply while they are joined, not after.
By the way, I haven't read all of the article, and so don't know if it's important for the outcome, but the author's claim that it's chaeting to join a unit by moving it into 2" of an IC, is wrong.
- BRB p.48 wrote:
• In order to join a unit, an independent character
simply has to move so that he is within the 2"
coherency distance of a friendly unit at the end of
their Movement phase...
So as long as the IC is moved in a way, that it is within 2" of the unit at the end of the movement phase it joins the unit. This does not entail, that the unit can't move within 2".